D4n0w4r

Member
May 21, 2020
374
1,304
Probably push an update just after billing cycle in late January. Something, something beta test feedback, pretty picture. Then slack for six months before a summer release about the game mechanics to roll D20 for THAC0 bed sheets (+3 silky feel, -4 shit stains) leading to a sexy flowchart for (bad luck, you ejaculated on your curtains and fell out of the window) sex.

Return to Bangkok in mid 2027 when patreons get bored. No, really.
This just makes me wish for a Disco Elysium-style h-game, botching every skill check and still making it to the end somehow.
 
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aifgamer

Member
Apr 11, 2018
118
362
Doing my annual check-in here and the funniest thing remains that when it started development in 2017, the game name-checked ISIS as the big bad guy's org. But the game development actually outlasted ISIS and the dev removed that reference by 2020-21 -- now it's stayed in development so long that ISIS is back in the news again.

At this rate the game development might outlast the US/UK alliance.
 

Prawnstar69

Newbie
Oct 11, 2024
18
74
Admit you love their work.

QED.

We both think the developer is suffering problems. We both hope they succeed but you want to pretend you can do better. And you coulda woulda shoulda but... your reasons you can't make a better game... just sound even less convincing two years later.

Put up or shut up time: make your better game.
Admit you love their work.

QED.

We both think the developer is suffering problems. We both hope they succeed but you want to pretend you can do better. And you coulda woulda shoulda but... your reasons you can't make a better game... just sound even less convincing two years later.

Put up or shut up time: make your better game.
Bip bop bip bip boooop

Of course, we love FA so we are all wasting time discussing it!

But can we agree, rebooting development every four years, minimal progress despite promises, and reintroducing old features after removing them for 'speed' raises serious questions. This pattern, especially from a former project manager, is concerning.

Creating a game, even a text-based one, isn't just about capability; it requires resources, time, and financial stability. Most critics don't have a steady income stream to fund years of development, but Crush DOES have a decent income which he claims he's using to work full time on this (his words, not mine)

Criticism isn't about personal ability, it's about accountability. Asking supporters to be patient for nearly eight years with little progress and poor communication is frustrating. It's fair to expect professionalism and transparency, especially when financial support is involved. Catch-22: if there was steady progress, these critics would probably be Patreons eh?

How's this for helpful? Write the full CYOA since Twine is built for that; later you can go back and tweak engine and graphics etc till kingdom come. Can we agree this should be doable, working full time on one game for 10 years? See you all in 2027 then, so we'll know for sure whether this was a long drawn scam or not.

In the end, it's about fairness. Everyone deserves to know where their money is going and see tangible results. That's not unreasonable.
 

IjjKpoe

Newbie
Oct 14, 2020
55
171
Why is the robot still defending as "development nightmare" someone who didn't ... develop the game for 1 year and 6 months?

And still being paid on Patreon handsomely.

18 months of no game develpment, and; How many years since game started? Come on, this is a HTML game not Starfield or Baldur's gate 3... lmao pls.
 

leg28

Well-Known Member
Aug 15, 2018
1,068
1,959
I always approach this game as something that you check in on every 6 months at minimum and play every 18-24 months....

To the point it seems to me avatar enhancements have caused the delay. Adding the previous lifepath with a fast forward button would be 6 months in Crush timing. But CS has the perfectionism issue and keeps getting ideas, which include going back to ideas that caused problems previously. Problem wiith things like avatar is they look great, but artwork takes time and it means the coding for each passage gets longer. I suspect that CS moves onto something else because he gets bored with what he is currently doing or can't keep the motivation for sustained scene writing (i.e. goes back to design work)
cmmon. you can't convince me that majority of one year he spent on avatar graphics. imo it is not perfection but subtle way to extend game life, cash flow and idle private life. no way he is (for more than lucrative ammount of monthly income) spending 8-10 hrs by day working on game in 12 months with nothing to offer. if he is pushed properly (if he is defunded by supporters) he would either develop faster or quit. and i'm sure he would choose faster work
why do we need so many options of blushes, eye-liners, nails colours which we either can't see or it is hard to see any difference. 99% of us would have rather more real content progress than 20 new versions of lipstick.
if he is just perfectionist why he is asking for monthly subscription where only one side is committed while other is even breaking promised schedule, delivering nothing? if he is honest perfectionist he would choose on patreon tiers payment option ''per major update'' instead ''monthly'' as some devs here did for their games.
 

Dracis3D

Member
Game Developer
Nov 16, 2017
269
416
if he is just perfectionist why he is asking for monthly subscription
I don't generally speculate, I just go on the facts that can be seen and leave people to form their own opinion. That delivery is slow is just an acknowledged fact. The perfectionism can be seen in the writing, re-writing, restructuring, re-coding, scope and re-scoping. Now if you want to speculate you could add in:
  • Crush never left his normal job and actually does work his ass off on a 9-5 and this game
  • Crush has multiple Patreon identities and alternates between them (if I left my 9-5 for Patreon would I risk it all on one account....)
  • Crush is a serious pot head and likes the mushrooms from time to time.....
I once tried to convince Crush that the number of skills, options and outcomes can balloon and the example being the first version of the game the lifepath could output PC's that were massively different. That makes writing difficult, Crush was never overly bothered he likes the fancy ideas such as blushes, eye-liners on the basis it creates immersion. In my view Crush is building more of a concept or an artistic vision over a game or story with start, middle or end. I just enjoy what he does put out and ignore the money part in the same way I don't get bothered about the Exec salaries in my 9-5. Don't get me wrong I feel frustrated about the games progress but it is what it is.
 

orellion

Member
May 12, 2023
172
129
Bip bop bip bip boooop

Of course, we love FA so we are all wasting time discussing it!

But can we agree, rebooting development every four years, minimal progress despite promises, and reintroducing old features after removing them for 'speed' raises serious questions. This pattern, especially from a former project manager, is concerning.

Creating a game, even a text-based one, isn't just about capability; it requires resources, time, and financial stability. Most critics don't have a steady income stream to fund years of development, but Crush DOES have a decent income which he claims he's using to work full time on this (his words, not mine)

Criticism isn't about personal ability, it's about accountability. Asking supporters to be patient for nearly eight years with little progress and poor communication is frustrating. It's fair to expect professionalism and transparency, especially when financial support is involved. Catch-22: if there was steady progress, these critics would probably be Patreons eh?

How's this for helpful? Write the full CYOA since Twine is built for that; later you can go back and tweak engine and graphics etc till kingdom come. Can we agree this should be doable, working full time on one game for 10 years? See you all in 2027 then, so we'll know for sure whether this was a long drawn scam or not.

In the end, it's about fairness. Everyone deserves to know where their money is going and see tangible results. That's not unreasonable.
I'm not making excuses for Crush, but building the entire main story out then going back to do window dressing would be tough to get motivated to do as a dev. You want a healthy balance of story progression and window dressing, and I think his customers would be happy with that too.
 
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Senor Smut

Member
Aug 11, 2020
251
923
Crush doesn't do the art. That's Queen Victoria's domain. All Crush does -- or all he claims to do -- is write and code. That's it. He's been "grinding away, 39 hours a day, 11 days a week" for coming up on a year and a half and so far has not produced a single scene -- not even the one scene that he promised would be released three weeks ago. That's not Queen Victoria dragging things down, it's all on Crush.
 

IjjKpoe

Newbie
Oct 14, 2020
55
171
Crush doesn't do the art. That's Queen Victoria's domain. All Crush does -- or all he claims to do -- is write and code. That's it. He's been "grinding away, 39 hours a day, 11 days a week" for coming up on a year and a half and so far has not produced a single scene -- not even the one scene that he promised would be released three weeks ago. That's not Queen Victoria dragging things down, it's all on Crush.
I wanna place a bet; Who is going to launch their product first?

a) Patrick Rothfuss "new" book
b) Crush update FA
c) North Stream 2 gets restored by a german lesbian Nazi
 
Mar 10, 2021
104
633
I don't believe Crush left his day job for even a second.

I don't believe that Victoria is to blame for the delays either for the simple reason that even if it had taken her 6 months to ship the artwork for eye-shadow, Crush would still have had time to write the scenes and sort the coding. He might not have been able to ship a final version as the assets would not have been in place but a) there were already avatar assets in place and b) he could have turned off the avatar and shipped an alpha as proof that he hasn't spent the entire year avoiding working on the game.

No... Crush's problem is that while he's able to ship code, he can't ship text. He would rather strip a game down to brass tacks over and over again than sit down and write a sex scene. He can plan until the cows come home and spend months tweaking code around the sex scenes but he cannot or will not sit down and actually write. Everything else, from the art, to the skills system, to the avatars, to the (awful sounding) dynamic sex system are displacement activities. He can't write and he's too stubborn to hire someone in to do the writing work for him.
 
Apr 3, 2019
307
972
No... Crush's problem is that while he's able to ship code, he can't ship text.
I won't say the game doesn't have any code (the dice roll code doesn't count, it's literally an external library that, for some reason, has been copypasted instead of lazily imported), but the "code" in this twine/sugarcube is mostly text links.

No really, while there is some (pre existing) CSS and basic JS to make things like the character creator work, the "day to day" (year to year at this point) code is the standard twine text link with a single if.
 
Mar 10, 2021
104
633
I won't say the game doesn't have any code (the dice roll code doesn't count, it's literally an external library that, for some reason, has been copypasted instead of lazily imported), but the "code" in this twine/sugarcube is mostly text links.

No really, while there is some (pre existing) CSS and basic JS to make things like the character creator work, the "day to day" (year to year at this point) code is the standard twine text link with a single if.
That's the current build?

What about the build where you had the virtual dice rolling across the page? Was that copy and pasted too?

If he's not writing and he's not coding... what is he doing?
 
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3.50 star(s) 125 Votes