Davox

Well-Known Member
Jul 15, 2017
1,533
2,331
are there any cheats, I don't want to grind again
Any cheats ? Dont fancy the grind.
use this to change stats:
RE: Cheats / Console commands

This is a TWINE game written in Sugarcube, you can change any variable you want in game using your browsers console. No need to use a save editor.

Open your browsers console (CTRL+SHIFT+I in chrome)
This will open a side bar make sure the tab is on the console
Type this & press return:
SugarCube.State.active.variables
(Its case sensitive)
The click on the little grey triangle to the side of the text that has appeared.
Voila - all in game variables are listed

In chrome you can double click the variable amount to alter it. I don't think this works in other browsers

If you advance the game you need to re-input SugarCube.State.active.variables and follow the same steps.
So for variables that you may want to change often for instance stamina, its much easier to use the method below (but this requires you knowing what the variable is called first)

If you know the variable you can also change it by typing it directly into the console. I beleive this works in all browsers.
I.e. if the variable is cash then type the below and put whatever number you want at the end.

SugarCube.State.variables.cash=10000000
The new variable will shop up once you advance the game.

The console remembers what you have typed so just use the up arrow on your keyboard to cycle back through things you've typed. I.e I imagine this game will lead you to wanting to add stamina a lot you only need to type this once:
SugarCube.State.variables.stamina=10
Then every other time you want to trigger it just press up until you see it and press return.

Some sats are multi level, to change a girls stats for instance you need to enter her name and then the variable you want. i.e.
SugarCube.State.variables.Angela.Affection=1

Usefull Console Comands:

SugarCube.State.variables.cash=10000000
SugarCube.State.variables.MaxStamina=99
SugarCube.State.variables.stamina=99
SugarCube.State.variables.mc.Boldness=10
SugarCube.State.variables.mc.Intellect=10
SugarCube.State.variables.mc.Strength=10
SugarCube.State.variables.mc.TeacherLevel=5

SugarCube.State.variables.SchoolExhibitionism =50
SugarCube.State.variables.SchoolObedience=50

Note: I don't know wha the max levels are experience tells me they are normally 10 or 100

Changing variables may break your game or lock you out of content so save often.
 
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EPGerhart

Active Member
Dec 24, 2017
616
203
I caught Monica cheating. When I punished her by spanking ...

Flash TesterBe quiet. It will be over quickly. Next time you think twice before acting like that.

Error: <<stat>>: Character doesn't have this attribute: Obedience

Flash TesterYou need to learn to obey.

When I caught Monica on the athletic field ...


Monica WalkerDo you like them? Satisfied?

Monica exhibitionism increased.

Error: <<stat>>: Character doesn't have this attribute: Exhibitionism

Flash TesterYou are very clever. Enjoy your time stretching, Monica. Goodbye.
 
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kioeclipse

Newbie
Dec 11, 2019
94
157
It's nice that Devs are slowly embracing real porn sims w/o transformation or sissification, 'cause they almost always get off at that 'bus stop'.
love that .gif... gonna try this... (y)
i mean transformation and sissification games only have one real outlet and thats html. There aren't really any games outside of html that explore this kink/fetish.
 
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CrazyIke

Newbie
Nov 9, 2017
30
19
Who's the girl in the dream that has the text, "One of my students very politely asked at the start of the lesson to finish inside her. Since we had free time and we had no where to rush, I decided to take a break and show the other schoolgirls how to enjoy the teacher?"
 

Kevin Ted

Newbie
May 1, 2017
18
2
I got Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.Monica is undefined .Can somebody help please?
 

MisterL

Member
Sep 17, 2019
286
333
I was finally able to test the new version (0.16) and want to give some feedback here.

In general I like to see the evolution of this project. Every update seems like a step forward not only contentwise.

One change I would like to be altered by including numbers again is the charactersscreen. Removing the table and the number values looks better, but on the other end it removes, at least for me, some feel of progression, because you won't notice little changes like you could in the old one simply by comparing the values. The change I would like to see here is to have a value in parantheses behind each category (e.g. attraction, lust, etc.) to be able to monitor any kind of progress even the little steps.

Another thing I would like to mention is something I discovered already in version 0.15 but did forget to mention before and the problem was in my last playthrough on version 0.16 even more present. Visiting the bathroom in the morning to increase boldness and/or exhibitionism happens extremly rarely. Even after increasing all other stats to 10 I still was stuck on boldness 1. Are there new ways to increase boldness I didn't discover yet?

After playing around for some time with the new school/lesson system I'm not sure what to think about. I guess i get the idea behind it and like it, but I miss some kind of feedback or description what each kind of intensity of my lessons will effect or shwoing the chnages on the new values on this screen after a class to figure it out on my own after some tries.

Still like the project and will keep following its development!
 
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SluttyStar

Has anyone seen mine Favorite Teacher?
Donor
Game Developer
Dec 2, 2019
239
590
I was finally able to test the new version (0.16) and want to give some feedback here.

In general I like to see the evolution of this project. Every update seems like a step forward not only contentwise.

One change I would like to be altered by including numbers again is the charactersscreen. Removing the table and the number values looks better, but on the other end it removes, at least for me, some feel of progression, because you won't notice little changes like you could in the old one simply by comparing the values. The change I would like to see here is to have a value in parantheses behind each category (e.g. attraction, lust, etc.) to be able to monitor any kind of progress even the little steps.

Another thing I would like to mention is something I discovered already in version 0.15 but did forget to mention before and the problem was in my last playthrough on version 0.16 even more present. Visiting the bathroom in the morning to increase boldness and/or exhibitionism happens extremly rarely. Even after increasing all other stats to 10 I still was stuck on boldness 1. Are there new ways to increase boldness I didn't discover yet?

After playing around for some time with the new school/lesson system I'm not sure what to think about. I guess i get the idea behind it and like it, but I miss some kind of feedback or description what each kind of intensity of my lessons will effect or shwoing the chnages on the new values on this screen after a class to figure it out on my own after some tries.

Still like the project and will keep following its development!
Hello! Thank you for your voluminous comment. Regarding the monitoring of progress, yes, I immediately realized that I needed to add some progress bars with a percentage. But unfortunately my professionalism is not enough to correctly execute this. At the moment, I am looking for a person who could help with this task. (I'm surprised that such a person has not yet been found)

Regarding the new work system, I think that in version 0.2 I can please with more detailed events, with pictures and more. And it is also possible with new options for action. =)

Thanks again for the comment and visit, all the best.
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,515
10,000
Hello! Thank you for your voluminous comment. Regarding the monitoring of progress, yes, I immediately realized that I needed to add some progress bars with a percentage. But unfortunately my professionalism is not enough to correctly execute this. At the moment, I am looking for a person who could help with this task. (I'm surprised that such a person has not yet been found)
The simplest way is probably to just use block characters like ███░░, that's pretty basic. There are loads of different ways to do it though.
 
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Raknor

Active Member
May 12, 2019
502
239
For the most part, I like the new update. I actually progressed through the game correctly this time. As for things I didn't like, just like MisterL, I didn't like the missing numbers when looking at the girls' stats. The other thing I didn't like is the use of Stamina to do your teaching lessons and still no extra way of increasing your stamina above a permanent 2. Yes, you increase it, temporally to 4, but when I wake up in the morning, it goes back to 2. The running you do in the park should increase your stamina, not you strength. Also, what does upgrading the north and south parts of the school accomplish?
 

SluttyStar

Has anyone seen mine Favorite Teacher?
Donor
Game Developer
Dec 2, 2019
239
590
For the most part, I like the new update. I actually progressed through the game correctly this time. As for things I didn't like, just like MisterL, I didn't like the missing numbers when looking at the girls' stats. The other thing I didn't like is the use of Stamina to do your teaching lessons and still no extra way of increasing your stamina above a permanent 2. Yes, you increase it, temporally to 4, but when I wake up in the morning, it goes back to 2. The running you do in the park should increase your stamina, not you strength. Also, what does upgrading the north and south parts of the school accomplish?
Hello! I'm glad that you like the new version and the direction in which the game is developing.

I want to inform you that version 0.16 already has the ability to permanently increase endurance by going to the gym or buying a mattress (1+)

Regarding the parameters, yes, it also seems to me wrong to hide the progress of the characters. I will definitely deal with this in future updates.

Thanks for the comment and all the best.
 
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2.00 star(s) 58 Votes