Sommando

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Jul 15, 2025
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Futa player would be diffcult as it would require a lot of additional art assets so for that one no.

I would be very open to a futa monster if there is enough support for it. Depending on the succes of tis release goes I want to open a monster vote again. I was thinking of maybe a slug/slimelike futa monster. But if you have other ideas please share :D
Nice. Also, you have good animations, keep it up.
 
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Mar 8, 2020
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Screenshot 2025-09-21 213543.png
Should be 'excited'
Screenshot 2025-09-21 213644.png
Very light literacy critique, but you basically say the same thing twice here. It could be more like "Hey, there's a stunning flower field nearby. Want to take a walk and see it together?" Or even just "Hey, would you like to take a walk with me? There's a stunning flower field nearby", omitting the last part all together.
Screenshot 2025-09-21 215249.png
A lot of these typeface bugs exist in Octavia's scenes.


Okay, enough of that.
Gameplay. I think this is a Vampire Survivors type game, yes? There's an H-game on here called "Virgin Warrior" that I think you might want to look at for some gameplay inspiration. Overall from the little I saw (I could not get the second level to load because of some kind of bug in the collision?) It seems pretty good, though god damn is that a big arch for a hunting knife.
I assume as the game progresses, more Cultist types show up with higher HP/different abilities, and perhaps some kind of level specific hazards. It seems a natural fit that progressing your relationship with your monster would unlock new abilities for him/her, so I hope that's a thing too. Some different levels types would be good too, like a escort-type map where you have to move from one side to the other through enemy attacks.

Writing. I do hope some monsters get added that can actually speak English in the future. If not, definitely focus on adding a lot of body language descriptions, because some of the scenes with Devin feel a little sparse in that department. I WAS going to say that monsters should say some text lines in the gameplay, but since none of them currently speak, it'd just have to be little noises I guess.
Some of the world building/locations kind of made me eyebrow raise a bit, like "Pinetree Forest". There's nothing really wrong with that name, but it has a strange feeling to it, like if you called a forest "Japanese Maple Forest". Maybe that's just me though.
The MC says he hasn't gotten regular water since the 'pollution' started, but somehow has rainwater. Seems a bit odd that the rain isn't affected by the airborne pollution, but maybe he has some kind of filter set up.
 
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Bonkcade

Newbie
Game Developer
Mar 29, 2024
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View attachment 5273395
Should be 'excited'
View attachment 5273396
Very light literacy critique, but you basically say the same thing twice here. It could be more like "Hey, there's a stunning flower field nearby. Want to take a walk and see it together?" Or even just "Hey, would you like to take a walk with me? There's a stunning flower field nearby", omitting the last part all together.
View attachment 5273427
A lot of these typeface bugs exist in Octavia's scenes.


Okay, enough of that.
Gameplay. I think this is a Vampire Survivors type game, yes? There's an H-game on here called "Virgin Warrior" that I think you might want to look at for some gameplay inspiration. Overall from the little I saw (I could not get the second level to load because of some kind of bug in the collision?) It seems pretty good, though god damn is that a big arch for a hunting knife.
I assume as the game progresses, more Cultist types show up with higher HP/different abilities, and perhaps some kind of level specific hazards. It seems a natural fit that progressing your relationship with your monster would unlock new abilities for him/her, so I hope that's a thing too. Some different levels types would be good too, like a escort-type map where you have to move from one side to the other through enemy attacks.

Writing. I do hope some monsters get added that can actually speak English in the future. If not, definitely focus on adding a lot of body language descriptions, because some of the scenes with Devin feel a little sparse in that department. I WAS going to say that monsters should say some text lines in the gameplay, but since none of them currently speak, it'd just have to be little noises I guess.
Some of the world building/locations kind of made me eyebrow raise a bit, like "Pinetree Forest". There's nothing really wrong with that name, but it has a strange feeling to it, like if you called a forest "Japanese Maple Forest". Maybe that's just me though.
The MC says he hasn't gotten regular water since the 'pollution' started, but somehow has rainwater. Seems a bit odd that the rain isn't affected by the airborne pollution, but maybe he has some kind of filter set up.
Thanks for the detailed feedback!
 
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