Stuck with Angela at " It's time for a reward", there is no option to instigate a talk about the boyfriend
Clara with " I helped Clara with car. Maybe it`s start of something great?" There is no option other than small talk and large talk
Lucy with " I need to talk with Lucy about us." She is missing from school and her home at all times, so you are unable to talk to her
Lexi with " I should wait Lexi near her home before the birthday. It`s kinda strange..." You can't enter her home and there is no option at York-road to do anything related
Spent the last 30 minutes going around trying everything I can think of and can't progress with any of these.
Is there any progression or is that it?
If you go to the bar at late afternoon or night, then you can advance the Angela quest.
This is really counter intuitive because if you goto the bar directly after dealing with the boyfriend then she is not there. The fact you can only trigger the new quest from there and not other locations where you can meet Angela is not ideal for player engagement.
I also had a similar usability issue where I couldn't advance one of the teachers quest-lines because if you only interact with that character through the prompted lunch break - cafeteria interaction you will not advance the quest line but if you decline to take a break and manually walk to the cafeteria during that time you will advance the quest line.
Overall, I feel that the games triggers are overly restrictive and arbitrary (such as Breakfast or Dinner prompts) I'll wait to play again until there is a walkthrough or changes in the design. I think in general, so that players don't miss content you should have multiple triggers / paths that funnel you towards the intended content.