- Feb 13, 2021
- 210
- 164
the game has tools to allow you to do it yourself, I think?Softscale can't you at least make a human skin/model as external file and not in the game main files? Away from patreon and upload it here?
the game has tools to allow you to do it yourself, I think?Softscale can't you at least make a human skin/model as external file and not in the game main files? Away from patreon and upload it here?
the game has skin options for anthro models ONLY like changing color or add extra hair/ furthe game has tools to allow you to do it yourself, I think?
I dunno if I remember ever seeing what a FarmD human would look like made by the dev, but really, most furry gamedevs stink at making human characters, so I'd probably rely on modders to come up with one, rather than the dev.Softscale can't you at least make a human skin/model as external file and not in the game main files? Away from patreon and upload it here?
well i tried but failed so i hope someone here willI dunno if I remember ever seeing what a FarmD human would look like made by the dev, but really, most furry gamedevs stink at making human characters, so I'd probably rely on modders to come up with one, rather than the dev.
Personal experience: furries are easy, humans are hard.
I don't see how, with the current model atleastWill futa dragon ever be an option?
brother, instead of crying about it being a furry game - go learn some blender, unity and make human models for it, easygod why does this have to be a furry game, it has really good cum simulation. It's rare seeing that in most games
I think the dev is taking a break or something, it was a while back so take that with a bucket of industrial grade saltWish we didnt have to wait a billion years for new feral races to be added. Also wish there were some less fantasy ones too. Or at least if someone made mods to add them.
like, I read that he was taking a break a while back*I think the dev is taking a break or something, it was a while back so take that with a bucket of industrial grade salt
fr, this was my first attempt at a human model in blender just following youtube tutorials, before ADD kicked in and I started working on other shit lol. only prior experience in blender was fixing geometry issues with stl files made in tinkercad/fusion360.brother, instead of crying about it being a furry game - go learn some blender, unity and make human models for it, easy
I'm going to ignore your (incorrect) armchair psychoanalysis of how I'm feeling, and clue you in to how game development works. At the beginning of a project, it's quick and easy to add new features because there's so little else to be concerned with or need to work around, and often there are things like third-party assets to bootstrap the early stages. As systems are built and matured, each new feature needs to be more carefully implemented into those systems so it doesn't cause issues elsewhere, or end up becoming disorganized spaghetti code. And yes, even with good and careful planning there is sometimes a need to refactor, as different solutions are found or become available that give a better result or more flexibility.Honestly from the way Softscale (the dev) has been acting on his discord, I worry that he's sorta lost momentum/passion for a project he once cared deeply for. It's as though he started it with great excitement with each addition he made, but nowadays he seems bogged down with an endless stream of code refactoring and bugfixes.
Goodluck hope you can do better than my attemptfr, this was my first attempt at a human model in blender just following youtube tutorials, before ADD kicked in and I started working on other shit lol. only prior experience in blender was fixing geometry issues with stl files made in tinkercad/fusion360.
I apologise if it came across as though I was attempting to psycho-analyse you and your project's progress, that was not my intention. I don't quite see how someone could misconstrue that as me saying that you are losing confidence in it, as I prefaced my post by saying that I worried that it were the case, not that it was the case.I'm going to ignore your (incorrect) armchair psychoanalysis of how I'm feeling, and clue you in to how game development works. At the beginning of a project, it's quick and easy to add new features because there's so little else to be concerned with or need to work around, and often there are things like third-party assets to bootstrap the early stages. As systems are built and matured, each new feature needs to be more carefully implemented into those systems so it doesn't cause issues elsewhere, or end up becoming disorganized spaghetti code. And yes, even with good and careful planning there is sometimes a need to refactor, as different solutions are found or become available that give a better result or more flexibility.
When I started on the current build I stated clearlyYou must be registered to see the linksthat it would be a significant amount of time until the next build is released, and you can click that link to read the details of why, or check the other public Patreon posts for the status updates since then. It's been almost five months since starting on this major rework of character rigging/animation and all the new UI and tooling to allow for users to make their own interactions, and it's now nearly complete and ready for release sometime within the next few weeks. So yes, lately I have been largely working through smaller changes and bugfixes, because the majority of work has been done so that's all that is left. This is not a reflection of my mood, or passion, or indication that I am not able to do the work or keep momentum. It's the same pattern of development->refinement->testing that I do in every build, just on a larger scale.
We coomers just want our fix, and the better and more promising the product is the more rabid we are for it.I'm going (...) larger scale.
Been a subscriber to your Patreon for a while dude after using your public builds, don't take the criticism to heart. You know you're doing a mint job.I'm going to ignore your (incorrect) armchair psychoanalysis of how I'm feeling, and clue you in to how game development works. At the beginning of a project, it's quick and easy to add new features because there's so little else to be concerned with or need to work around, and often there are things like third-party assets to bootstrap the early stages. As systems are built and matured, each new feature needs to be more carefully implemented into those systems so it doesn't cause issues elsewhere, or end up becoming disorganized spaghetti code. And yes, even with good and careful planning there is sometimes a need to refactor, as different solutions are found or become available that give a better result or more flexibility.
When I started on the current build I stated clearlyYou must be registered to see the linksthat it would be a significant amount of time until the next build is released, and you can click that link to read the details of why, or check the other public Patreon posts for the status updates since then. It's been almost five months since starting on this major rework of character rigging/animation and all the new UI and tooling to allow for users to make their own interactions, and it's now nearly complete and ready for release sometime within the next few weeks. So yes, lately I have been largely working through smaller changes and bugfixes, because the majority of work has been done so that's all that is left. This is not a reflection of my mood, or passion, or indication that I am not able to do the work or keep momentum. It's the same pattern of development->refinement->testing that I do in every build, just on a larger scale.