blapanda

Newbie
Jul 28, 2017
67
186
No clue what you were doing with the game, but the optimization is literally nonexistent and the worst. You should scratch the idea using high texture stuff and refined polygons in your project. It is brutally laggy! I did also notice some kind of ghosting effect, which is not caused by any upscaling AI (there are no DLSS, FSR etc. library plugins, as far as I see), you might wanna look into it, and also, add an upscaler to it, as a last resort.
1717577067872.png

As an example, my project, these sceneries run with 120 fps+, DLSS Quality (76%), RTX, Lumen, no Nanite.
1717577094716.png
1717577113207.png
Used overall: 2K textures (even for the pawn). You won't see the difference between 2k / 4k / 8k, no matter how hard you try in a casual gameplay behavior. Stick to that, if you want to optimize your game.
 

Marou

Newbie
Aug 9, 2017
52
43
Any one else have a problem with game crashing at the start?

Fatal error message looks like this:

LowLevelFatalError [ File: D :\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873]
CurrentQueue.Fence.D3DFence->GetCompletedValue() failed
at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

P.S.: Solved. Create icon for exe file and in it's properties write "-d3d11". Should look like this "...\Feign_1.15.03_hotfix2\Feign_1.15.03_hotfix2.exe -d3d11". After that start game from icon.
 
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Polarthief

Member
Dec 29, 2021
256
580
Thanks for giving the game a look! Yeah, 5 years is honestly pretty quick. I'm a solo developer, with no funding, and I was working a full time job for a good chunk of those years! But the core mechanics for the game are almost all implemented at this point and I'll be able to focus more and more on just making content for the game. Things like new animations, quest lines, and a whole boatload of polish. It's really a matter of time and resources though and the more people that support the project the faster I can move!
Oh no I totally get it; that wasn't meant as a jab for the record, and I of all people definitely know how fast 5 years can go. To give a bit of a better critique, there's a solid foundation in place for sure, just needs more stuff, and then polish after that.
 
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Vanguhl

New Member
Mar 3, 2019
2
1
1. very good work and respectful to dare to do something so big

2. an error in the representation after a sex-sensible character is no longer shown

3. more languages if possible (German, Spanish, Russian...)

4. shorter cooldown time between attack and block (0.5 - 0.8 seconds less) for better handling

5. full respect again and good luck and donations for the project I think if you stick with it, it has the potential to become a real gold mine because it would finally be something that is actually worth buying
(finally a decent game with a concept with good gameplay and S-stuff)
 
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he_found_you

Member
Jun 11, 2017
283
388
6GB extracted, one of the smaller UE games, especially considering its content
I have been following this one for many years, and the progress is staggering, compared to what I remember.

The map has more things, events are more, animations are more, BUGS are more, everything is expanded.
Performance-wise, 33-55FPS (locked to 120, wishful thinking), 0-4% micro-stutter. 3560x1440, native fullscreen, no resize, all settings on Epic.
That's on a 5800X3D, 6800XT 16GB/16GB DDR4 3200, 970 SSD.
 
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DeathDefied2

New Member
Sep 1, 2022
6
6
I'll believe it. I can see the inspiration and clearly they put thought into it. Especially with hints of CoC writing. It is very barebones but honestly this could be one of the goats and I want to believe this can be done. Ignore the naysayers and keep at it. I believe in you. I think this is what the community has been waiting for, for a long time. Good luck!
 

slaen

Newbie
Game Developer
Nov 5, 2017
50
180
Been meaning to ask, will we get the option to play as the shortstack goblins?
Maybe, but it's way in the future and the most likely scenario is that it's a short term transformation potion or something. The biggest dev cost is that goblins then need animations across all the other NPCs. It's totally possible but it's the same old song of time and resource constraints.

Yeah, the game looks polished and all and animations are great, despite missing the sounds, but is there anything to do on the game or just a big sandbox for now?
This build and the next 2 are sandboxes. BUT I just updated the quest system to work with save games and I'm currently adding quest lines back into the game. Hopefully the next build will have some quests in and then moving forward after that there will just be more content and quests and all the other fun stuff.

If you want to keep up with the latest dev stuff I try to post regular free progress reports over on the so people can see what's going on.

maybe once you have a few update out you could put it on steam so you can get a funding

i would say my biggest problem is the ui also there is no start quest and are you trying making a skyrim but with sex?
I've considered Steam and it's something that I might jump to in the future. But that's a whole different market to tackle and do community support for.

Yup the UI is all placeholder and proof of function right now. It will eventually be updated but right now it's as bare bones to get the functionality in place. The quest stuff is coming very soon! I just updated the quest system to work with save games and I'm currently adding quests right now - hopefully the next build will have some! And eventually I'll add another tutorial stage at the very beginning. I pulled the last one out when I made the jump to UE5 because the mechanics had changed and the tutorial needed to be revamped anyways.

And yup Skyrim with sex is the basic elevator pitch! The initial plan years ago before I started was actually just to make a Skyrim mod.

Thanks for the feedback it's appreciated!

slaen


I feel like at some point it would be good to add a debug menu to the game that is available to people here or Patreon supporters. For the time being, it is an absolute slog to get from one side of the land to the other, with the stamina system being as unforgiving as it is.

Personally, with these kinds of games, at least in the early stages of development, I like to explore every nook and cranny, and to have no way of keeping my stamina up while I trudge around the map is kind of poo.

You're doing great work otherwise, and if you ever need someone to name a couple NPC's, I wouldn't mind offering a couple here and there.
Thank you! I really appreciate it! Lol the stamina issue I had unlimited sprinting but people would report it as a bug so I "fixed" it. But I hear you and a debug menu or console commands would be very helpful. I've also tried to implement other things that are in world fast travel that I want to rely more on. Have you had a chance to try out the fast travel shuttles between Redtree and the swamp? Or the scrolls of town portal? And as a last resort there's the ESC menu and the respawn button that should toss the player back to the nearest town or guard tower.

One of the next mechanics I need to add is the buff system too and speed / stamina regen buffs are on the list of buffs to add.

Thanks again for the feedback and thoughts!

The good:
- concept
- no game crashing bugs
- animations are good

The bad:
- performance. I have a brand new, mighty rig and the fan start working like a jet engine if I don't lower the graphic settings. I hear UE5 is terrible in that regard, and that indeed seem to be the case.
- females look far too manly. I tried, but simply couldn't make a good one. Thick limbs, giant hands and a man face. I feel for your development woes when it comes to customization, models and weight painting (been there). IIRC, Blender has an option to copy/match weight painting and there's also an add-on that can morph a mesh based on another that can be used to make blendshapes easier. There's also other methods.
- NPC's lock up when trying to rape? I guess the animation slection window is the issue?
- empty towns. Literally two guards, a smith, coach guy and a bandit in the entire town.


SUGGESTIONS:
- more fast travel points. You don't even have to put in carriages, jsut travel posts/signs could be used as waypoints.
Thanks for the feedback!
Yeah, the performance will get updated and polished but it's a moving target on my end too. The Unreal Engine keeps getting updates and polish which changes features and framerates between versions. The build here is on 5.2 and the latest version is 5.4 and is supposed to have a bunch of features and polish for things like the landscape. Lowering graphic settings is the best solution currently or it might also be that the engine is compiling shaders in the background and that once they're compiled and cached then the game will hopefully run better!

As for character shapes yeah, I had to limit the amount of options and the shapes customization. I tried to find a compromise of speed, quality, and appealing to a broad range of looks. For example the hands look very small on heavier body types. Yup, I'm working in Maya and they have a lot of similar tools - weight transfer, driving morphs from existing deformers, all the bells and whistles I just always run into edge case scenarios. Like the new inquisitor robes... man these things were a pain to do the rigging on and I'm still trying to get the feet and the tabards not to clip too badly.
inq_04.jpg

Hmm, the NPCs are locking up? Oh do you mean the NPC on NPC actions? I need to go fix this bug - yeah I pulled out the AI when I jumped to UE5 because I rewrote the scene selection logic and yup, it's that the NPC doesn't know which scene to grab. It's a time constraint right now - either disable it completely or else re-enable it and fix it to work properly. I need more hours in the day or stronger coffee.
Empty towns - yes! this is getting better with each build as I get the time to add more content.
More fast travel points. Like going from the main towns to the in between guard towers? I'm trying to keep things within the logic of teh world and avoid the open map - click on icon - teleport (for now at least). Right now there's the town portal scrolls and the shuttles between Redtree and the swamp. Or are you asking for points in more remote areas? Like deeper in the swamps?

Personally, I don't have a problem with running around, but I would like more sex animations for female MC.
Lol, fair enough. I'm working on animations and polish as I get time. There's a lot of characters and animations to juggle but yes! More animations are always good! Thanks for the feedback!

Oh no I totally get it; that wasn't meant as a jab for the record, and I of all people definitely know how fast 5 years can go. To give a bit of a better critique, there's a solid foundation in place for sure, just needs more stuff, and then polish after that.
Oh gotcha, lol sorry sometimes it's tough not to get touchy when reading and answering forum posts! But thank you I appreciate the feedback and totally hear you. Luckily more stuff and more polish is what I'm working on right now. Still got a ton to do but yeah. And thanks for the reply, the clarification, and the feedback I appreciate it!

No clue what you were doing with the game, but the optimization is literally nonexistent and the worst. You should scratch the idea using high texture stuff and refined polygons in your project. It is brutally laggy! I did also notice some kind of ghosting effect, which is not caused by any upscaling AI (there are no DLSS, FSR etc. library plugins, as far as I see), you might wanna look into it, and also, add an upscaler to it, as a last resort.
Wow. Just wow. Really? Why? Are you trying to sell me on upscaling AI or something? or like texture compression or... what are you doing?

You're making a lot of assumptions with your post and being condescending.


1. very good work and respectful to dare to do something so big

2. an error in the representation after a sex-sensible character is no longer shown

3. more languages if possible (German, Spanish, Russian...)

4. shorter cooldown time between attack and block (0.5 - 0.8 seconds less) for better handling

5. full respect again and good luck and donations for the project I think if you stick with it, it has the potential to become a real gold mine because it would finally be something that is actually worth buying
(finally a decent game with a concept with good gameplay and S-stuff)
1. Awesome thank you!
2. I'm not sure if I'm understanding this one? What are you referring to with the representation of the sex-sensible character? Sorry, I'd need more details on what you're describing to help on this one.
3. I would honestly love to add more languages. Currently I don't have the resources or knowledge to tackle this! Maybe / hopefully if things do well and the project becomes financially stable then I would really love to support more languages!
4. Totally fair feedback! I want to do an entire polish pass on the entire combat system especially the first person view and animations. But that's something that I'm waiting until I add more combat functionality - like functional shields, bows, proper AI to balance against, and the list goes on. But thank you! I do want things to feel snappy, responsive, and handle better!
5. Thanks again! Really appreciate everyone taking the time to check out the game and provide feedback!

impossible to launch the game it shows fatal error.
This might be a hardware issue? Some quick searching on other Unreal engine games seems like this pops up with a lot of them. I would need more details and then I can try to help but your best bet is honestly to do some web searches with the fatal error code and mention Unreal Engine 5 or UE5 with the search and hopefully someone has something useful. Sorry, it's not much help but have you run into this issue when you try to run other games that use UE5?


================


Lol, did I miss anything? Alright, I'm going to get back to work. Thanks everybody!!!
Be sure to like and subscribe hit that bella bing bongiddy bell!!! I am so good at this self promotion thing... should I be a vtuber?

 

Xx_Blast_xX

Member
Game Developer
Aug 29, 2020
139
67
"I have a powerful PC but the game crashes... " *Laughs*. My PC is mid at best, had no problems running it. I know there are bugs and issues because it's still in development. Big fan of the fable games, I'll be following this one.

There is a issue when you get defeated by a monster, your body just disappears and then when you respawn you are just a ghost.
 
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Fanboy-10

New Member
Mar 26, 2022
9
7
This is one of my favorite 'in development' games, so much so that I joined the developer's Patreon. I hope Feign restores the quest and romance narratives and updates the animations. I've always found the world attractive and sometimes use it as a walking sim. I'm glad to see more humans who don't look exactly alike. Keep the updates coming!

On Edit: Sorry, Slaen.
 
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Jamesisforfun!

New Member
Mar 18, 2024
1
0
When I play the game all of the colors are orange and red. I have a sneaking suspicion that's not how the game is meant to look!
 

Candy1970

Well-Known Member
Jan 14, 2018
1,356
1,369
once you find what hotkeys work what and spend some time things tend to go smooth its still early but i like where its going
i still have not figured out how to sell items in inventory or use them (not sure if that is implemented yet )
 

blapanda

Newbie
Jul 28, 2017
67
186
Wow. Just wow. Really? Why? Are you trying to sell me on upscaling AI or something? or like texture compression or... what are you doing?
Wow. Just wow. Really? This salty and offended? Are you making assumption of me doing sale tactics for a plugin which is completely free and would actually benefit your poorly optimized game? And too stuborn to actually realize the texture stuff? Bad wanna be dev.
Well, then don't take these as info for your own game, stay with it as it is right now and keep hearing complaints about the worst performing wanna be porn game out there. Idgaf.
 
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