Mod Ren'Py Fashion Business - Gallery Mod [Ep. 3 v6][scrappy]

5.00 star(s) 3 Votes

Jonsnuu

Newbie
Sep 13, 2017
27
98
pretty sure Scrappy removed the fashion business from his list of mods on patreon. Honestly no surprise since there was I remember someone on here that was telling him to hurry up basically and just being rude AF about it. I would have stopped making the mod too if people annoyed me to hurry it up.
 

Carpe Stultus

Engaged Member
Sep 30, 2018
3,402
8,842
pretty sure Scrappy removed the fashion business from his list of mods on patreon. Honestly no surprise since there was I remember someone on here that was telling him to hurry up basically and just being rude AF about it. I would have stopped making the mod too if people annoyed me to hurry it up.
Not really a surprise honestly. There are so many rude fuckers on here who are behaving like shit torwards devs and modders.
 

Seyhtan31

Active Member
Aug 5, 2019
502
1,151
pretty sure Scrappy removed the fashion business from his list of mods on patreon. Honestly no surprise since there was I remember someone on here that was telling him to hurry up basically and just being rude AF about it. I would have stopped making the mod too if people annoyed me to hurry it up.
Not really a surprise honestly. There are so many rude fuckers on here who are behaving like shit torwards devs and modders.
Yeah, some people just can't seem to understand of the concept of ''willing & free work'' ffs. Scrappy and other modders have no obligations of modding any of these games, yet they still do and share their works with community. But because of some little, whiny, ungratefull piece of shits, we are being deprived of that work too. And it sucks...
 

lehu84

Newbie
Mar 26, 2021
87
106
You can "mod" the game pretty easily yourself. The in-game gallery/achievements system can be changed so that all replays are available (if you have 720p version then Extras will play but with black screen as there are no images for Extras in 720p version!).

Look for Achievements.rpy (it's in game/Quests folder). Find function check_achievement. Change it from
Python:
    def check_achievement(str):
        if achievements_labels.has_key(str):
            achLabel = achievements_labels[str]
            if persistent.achievements.has_key(achLabel) == False:
                persistent.achievements[achLabel] = True
#                renpy.save_persistent()
                print "Achievement reached!"
            return True
        return True
to

Python:
    def check_achievement(str):
        return True
        if achievements_labels.has_key(str):
            achLabel = achievements_labels[str]
            if persistent.achievements.has_key(achLabel) == False:
                persistent.achievements[achLabel] = True
#                renpy.save_persistent()
                print "Achievement reached!"
            return True
        return True
In fact you may remove everything after "retrun True" but there is no reason to remove it and one good reason to keep: it will be easy to restore previous state (just remove the added line).

You may need to remove Achievements.rpyc for it to work - it will be recreated with new content from Achievements.rpy.
 

Behemoth19

Member
Apr 18, 2018
160
169
You can "mod" the game pretty easily yourself. The in-game gallery/achievements system can be changed so that all replays are available (if you have 720p version then Extras will play but with black screen as there are no images for Extras in 720p version!).

Look for Achievements.rpy (it's in game/Quests folder). Find function check_achievement. Change it from
Python:
    def check_achievement(str):
        if achievements_labels.has_key(str):
            achLabel = achievements_labels[str]
            if persistent.achievements.has_key(achLabel) == False:
                persistent.achievements[achLabel] = True
#                renpy.save_persistent()
                print "Achievement reached!"
            return True
        return True
to

Python:
    def check_achievement(str):
        return True
        if achievements_labels.has_key(str):
            achLabel = achievements_labels[str]
            if persistent.achievements.has_key(achLabel) == False:
                persistent.achievements[achLabel] = True
#                renpy.save_persistent()
                print "Achievement reached!"
            return True
        return True
In fact you may remove everything after "retrun True" but there is no reason to remove it and one good reason to keep: it will be easy to restore previous state (just remove the added line).

You may need to remove Achievements.rpyc for it to work - it will be recreated with new content from Achievements.rpy.
dosnt work bro. maybe you left out some of the things you must do or sometin.
 

163ees

New Member
Jul 24, 2021
3
2
dosnt work bro. maybe you left out some of the things you must do or sometin.
Python:
    def check_achievement(str):
        if achievements_labels.has_key(str):
            achLabel = achievements_labels[str]
            if persistent.achievements.has_key(achLabel) == False:
                persistent.achievements[achLabel] = True
#                renpy.save_persistent()
                print "Achievement reached!"
            return True
        return False

    def get_achievement(achLabel):
        if persistent.achievements.has_key(achLabel) and persistent.achievements[achLabel] == True:
            return True
        return False
TO
Python:
    def check_achievement(str):
        if achievements_labels.has_key(str):
            achLabel = achievements_labels[str]
            if persistent.achievements.has_key(achLabel) == False:
                persistent.achievements[achLabel] = True
#                renpy.save_persistent()
                print "Achievement reached!"
            return True
        return True

    def get_achievement(achLabel):
        if persistent.achievements.has_key(achLabel) and persistent.achievements[achLabel] == True:
            return True
        return True
False ==>True
 
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Reactions: arkypoub

arkypoub

Member
Nov 18, 2018
316
645
Python:
    def check_achievement(str):
        if achievements_labels.has_key(str):
            achLabel = achievements_labels[str]
            if persistent.achievements.has_key(achLabel) == False:
                persistent.achievements[achLabel] = True
#                renpy.save_persistent()
                print "Achievement reached!"
            return True
        return False

    def get_achievement(achLabel):
        if persistent.achievements.has_key(achLabel) and persistent.achievements[achLabel] == True:
            return True
        return False
TO
Python:
    def check_achievement(str):
        if achievements_labels.has_key(str):
            achLabel = achievements_labels[str]
            if persistent.achievements.has_key(achLabel) == False:
                persistent.achievements[achLabel] = True
#                renpy.save_persistent()
                print "Achievement reached!"
            return True
        return True

    def get_achievement(achLabel):
        if persistent.achievements.has_key(achLabel) and persistent.achievements[achLabel] == True:
            return True
        return True
False ==>True
It works fine (y)
 
5.00 star(s) 3 Votes