manehm

New Member
Mar 20, 2023
4
1
just tried version 1.7.2 and Kade's cum is invisible so I deleted the new version and started my old version 1.7.1 which I downloaded ages ago and has always worked with no problems and now when I click on desktop mode this pops up, and the game won't start at all even though it has worked fine for weeks. what is going on? FarmD Screenshot 2025.01.12 - 18.26.49.84.png
 

Don_dondo

New Member
Jun 25, 2020
1
0
just tried version 1.7.2 and Kade's cum is invisible so I deleted the new version and started my old version 1.7.1 which I downloaded ages ago and has always worked with no problems and now when I click on desktop mode this pops up, and the game won't start at all even though it has worked fine for weeks. what is going on? View attachment 4438107
Apparently the new version overwrites the save file (and maybe some other files), and the old one cannot read this file. I solved this by deleting the folder along the path 'C:/Users/User/AppData/LocalLow/Softscale/FarmD/PlayerData'. After that, the game crashed a couple of times when starting up and loading characters, but then everything worked fine.
 

Limb1

New Member
May 21, 2020
11
12
Still Wait for better animation Editor update, i create the 2 new interactions of, only to see that they are work worse outside of editor. SAD. Spend my time for no one.
 
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Aug 23, 2017
81
391
how do you play this game exactly? i picked futa kobolod to jump that female leopard, but there are no interactions to start any scene, just commands like follow me or set down or on all fours
how do i get to the scenes?
There are particular interactable locations in each level. I play in VR, and these light up when pointed at. Some of the interactable locations are things besides sex though, such as appreciating the mountaintop view.

It feels like there hasn't been a ton of content added in the past year or so because the dev has spent a lot of time on the animation editor. Prioritizing making user-generated content tools over official content ends up being a trap if the game doesn't attract a significant modding community, and this seems to happen more often with technically-minded indie devs (as well as devs without art capabilities themselves). But this game has already been growing an audience steadily, so maybe it will pay off. And of course, the dev is welcome to do whatever they please even if it isn't optimal for the game's livelihood.
 
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Softscale

Newbie
Game Developer
Feb 28, 2021
88
602
There are particular interactable locations in each level. I play in VR, and these light up when pointed at. Some of the interactable locations are things besides sex though, such as appreciating the mountaintop view.

It feels like there hasn't been a ton of content added in the past year or so because the dev has spent a lot of time on the animation editor. Prioritizing making user-generated content tools over official content ends up being a trap if the game doesn't attract a significant modding community, and this seems to happen more often with technically-minded indie devs (as well as devs without art capabilities themselves). But this game has already been growing an audience steadily, so maybe it will pay off. And of course, the dev is welcome to do whatever they please even if it isn't optimal for the game's livelihood.
Also, the interaction studio tools will help me to make new content more easily myself. Since the game uses quite a bit of procedural animation, my previous workflow for making interactions had to be done in the Unity editor while the game is running - which Unity does not always play nice with so it was always a massive pain in the ass even when things went smoothly, let alone trying to debug animation issues. The new character animation rigs and alignment systems are a big improvement over the old setup as well. The versions after this next public build (v1.8.0) will be focusing on adding more built-in interaction content and expanding on the possibilities with the new tools as well, like having feral player characters and multiple partners.
 

DamnDaniel420

New Member
Sep 18, 2021
12
2
Also, the interaction studio tools will help me to make new content more easily myself. Since the game uses quite a bit of procedural animation, my previous workflow for making interactions had to be done in the Unity editor while the game is running - which Unity does not always play nice with so it was always a massive pain in the ass even when things went smoothly, let alone trying to debug animation issues. The new character animation rigs and alignment systems are a big improvement over the old setup as well. The versions after this next public build (v1.8.0) will be focusing on adding more built-in interaction content and expanding on the possibilities with the new tools as well, like having feral player characters and multiple partners.
Do you plan to add a Futanari option/variant for the standard models? To me the character creation was my favorite part of this game, cause you gave me plenty of options with the legacy models.
 
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Softscale

Newbie
Game Developer
Feb 28, 2021
88
602
Do you plan to add a Futanari option/variant for the standard models? To me the character creation was my favorite part of this game, cause you gave me plenty of options with the legacy models.
Maybe. I made the legacy models with that in mind, and then later moved to these commissioned / pre-built models that are now the Standard set, which are originally VRChat models so their options are more limited. It's on my list to look into adding some more customization options to those, as well as more species, but a lot of the cosmetic things like that have fallen a bit by the wayside. Been prioritizing more functionality and game mechanics mostly.
 

mancuskaj

Newbie
Sep 29, 2017
65
91
So, "furniture" interactions all seem broken now? One partner that you command goes waiting, the other does nothing.
 

bo4kapb

New Member
Sep 1, 2020
4
2
I suppose next one should be pinned: for those players (especially new ones), who struggle to lauch vr mode (black screen, red text logs, message on title screen "steamvr not detected", make sure that your way to the executable file in the folder consist of only latin letters (not cyrillic letters or any other symbols).
 

iNf3ctedRa1N

New Member
Apr 8, 2023
3
1
so anthro on anthro (m/m) doesnt work. anthro on feral (m/m) doesnt work.
AI just stands there doing nothing. if you try enough times you get a messege like this :

You don't have permission to view the spoiler content. Log in or register now.

you cannot choose any interractions until you quit the game and restart, otherwise the same error keeps popping up.
also after the first error, if you "end interraction", then even the "choose interractions" button disappears.

had an old version+save, so deleted old version, deleted my saves from 'C:/Users/User/AppData/LocalLow/Softscale/FarmD/PlayerData'
....still bugged.

i mean at this point if anyone would kindly enlighten me what actually works in this game, it would be appreciated.

p.s.: its no hate, i like the premise of the game, and i hope its just a bumpy start, but man there are problems...
 

ohbrianErr

Newbie
Apr 21, 2021
86
96
so anthro on anthro (m/m) doesnt work. anthro on feral (m/m) doesnt work.
AI just stands there doing nothing. if you try enough times you get a messege like this :

You don't have permission to view the spoiler content. Log in or register now.

you cannot choose any interractions until you quit the game and restart, otherwise the same error keeps popping up.
also after the first error, if you "end interraction", then even the "choose interractions" button disappears.

had an old version+save, so deleted old version, deleted my saves from 'C:/Users/User/AppData/LocalLow/Softscale/FarmD/PlayerData'
....still bugged.

i mean at this point if anyone would kindly enlighten me what actually works in this game, it would be appreciated.

p.s.: its no hate, i like the premise of the game, and i hope its just a bumpy start, but man there are problems...
dayum tough luck, seams like you got more error than game, other thing i say that for me it works fine, even with PCVR (Oclous quest 3)
 

GanjiangMoye

Member
Mar 24, 2024
195
108
Just one thing. This game and animation are so broken. Everytime drake finish to not be able to do any animation, any... The sync of these animation didnt look natural too. The animation for entry in the scene or get out are tooo lonngggggggg.

But thank you for the upload too. Keep working !!! Fighting !!!
 
Dec 5, 2020
15
3
animations for me laying down and having drake sit on my face or ride me both work on my end. Sitting down on the crates in the barn and having drake fuck or service me also work, the animations for me being on all fours work.

when booting up the game i had the option to have drake sit/lay down but he entered the lay down animation without my input then started going between laying down, rolling over, and all fours with tail raised like he was seemingly bugged and had no idea what he should be doing (the end interaction command would work only for him to try the animation again) . After around 5 minutes he stopped all those interactions and any option to make him laydown or roll over completely disappeared with no way to get them back, resetting characters and creating new game did not work.

Entering the house seems to force his ai to go downstairs to the couch next to the tv and then start laying down and getting up from the couch over and over so the house is of no use to me.

Any animations involving drake sleeping/laying down on a bed did not work, he would walk onto the bed then just stand there and not move.

So seems atleast laying down/sit the for drake are broken and drake ai seems...wonky at best (had him on passive ai)

Unsure what version but last time i played this game i had to install a patch to make vr work but the time before that the game worked pretty much flawlessly.

Im hopping these issues get fixed and wish the game a long life but for now it seems i should install a older version of the game as its not currently worth playing.
 
Last edited:

HentardDivine

Newbie
Feb 4, 2024
37
66
I think it'd be neat if the game had a more "Drop In" import system; other people create models, you download them and then drop them in the games models folder... and it shows up in the game.

Obviously then, the players (namely not me) would have to create custom color tags 'n all that jargen so the game knows what colors/sliders you're changing on the custom models... And how it detects the body during scenes 'n stuff.

Butt, I think it'd be cool... Mostly cuz I myself am no unity wiz and would love a casual user implementation of this sorts.

I also think it'd bring more people who're good at creating models to the game, and it'd create its own modding source 'n stuff. Farfetched, butt it'd be community friendly at least (I think >,<).
 
4.20 star(s) 15 Votes