WalkTheEdge
Newbie
- Nov 29, 2017
- 74
- 106
So in Q9 6075? Yeah I can see that being the casemultiply it by 3, minimum
Edit: aww damn, just saw someone else already made the same joke
So in Q9 6075? Yeah I can see that being the casemultiply it by 3, minimum
If it's any consolation, Q9 makes it a better joke.Edit: aww damn, just saw someone else already made the same joke![]()
What exactly you mean with "sixpack assets" ? Can you give me a folder path, like "media\avatar\malaysia\" ?As far as physical changes remember the unused sixpack assets already in the game. It's not much, but IMO makes the paperdoll a little bit hotter.
Oh, making 100 outfits is easy? Really? I would say you are either joking or this AI outfits will look horrible like any AI art without proper manual fixingIf you get access to all the art so far you could easily make 100's of outfits from copy and paste in photoshop. It's not that hard. Editing based on what exists would be easy. Like I could do it if I wanted. Plus photoshop comes with AI generation now.
Crush actually sent me the original PS files for the nude body once. But I deleted them eventually lol. But basically if you are in the discord you could probably just ask him for stuff, and say you can make outfits, and he would probably give it to you. He doesn't seem very stingy about it.
Assets that were used in previous versions of the game, before rewrites/remakes, and that are no longer used, are still in the game (they've just been commented out in the code)What exactly you mean with "sixpack assets" ? Can you give me a folder path, like "media\avatar\malaysia\" ?
Yep. And at least with the sixpack abs, they're still coded into the game so you can turn them on just by toggling the sixPack variable to true.Assets that were used in previous versions of the game, before rewrites/remakes, and that are no longer used, are still in the game (they've just been commented out in the code)
For example, media/avatar/23_abs-sixPack-fair.png
Or the full-body tattoos found in media/avatar/tattooTests/
you should develop that game yourself. I'm sure you can do better job than the actual author...Hi, made mod with new plot, should be installed on v1.20.1p to be played (probably will work fine even on new versions)
If someone can share it on discord (community mods), I would be grateful
that's actually pretty sad. if this tendency continues, 1.30 may have less content that 1.20 right nowjust went back and played the 1.6 release from 2020, it's actually hilarious how much more content and how much more compelling it is compared to 1.20
Trust me dude, if you are willing to open Patreon, I will pay for this project immediatelyHello, I have the update you've all been waiting for!
A new version of Future agent mod
Should be installed on v1.20.1 to be played (probably will work fine even on new versions)
Change log:
1)The story continues.
2)Added support for six pack abs, Now you can apply them in the NY shower at the beginning of the game
or at the bottom of the last passage from the previous game version
3)Agency changed from CIA to FBI with minor changes to previous content
4)Other micro changes, I even added one mini secret at the end
I will be glad if you think that mod is worthy and add a link to this post on the main page of the game.
P.S. The file had to be divided into two because I am not allowed to upload such huge files!
This is great again. Well done. Some minor feedback, I don't think it is a good idea to so blatantly fix the dice rolls (did Female Agent do this too?). It would make for a better game if you were allowed to succeed in the rolls, though I realise this causes more variation in the story which is harder to accommodate.Hello, I have the update you've all been waiting for!
A new version of Future agent mod
Should be installed on v1.20.1 to be played (probably will work fine even on new versions)
Change log:
1)The story continues.
2)Added support for six pack abs, Now you can apply them in the NY shower at the beginning of the game
or at the bottom of the last passage from the previous game version
3)Agency changed from CIA to FBI with minor changes to previous content
4)Other micro changes, I even added one mini secret at the end
I will be glad if you think that mod is worthy and add a link to this post on the main page of the game.
P.S. The file had to be divided into two because I am not allowed to upload such huge files!
could you pack it with simple zip or rar?Part 2
I haven't played the update yet, but nothing infuriates me more in a game than fake choices and fake chances. Choices should mean something literally 100% of the time. If a choice doesn't mean something, then don't make it a choice, ever. If you have a die roll, the roll needs to be legit and consequential literally 100% of the time. If it isn't, then don't make it a die roll, ever. Acting otherwise is just an insult to your players and makes me really not want to play your mod until you fix it.Fixed dice rolls no good, you need to write the other paths that diverge and circle back into the same story, (so they don't stay separate paths, but the difference ends up in the character sheet outcomes). OR don't bother with dice rolls if there is only one path. Likewise, the writing needs work; spelling and grammar etc.
If you make this a full game consider making the mental and physical changes processes that happen over a long time. I'm not saying drag it out, but don't make it a new mission every 10 slides either. Make them longer missions basically. Likewise you could make the changes happen in levels; so exhibitionism level 1 is no panties, and then level 2 she wears shorter skirts, and she gets it from another mission, and so on. I like the idea of the missions building the character the way you want.
dice isnt really a choice unless u keep rerolling and the tool tip literally says sth like "spoiler you can't win" so its really isnt an insult at all.I haven't played the update yet, but nothing infuriates me more in a game than fake choices and fake chances. Choices should mean something literally 100% of the time. If a choice doesn't mean something, then don't make it a choice, ever. If you have a die roll, the roll needs to be legit and consequential literally 100% of the time. If it isn't, then don't make it a die roll, ever. Acting otherwise is just an insult to your players and makes me really not want to play your mod until you fix it.
Thanks! I glad you liked game. But Since it is based on original FA game I don't think this is possible. For now game will be based only on my interest and good reviews, If anything from these two ends, then mod also ends.Trust me dude, if you are willing to open Patreon, I will pay for this project immediately
This is great again. Well done. Some minor feedback, I don't think it is a good idea to so blatantly fix the dice rolls (did Female Agent do this too?). It would make for a better game if you were allowed to succeed in the rolls, though I realise this causes more variation in the story which is harder to accommodate.
I haven't played the update yet, but nothing infuriates me more in a game than fake choices and fake chances. Choices should mean something literally 100% of the time. If a choice doesn't mean something, then don't make it a choice, ever. If you have a die roll, the roll needs to be legit and consequential literally 100% of the time. If it isn't, then don't make it a die roll, ever. Acting otherwise is just an insult to your players and makes me really not want to play your mod until you fix it.
I was planning to simplify game as much as possible with only one rote to make it less buggy and release 2-4 sexy scenes during each update.Fixed dice rolls no good, you need to write the other paths that diverge and circle back into the same story, (so they don't stay separate paths, but the difference ends up in the character sheet outcomes). OR don't bother with dice rolls if there is only one path. Likewise, the writing needs work; spelling and grammar etc. Though perfectly understandable if english is your second language, and it's not too bad - just needs more polish in some areas.
If you make this a full game consider making the mental and physical changes into processes that happen over a longer time. I'm not saying drag it out, but don't make it a new mission every 10 slides either. Make them longer missions basically. Likewise you could make the changes happen in levels; so exhibitionism level 1 is no panties, and then level 2 she wears shorter skirts, and she gets level 2 from another mission, and so on. So basically adding intensity to the fetishes/kinks. I like the idea of the missions building the character the way the player wants. But TLDR is that you could have deeper more meaningful length missions for the same outcomes, this way the game doesn't feel rushed.
I understand that game feels like a non stop action but that is how I prefer it to continue and that is my preference, I totally agree that adding slower experience (Next mission I planned to be longer) and even adding some non sexy events when heroine (go walk in the park/socialize with friends/writing 20 pages report after NY model agency mission) is a really good practice and makes you more immersed in the game story, but I think higher priority is adding 2-3 sexy scenes in game in each update instead of 1 sexy scene and bunch of non sexy stuff. For me it is like on of the previous Female agent updates when only one BJ scene was added to bartender, which I find not really good.Fixed dice rolls no good, you need to write the other paths that diverge and circle back into the same story, (so they don't stay separate paths, but the difference ends up in the character sheet outcomes). OR don't bother with dice rolls if there is only one path. Likewise, the writing needs work; spelling and grammar etc. Though perfectly understandable if english is your second language, and it's not too bad - just needs more polish in some areas.
If you make this a full game consider making the mental and physical changes into processes that happen over a longer time. I'm not saying drag it out, but don't make it a new mission every 10 slides either. Make them longer missions basically. Likewise you could make the changes happen in levels; so exhibitionism level 1 is no panties, and then level 2 she wears shorter skirts, and she gets level 2 from another mission, and so on. So basically adding intensity to the fetishes/kinks. I like the idea of the missions building the character the way the player wants. But TLDR is that you could have deeper more meaningful length missions for the same outcomes, this way the game doesn't feel rushed.
I was not planning to add extra rotes with dices in future that allows you to do prude rote in a porn game, it will over-complicate game and I find this ridiculous.dice isnt really a choice unless u keep rerolling and the tool tip literally says sth like "spoiler you can't win" so its really isnt an insult at all.
I think the dice is there just in case the mod expands and enables more paths. Right now the mod is very linear.
well it doesn't have to be a prude route if u pass the dice check but definitely gonna be a lot more work when u have more routes.I was not planning to add extra rotes with dices in future that allows you to do prude rote in a porn game, it will over-complicate game and I find this ridiculous.
For me it's like to buy a laptop to put coffee mugs on it.