slick97
Active Member
- Dec 2, 2021
- 869
- 2,325
- 377
slaen - Perhaps this is a known exploit, but in v1.15.03 (current f95 build) players can generate infinite items due to the shopkeepers' chests being accessible, as well as fully restocking upon reload (i.e. save -> quit to main menu -> continue from save).
Additionally, players can effectively sprint indefinitely with jumping while sprinting. The players velocity remains constant while in the air regardless if the sprint key is pressed, and stamina doesn't drain as a result.
A minor issue that I noticed is there isn't a limit in place when zooming out from the player. Or - if there is a limit - it seems to be set to a high value.
A few QoL changes which would be appreciated:
Other than that this game feels like it's making good progress. The Fable inspired graphics brought back fond memories of Fable III, and the layout of Redtree felt a bit reminiscent of some of the cities in Oblivion (kinda like a mesh of Bruma and Cheydinhal).
Probably the best feature of this game so far is the physical changes caused by the potions. I'm hoping this system is expanded further, such as changing skin pigmentation or body composition (i.e. drinking the slime potion turns your body more transluscent and slime-like in nature). It's a rather unique mechanic that, when implemented into other games on this site, seems to be an afterthought rather than fully developed feature.
Additionally, players can effectively sprint indefinitely with jumping while sprinting. The players velocity remains constant while in the air regardless if the sprint key is pressed, and stamina doesn't drain as a result.
A minor issue that I noticed is there isn't a limit in place when zooming out from the player. Or - if there is a limit - it seems to be set to a high value.
A few QoL changes which would be appreciated:
- Dedicated hotkeys for potions, map, inventory, and character menu ("Tab" just loads the menu you were last on)
- Ability to assign weapons/spells to a number key
- Organize inventory - whether it be separate tabs, or just the ability to reposition where items are
- Indication on which sex stage you're in (i.e. stage 1, stage 2, climax, etc.)
Other than that this game feels like it's making good progress. The Fable inspired graphics brought back fond memories of Fable III, and the layout of Redtree felt a bit reminiscent of some of the cities in Oblivion (kinda like a mesh of Bruma and Cheydinhal).
Probably the best feature of this game so far is the physical changes caused by the potions. I'm hoping this system is expanded further, such as changing skin pigmentation or body composition (i.e. drinking the slime potion turns your body more transluscent and slime-like in nature). It's a rather unique mechanic that, when implemented into other games on this site, seems to be an afterthought rather than fully developed feature.