baka

Engaged Member
Modder
Oct 13, 2016
3,576
7,522
first time I tried a game using QSP.
and omg its tedious and confusing, like a text game without hints of what to do.
also, when I checked myself, pussy and ass, its pictures from real-porn. so not everything is rendered.
so, after I took the bus to not-a-clue-where i just deleted the game.
 

ilovenudemods

Came for the tits, stayed for the story.
Donor
Apr 10, 2018
507
908
QSP is, in my opinion, an outdated engine. The only QSP game that still gets good updates is Girl Life.
couldn't disagree more. once you get the hang of QSP, there's really nothing else quite like it. what you call "outdated", i call unique and refreshing. playing a good QSP game is like is like snuggling yourself into that world; with one hand on your mouse and one hand on your junk.
 
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Ashkun

Member
Oct 23, 2019
170
189
never really seen an QSP game before. what's the engine like? and what's the likelihood of a Android port?
Wait so you haven't played QSP games like this at all (i.e. girl life)?
And also there's a good chance that there'd be an android port, but most likely later on in development
 

critter

Member
Jun 9, 2017
144
31
I started the game .... and saw nothing ....
Not a single picture is shown ... only the frames. :(
 

root

Active Member
Donor
Game Developer
Sep 9, 2016
776
1,444
I started the game .... and saw nothing ....
Not a single picture is shown ... only the frames. :(
Try a different version Quest Soft Player:
 

BeccaBoo

Member
Apr 21, 2018
465
1,331
For the love of gawd I am going mad. Where oh where is the shower gel and shavers? Apart from not finding them the game seems ok for an early version, I particularly like the quick travel option which is missing from Girl Life. There will be lots of options for the dev to expand the game and I'm interested to see where it goes......once I can shave my legs :)
 
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BrokenRose

Active Member
Jan 21, 2018
943
3,981
never really seen an QSP game before. what's the engine like? and what's the likelihood of a Android port?
Pretty sure for QSP games you just need an interpreter on android to run the game, but I'm not sure if any of those are still being updated, since the Quest engine has fallen off quite some time ago, just like ADRIFT and DayDreamer. Most developers who used these engines have migrated to using RAGS, and that too is slowly dying out.
 

keker123

New Member
Mar 4, 2018
9
7
For the love of gawd I am going mad. Where oh where is the shower gel and shavers? Apart from not finding them the game seems ok for an early version, I particularly like the quick travel option which is missing from Girl Life. There will be lots of options for the dev to expand the game and I'm interested to see where it goes......once I can shave my legs :)
go to Northern district
 

biker621

Member
Mar 29, 2019
296
89
For the love of gawd I am going mad. Where oh where is the shower gel and shavers? Apart from not finding them the game seems ok for an early version, I particularly like the quick travel option which is missing from Girl Life. There will be lots of options for the dev to expand the game and I'm interested to see where it goes......once I can shave my legs :)
Northern District click on the shopping cart. ^^^^^ See above
 
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Joe Steel

Engaged Member
Jan 10, 2018
2,430
3,258
As is my custom, I'm not going to write a formal review of a game in early development, so here's what I would say if I were writing one:

In a way, this game seems like a dream come true: a QSP game in which the protagonist looks the same throughout, as opposed to the QSP norm where real pictures are used, and the subject of the pictures often looks nothing like the protagonist. Some real photography is used here, but mostly only for locations and the like where the protagonist isn't visible. The paper doll for appearance works pretty well and is matched by the rendered scenes.

The game follows the "best practices" QSP procedures of sleeping, bathing, eating, etc pretty well. I question the addition of the daily obligation to take a dump, because the farting and grunting noises just make the player laugh and takes them out of the suspension of disbelief that makes the game work. As others have noted, the game needs tooltips for the buttons on the screen, or needs to revert to text for those if tooltips are not possible. In a time management game one cannot waste time trying to figure out and remember what some of the more obscure choices are.

The money system isn't balanced yet. Jobs pay a pittance ($2 an hour is common) and benefits cost a fortune ($10,000 for model training). The cheat system allows a way around this, but the designer seems to think (erroneously, IMO) that the game will be better if they remove the cheat system later on. For now, the broken economy can be worked around.

The game does need to use QSP's diary system to give players a hint of what to do to start quests and what they need to do to progress quests. In particular, the actions available are gated down to a few by depravity requirements and the player has no idea how to lower depravity to open up the game's options. Most games like this have random encounters that spur this, but I haven't seen any in this game and had to cheat my way into being able to play most of the options.

The translation seems much better than is the usual case with these machine-translated Russian QSP games. I've yet to run across an option that is gibberish in English.

Not much content yet, but enough to give a flavor for what the game could be. It's worth playing for the current content.

If this is the next phase of QSP games (QSP + rendered content) I will be delighted. QSP's ease of play, plus the immersion of actually seeing the protagonist in the game's context, makes for satisfying gaming. If the dev can deliver a few more updates with real content and in a reasonable amount of time, I will patronize them.

Recommended.
 

ilovenudemods

Came for the tits, stayed for the story.
Donor
Apr 10, 2018
507
908
As is my custom, I'm not going to write a formal review of a game in early development, so here's what I would say if I were writing one:

In a way, this game seems like a dream come true: a QSP game in which the protagonist looks the same throughout, as opposed to the QSP norm where real pictures are used, and the subject of the pictures often looks nothing like the protagonist. Some real photography is used here, but mostly only for locations and the like where the protagonist isn't visible. The paper doll for appearance works pretty well and is matched by the rendered scenes.

The game follows the "best practices" QSP procedures of sleeping, bathing, eating, etc pretty well. I question the addition of the daily obligation to take a dump, because the farting and grunting noises just make the player laugh and takes them out of the suspension of disbelief that makes the game work. As others have noted, the game needs tooltips for the buttons on the screen, or needs to revert to text for those if tooltips are not possible. In a time management game one cannot waste time trying to figure out and remember what some of the more obscure choices are.

The money system isn't balanced yet. Jobs pay a pittance ($2 an hour is common) and benefits cost a fortune ($10,000 for model training). The cheat system allows a way around this, but the designer seems to think (erroneously, IMO) that the game will be better if they remove the cheat system later on. For now, the broken economy can be worked around.

The game does need to use QSP's diary system to give players a hint of what to do to start quests and what they need to do to progress quests. In particular, the actions available are gated down to a few by depravity requirements and the player has no idea how to lower depravity to open up the game's options. Most games like this have random encounters that spur this, but I haven't seen any in this game and had to cheat my way into being able to play most of the options.

The translation seems much better than is the usual case with these machine-translated Russian QSP games. I've yet to run across an option that is gibberish in English.

Not much content yet, but enough to give a flavor for what the game could be. It's worth playing for the current content.

If this is the next phase of QSP games (QSP + rendered content) I will be delighted. QSP's ease of play, plus the immersion of actually seeing the protagonist in the game's context, makes for satisfying gaming. If the dev can deliver a few more updates with real content and in a reasonable amount of time, I will patronize them.

Recommended.
likewise with the patreon support. if mr_saturn can stay focused and continue with the content, he will be onto something very very special here and i would be happy to give money to support it. but if he loses interest/passion for the project and it falls to abandoned status like most other QSP games, we will have lost one of the potentially best female protagonist games out there. while Girl's Life is miles ahead at the moment in terms of content, what Femlife has going for it is that it's starting from a clean slate. Girl's Life is a remake and additon to an older game, Femlife doesn't have to worry about fixing many of the areas Girl's Life has run into during its dev cycle.

i really do hope that mr_saturn sticks with this and isn't just going for a quick cash grab or is basing his passion off of how much money he can make right away.

my biggest suggestion right now, other than to add more content obviously, is the game title. i really do think that Femlife is a title that will get lost in the mix of other games. Think of all the other "life" titles out there...These are just off the top of my head...Girl's Life, Whore Life, Life Choices, Elena's Life, New Life, Life is Good, Leanna's Slice of Life, etc. There are others that I can't think of. But you toss a title like "Femlife" in the mix of those, what makes you want to check it out? Or if you really like Femlife, you could add to it. Such as "Femlife: Your Choices, Your Destiny" or something like that. Adding something to it like that helps define the game as it's own thing. Anyways, just a suggestion as someone who's been playing and following QSP games for many many years. I almost didn't check this game out because I thought I had played it already!
 
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Centrophy

Active Member
Dec 2, 2017
865
1,020
The mood mechanic seems to be broken. It drains far too quickly and the PC will refuse to do things if mood is low. Every action or click makes the mood drop by a whole strata. Hunger is paced fine perhaps a little too slow, eating once a day keeps the hunger bar at normal. Energy will drop to need sleep before 12 hours is spent awake. I share the sentiment of some others who say the game needs to have a direction. At the start of the game you can hand out fliers for a pittance or wash dishes for a pittance (and the game will punish you for doing it in a bad mood and mood will drop while at work. You can go into work in a great mood and still get the bad mood penalty). Everything else is gated behind the character's corruption which seems to be difficult to raise without using the cheats menu.
 
3.60 star(s) 30 Votes