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Jason rex

Member
May 9, 2024
190
59
the game has tools to allow you to do it yourself, I think?
the game has skin options for anthro models ONLY like changing color or add extra hair/ fur
as for MAKING the skin trust me i tried too complicated and annoying like downloading unity & belnder BUT to use unity tool and make a skin you gotta have a human model to work as skin but all skins in blenderkit ether with money or colorless grey not to mention set scale right
BUT if you think you can make a skin model, feel free to share it here
 

KL-001-A

Member
Dec 16, 2019
489
954
Softscale can't you at least make a human skin/model as external file and not in the game main files? Away from patreon and upload it here?
I dunno if I remember ever seeing what a FarmD human would look like made by the dev, but really, most furry gamedevs stink at making human characters, so I'd probably rely on modders to come up with one, rather than the dev.

Personal experience: furries are easy, humans are hard.
 

Jason rex

Member
May 9, 2024
190
59
I dunno if I remember ever seeing what a FarmD human would look like made by the dev, but really, most furry gamedevs stink at making human characters, so I'd probably rely on modders to come up with one, rather than the dev.

Personal experience: furries are easy, humans are hard.
well i tried but failed so i hope someone here will
 
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KurBur

New Member
Apr 30, 2021
9
28
Wish we didnt have to wait a billion years for new feral races to be added. Also wish there were some less fantasy ones too. Or at least if someone made mods to add them.
 
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Rustyshack

Member
Feb 13, 2021
210
164
Wish we didnt have to wait a billion years for new feral races to be added. Also wish there were some less fantasy ones too. Or at least if someone made mods to add them.
I think the dev is taking a break or something, it was a while back so take that with a bucket of industrial grade salt
 

Lolwut365

Member
Jun 5, 2020
254
371
brother, instead of crying about it being a furry game - go learn some blender, unity and make human models for it, easy
fr, this was my first attempt at a human model in blender just following youtube tutorials, before ADD kicked in and I started working on other shit lol. only prior experience in blender was fixing geometry issues with stl files made in tinkercad/fusion360.
 
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Mork_kai

Member
Mar 24, 2022
158
397
Honestly from the way Softscale (the dev) has been acting on his discord, I worry that he's sorta lost momentum/passion for a project he once cared deeply for. It's as though he started it with great excitement with each addition he made, but nowadays he seems bogged down with an endless stream of code refactoring and bugfixes.
 

Softscale

Newbie
Game Developer
Feb 28, 2021
86
592
Honestly from the way Softscale (the dev) has been acting on his discord, I worry that he's sorta lost momentum/passion for a project he once cared deeply for. It's as though he started it with great excitement with each addition he made, but nowadays he seems bogged down with an endless stream of code refactoring and bugfixes.
I'm going to ignore your (incorrect) armchair psychoanalysis of how I'm feeling, and clue you in to how game development works. At the beginning of a project, it's quick and easy to add new features because there's so little else to be concerned with or need to work around, and often there are things like third-party assets to bootstrap the early stages. As systems are built and matured, each new feature needs to be more carefully implemented into those systems so it doesn't cause issues elsewhere, or end up becoming disorganized spaghetti code. And yes, even with good and careful planning there is sometimes a need to refactor, as different solutions are found or become available that give a better result or more flexibility.

When I started on the current build I stated clearly that it would be a significant amount of time until the next build is released, and you can click that link to read the details of why, or check the other public Patreon posts for the status updates since then. It's been almost five months since starting on this major rework of character rigging/animation and all the new UI and tooling to allow for users to make their own interactions, and it's now nearly complete and ready for release sometime within the next few weeks. So yes, lately I have been largely working through smaller changes and bugfixes, because the majority of work has been done so that's all that is left. This is not a reflection of my mood, or passion, or indication that I am not able to do the work or keep momentum. It's the same pattern of development->refinement->testing that I do in every build, just on a larger scale.
 

Jason rex

Member
May 9, 2024
190
59
fr, this was my first attempt at a human model in blender just following youtube tutorials, before ADD kicked in and I started working on other shit lol. only prior experience in blender was fixing geometry issues with stl files made in tinkercad/fusion360.
Goodluck hope you can do better than my attempt
 

Mork_kai

Member
Mar 24, 2022
158
397
I'm going to ignore your (incorrect) armchair psychoanalysis of how I'm feeling, and clue you in to how game development works. At the beginning of a project, it's quick and easy to add new features because there's so little else to be concerned with or need to work around, and often there are things like third-party assets to bootstrap the early stages. As systems are built and matured, each new feature needs to be more carefully implemented into those systems so it doesn't cause issues elsewhere, or end up becoming disorganized spaghetti code. And yes, even with good and careful planning there is sometimes a need to refactor, as different solutions are found or become available that give a better result or more flexibility.

When I started on the current build I stated clearly that it would be a significant amount of time until the next build is released, and you can click that link to read the details of why, or check the other public Patreon posts for the status updates since then. It's been almost five months since starting on this major rework of character rigging/animation and all the new UI and tooling to allow for users to make their own interactions, and it's now nearly complete and ready for release sometime within the next few weeks. So yes, lately I have been largely working through smaller changes and bugfixes, because the majority of work has been done so that's all that is left. This is not a reflection of my mood, or passion, or indication that I am not able to do the work or keep momentum. It's the same pattern of development->refinement->testing that I do in every build, just on a larger scale.
I apologise if it came across as though I was attempting to psycho-analyse you and your project's progress, that was not my intention. I don't quite see how someone could misconstrue that as me saying that you are losing confidence in it, as I prefaced my post by saying that I worried that it were the case, not that it was the case.

Either way, I'm sorry if that seemed to be what I was saying - I have a great deal of respect for you and the work you put into FarmD.
 

__Mecha__

Newbie
Nov 13, 2021
20
31
I'm going to ignore your (incorrect) armchair psychoanalysis of how I'm feeling, and clue you in to how game development works. At the beginning of a project, it's quick and easy to add new features because there's so little else to be concerned with or need to work around, and often there are things like third-party assets to bootstrap the early stages. As systems are built and matured, each new feature needs to be more carefully implemented into those systems so it doesn't cause issues elsewhere, or end up becoming disorganized spaghetti code. And yes, even with good and careful planning there is sometimes a need to refactor, as different solutions are found or become available that give a better result or more flexibility.

When I started on the current build I stated clearly that it would be a significant amount of time until the next build is released, and you can click that link to read the details of why, or check the other public Patreon posts for the status updates since then. It's been almost five months since starting on this major rework of character rigging/animation and all the new UI and tooling to allow for users to make their own interactions, and it's now nearly complete and ready for release sometime within the next few weeks. So yes, lately I have been largely working through smaller changes and bugfixes, because the majority of work has been done so that's all that is left. This is not a reflection of my mood, or passion, or indication that I am not able to do the work or keep momentum. It's the same pattern of development->refinement->testing that I do in every build, just on a larger scale.
Been a subscriber to your Patreon for a while dude after using your public builds, don't take the criticism to heart. You know you're doing a mint job. :)
 
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