I'm aware Godot used to have similar issues with AMD drivers (particularly Radeon Image Sharpening and Anti-Lag), which I can see on games like Dome Keeper dating back to aug-oct 2024, at least according to a
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.
It might be
completely unrelated, I don't have an AMD card right now to play around with, but if it
is an issue with AMD GPUs, you could try-
- Disabling Radeon Image Sharpening and Anti-Lag in the AMD settings (Adrenalin), or
- Specifying the renderer (by running the game through the command line, with e.g.
FindingColor.exe --rendering-method forward_plus --rendering-driver vulkan
)