Dunadann Wow, it's a pleasant surprise to see another person who read and loved Choukyou M Ecstasy here in this thread. (I'm the one who rated it 9.7 there.) I'm assuming you must've already played the extra scenario released for free on the creator's site. As for the prospect of a sequel... I don't know if you follow Asaga Aoi on Pixiv, but a couple of years ago, he revealed a number of setting sketches for the other undepicted sisters, and posted a survey to ask what kinds of femdom situations people are interested in (which I filled out). So, we still have hope. But, well, it's a fairly faint hope... the only hope I have that's fainter than this is for Nishida Hajime and Aogiri Penta (the NouKano duo) to create another femdom game instead of focusing only on femboy ren'ai games.
(To anyone in this thread who doesn't plan to try to play Choukyou M Ecstasy untranslated in the future, and who would be interested in the CG set to have a sense of how good Choukyou M Ecstasy is, feel free to take a look at
You must be registered to see the links
.)
On a side note, Lizard's 蝕ノ木霊 is close to the top of my list of prospective femdom games, so I appreciate that I was able to coincidentally read your thoughts on it as well.

Anyway, have fun with Haruka's route!
LAKueiJin Your point about Chinese MTL makes sense. I've also been able to deduce the original Japanese frequently from a bad MTL, and often it's when some kanji (which is, after all, just a Chinese character) is misinterpreted in a way that I recognize. Japanese has a lot of kana(vocal)-based particles and odd conjugations utilized to express different characters' personalities, which I think confuses a lot of MTL. In any case, I hope that LLMs will make MTL a lot more readable in the future.
Dealing with Daz, Ren'py, and the story doesn't sound easy, and reminds me of how much effort game creators put into their work. I briefly messed around with some of the anime-style posing programs (like Koikatsu) in the past, but I know Daz as a full-fledged poser/renderer is a step above them in difficulty, so I personally never went near it. Rather than try to fully render every scene like the Estate Dominate guy did, I wonder if it could be easier to render background stills and standing character sprites, and use narration and/or SFX to represent complicated assets like carriages... Hmm. Google helped me find this:
You must be registered to see the links
.
I sent you a PM about the game, btw.
Rennie245 askot's Level Drain, huh... Impressive you made it through the whole trilogy. When that came out way back in *checks DLsite* 2014, I only played it for a few hours before I quit. The amount of grinding required to see femdom H scenes that were mediocre to me (both the situations, and the writing) was crazy. I normally love level drain situations, and can enjoy plenty of femdom situations that border on vanilla such as irojikake, but since the concept was a brothel where you pay in levels, it just felt like consensual sex with a slightly mocking tone. Maybe I'm missing something, but I still can't believe the creator made 2 sequels and put out a collaborative doujinshi based on the franchise. (I enjoyed the doujinshi, though. doskoinpo, Koyossei and D_AM...)
---
As a heads up, for those interested and not aware: GBH3 (Girl Beats Hero 3) recently received a small update. Here's a link to where you can find it:
https://f95zone.to/threads/girl-beats-hero-v0-3-0a-boko877.7312/post-12210418 You may have to go to options to change the language to English. The in-battle dialogue (which is my favorite part) is currently left untranslated, though. Probably it'll be translated next update. FYI, this is also a test version, a prototype meant to make sure the battle system Boko has created works well, before he adds in the story component.