Very cool game, went in without knowing anything and I think I've seen everything so far. I'm now pretty much at the end of fall with the Dryad in the greenhouse.
In my first combat, I had no idea what I was doing and for a couple of rounds I didnt realise that you had to click on the dice to add them to your attacks/blocks. Somehow still won though once I saw that. It would be cool if you could cancel a die you've added, because sometimes I forget the critical hits are a thing and just click the 6 like a donkey. A bit later I had some dice that turned green and I had no idea why, then I got some red ones when I was hit by the status that halves the rolls. So now I know the green ones must be some sort of positive effect.
I get that it may be a design choice to limit the dryad's appearances, but I found myself really wishing there was a "search for the dryad" option for a higher chance at finding her or a pity system that guarantees an event if you go dry for too long. Early on I picked some options that didn't progress her storyline as well, so it may have taken me longer to get her.
Some of Scout's unlocks seem a bit pricey, 10 monster venom and 10 soul essence will take quite a bit of farming unless I'm missing an easier way (I could be, I'm just stumbling in blind)
The army interactions are great, the trade-off between keeping your inn snowballing or farming army reputation is a fun system.
It would be good to have a reminder that stuff in your greenhouse is done growing or your research is complete.