Oh, if you are speaking about the game randomness for repeatable events, that's another topic altogether.
Once the game is closer from completion, I'll make a large rework about when and how often repeatable events are played out.
The main issue is that when I try to balance the events, as the game content increases and as new features are added, the work I do balancing the game ends up being lost.
I'm sorry for the inconvenience, but as the game is still under development and largely understaffed, issues like this are unavoidable. It will get better