- Apr 8, 2020
- 442
- 598
That's what happens when you roll a 1 and your DM believes in critical fumbles.bad luck, you ejaculated on your curtains and fell out of the window
That's what happens when you roll a 1 and your DM believes in critical fumbles.bad luck, you ejaculated on your curtains and fell out of the window
This just makes me wish for a Disco Elysium-style h-game, botching every skill check and still making it to the end somehow.Probably push an update just after billing cycle in late January. Something, something beta test feedback, pretty picture. Then slack for six months before a summer release about the game mechanics to roll D20 for THAC0 bed sheets (+3 silky feel, -4 shit stains) leading to a sexy flowchart for (bad luck, you ejaculated on your curtains and fell out of the window) sex.
Return to Bangkok in mid 2027 when patreons get bored. No, really.
This brings up a question, would MC getting pregnant be tied to critical fumble, or critical success.That's what happens when you roll a 1 and your DM believes in critical fumbles.
Admit you love their work.
QED.
We both think the developer is suffering problems. We both hope they succeed but you want to pretend you can do better. And you coulda woulda shoulda but... your reasons you can't make a better game... just sound even less convincing two years later.
Put up or shut up time: make your better game.
Bip bop bip bip boooopAdmit you love their work.
QED.
We both think the developer is suffering problems. We both hope they succeed but you want to pretend you can do better. And you coulda woulda shoulda but... your reasons you can't make a better game... just sound even less convincing two years later.
Put up or shut up time: make your better game.
this sentence can be interpreted in many ways in the current situationThis is maybe the best html game I've played here, and it's abandoned.
Author is extremely smart and I hope he doesn't give up.
Careful there son. Just because the Assad Curse has been broken doesn't mean it's safe to start speculating about the tenures of non-western leaders again.this game will outlast putin
cmmon. you can't convince me that majority of one year he spent on avatar graphics. imo it is not perfection but subtle way to extend game life, cash flow and idle private life. no way he is (for more than lucrative ammount of monthly income) spending 8-10 hrs by day working on game in 12 months with nothing to offer. if he is pushed properly (if he is defunded by supporters) he would either develop faster or quit. and i'm sure he would choose faster workI always approach this game as something that you check in on every 6 months at minimum and play every 18-24 months....
To the point it seems to me avatar enhancements have caused the delay. Adding the previous lifepath with a fast forward button would be 6 months in Crush timing. But CS has the perfectionism issue and keeps getting ideas, which include going back to ideas that caused problems previously. Problem wiith things like avatar is they look great, but artwork takes time and it means the coding for each passage gets longer. I suspect that CS moves onto something else because he gets bored with what he is currently doing or can't keep the motivation for sustained scene writing (i.e. goes back to design work)
I don't generally speculate, I just go on the facts that can be seen and leave people to form their own opinion. That delivery is slow is just an acknowledged fact. The perfectionism can be seen in the writing, re-writing, restructuring, re-coding, scope and re-scoping. Now if you want to speculate you could add in:if he is just perfectionist why he is asking for monthly subscription
I'm not making excuses for Crush, but building the entire main story out then going back to do window dressing would be tough to get motivated to do as a dev. You want a healthy balance of story progression and window dressing, and I think his customers would be happy with that too.Bip bop bip bip boooop
Of course, we love FA so we are all wasting time discussing it!
But can we agree, rebooting development every four years, minimal progress despite promises, and reintroducing old features after removing them for 'speed' raises serious questions. This pattern, especially from a former project manager, is concerning.
Creating a game, even a text-based one, isn't just about capability; it requires resources, time, and financial stability. Most critics don't have a steady income stream to fund years of development, but Crush DOES have a decent income which he claims he's using to work full time on this (his words, not mine)
Criticism isn't about personal ability, it's about accountability. Asking supporters to be patient for nearly eight years with little progress and poor communication is frustrating. It's fair to expect professionalism and transparency, especially when financial support is involved. Catch-22: if there was steady progress, these critics would probably be Patreons eh?
How's this for helpful? Write the full CYOA since Twine is built for that; later you can go back and tweak engine and graphics etc till kingdom come. Can we agree this should be doable, working full time on one game for 10 years? See you all in 2027 then, so we'll know for sure whether this was a long drawn scam or not.
In the end, it's about fairness. Everyone deserves to know where their money is going and see tangible results. That's not unreasonable.
I wanna place a bet; Who is going to launch their product first?Crush doesn't do the art. That's Queen Victoria's domain. All Crush does -- or all he claims to do -- is write and code. That's it. He's been "grinding away, 39 hours a day, 11 days a week" for coming up on a year and a half and so far has not produced a single scene -- not even the one scene that he promised would be released three weeks ago. That's not Queen Victoria dragging things down, it's all on Crush.
I won't say the game doesn't have any code (the dice roll code doesn't count, it's literally an external library that, for some reason, has been copypasted instead of lazily imported), but the "code" in this twine/sugarcube is mostly text links.No... Crush's problem is that while he's able to ship code, he can't ship text.
That's the current build?I won't say the game doesn't have any code (the dice roll code doesn't count, it's literally an external library that, for some reason, has been copypasted instead of lazily imported), but the "code" in this twine/sugarcube is mostly text links.
No really, while there is some (pre existing) CSS and basic JS to make things like the character creator work, the "day to day" (year to year at this point) code is the standard twine text link with a single if.
If he's not writing and he's not coding... what is he doing?