Just a quick progress update this week.
The first half of the week was getting the 1.4 build together and roughly tested.
I've also been working on the slime girl's animations. I have her different idle cycles and her ranged attacks done. I'm also testing out the non-violent systems with her and have some rough animations for those as well. Still need to do her win/loss scene animations for different genders but I think she's coming along really well.
Lastly I've been doing some bug fixing and tweaks based upon everyone's feedback and bug reports. Thanks to everyone that's helped out with the bug reports and feedback, I'll try to get to all the major issues when I can find time. It also looks like the new map broke saved games so if you're having issues spawning in the middle of nowhere or falling out of the sky I'm sorry, I didn't think to check if those were working across different versions. The easiest and safest fix is to start a new character on a clean installation. I think I have a way to avoid this in the future or at the very least save the character. I'll need to do some testing first though and see how tough that will be.
Sorry, I keep forgetting to dig out the settings for motion blur. It's on my list of things todo I'll try to remember this time. It looks like it's possible to do it through an ini tweak in the meantime:
I haven't test this I'm just sort of assuming it works
C:\Users\<USERNAME>\AppData\Local\PF\Saved\Config\WindowsNoEditor\
Engine.ini :
[SystemSettings]
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.DepthOfFieldQuality=0
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0 r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.Shadow.MaxResolution=704
Is there 2 towns? The reason I asked is the only town I found is not like the screenshots & never no red orbs show up?
Nope, only the one town for now. It just received a visual update in this last build.
The mouse is not functioning in the game I cannot turn around or something else in the game?
Hmm, the mouse should work. I really have no idea why it wouldn't be. Do you have issues running other Unreal 4 engine games?
slaen i've 12 gb ram and a nvidia 710 with 2gb and it runs smooth with everything full bore.
Oh sweet. Alright so it's just the autodetect was freaking out. Maybe I'll dig and see if I can improve or if I should just remove that button then.
Now is this like Unreal Engine 4.
Yup, it is in Unreal Engine 4.
When I installed this version and opened it, it opened as version 1.2. I even uninstalled 1.2, and it still didn't open as 1.4.
Oh this is my fault - do you mean on the title screen in game it says 1.2 under the title? Yeah, I forget that was on the title screen. If when you spawn in town there's a large tree with a red canopy overhead than you're on the 1.4 build. Sorry about that.
Interesting, like what you have done. for me and my computer it runs great on medium. However a the high and epic levels everything is bured kind of like jumped a 45 to a 75 speed. I understand its just a concept, So far am trying to figure how to play and what buttons do what. I also like the fact you can change the key bindings Unlike the Azeroth series. Found the chest with items and the rusty sword.
Things seem to be fine in those operations. When talking to npc I only have the choices of 1) tell me more 2) how do I open the UI 3) Bye. In building my character for some reason the game did not show my toon but defaulted to the starting toon in the adjustment area. Not sure what happened, however it could have been I missed pressing a key, don't know.
All in all I was able to get it to turn and get background to flow smoothly, I have not seen any animations as of yet but then again have not ventured to far from the starting area. I look forward to seeing what happens in the coming months.
The motion blur I think might be frame rate dependent so on some people's systems it's barely noticeable while on others it just smears everything. I need to find the time to add something in the options menu to disable it. The key bindings I was trying to keep close to the controls in Skyrim as a default.
The dialogue currently is placeholder just to demonstrate that it's working. Over the next few months I'll start actually writing out individual dialogues for the characters.
Hmm so when you spawned in the game it reverted to the default character toon and didn't have any of the changes you made in the character creation? That's a new one. Let me know if that keeps happening or if you can reproduce that. Maybe the ui button is getting cut off on the side of the screen? On the character creation screen there should be a "confirm" button on the bottom right that will load the new character into the game - is that visible and what you clicked on?
just wanted to say, game looks promising but I do have a slight problem and a suggestion both to do with the character creation.
So first while in full-screen mode on my 21:9 monitor the character gets hidden by the buttons on the right forcing me to back out and start the game in windowed mode.
Second is just a suggestion, it would be nice to be able to use the mouse wheel in character creation to zoom in and out on the character, I couldn't really get a good sense of the chest size and either made them too big or too small realising only after going into the game world.
Those are all, looking forward to seeing more
Hmm, I didn't know the UI was offset like that on 21:9 monitors I'm still developing on a 16:9 monitor. I'll see if I can find a way to test that aspect ratio on my own here and try to get it fixed.
The zoom in and out would be a nice feature to have there. I'll see about putting that in the next time I update the character editor. Thanks.
If pregnancy does get added this will definitely go right up towards the top for games with my interest.
It's on the todo list. It's still going to be some time before I can get to it but it is a planned feature.