I played thru recently, and overall found the game enjoyable.
The initial getting used to mechanics did take a while, especially fighting. I went into my first fight, and tried dodging instead of blocking, and instantly lost half my health, while dealing 1 or 2 damage, and so tried to run, which I failed 3 times in a row. That set me back a week by being afraid of fights. I also ran into a couple of the stronger variants a few fights later, which were completely impossible to win against, but didn't yet understand how to tell that yet. Was really expecting big punishments or a game over if the combat was lost, but found it to be less then that, though I didn't push it. A better tutorial, especially for how to read the enemy stats with examples would go a long way.
By the fall I had a solid grasp of things, and found the new (mini) boss, and then spent around 40 days buffing and maxing stuff out to take it down. Went quite overkill on it.
I noticed a few things as I played, such as the condition of the inn changing the amount people would pay for rooms, but honestly the time and resources invested into it (especially me who repaired it, then got no income because I run up fracture from a fight) was a bit of a newbie trap. The game repeatedly tells you to repair it, but I really started to make progress when I ignored the inn condition, and just focused on gathering resources / training. That removed a lot of my expenditure, and ironically the rain event lets you repair 10 condition for no time cost, which is way more then the 2-3 I got for 2 time slots early game. I never found any real downsides during the summer for letting it go.
In fact, I think just generally progressing stats and focusing on food early game, taking what adventures you can, and getting to alchemy to spam haste / berserker potions is a bit OP. At least I never made that much money from the inn itself. In the fall I was just buying loads of food and alcohol, to invite the army in and sell berserker potions, and eventually a lot of teas. The summer was much the same, as once I found out the rewards, I was pretty focused on potions. Just didn't feel like anything else came close for how easy it was.
Other then that, I think its just a matter of content. The dryad quest did take quite a while, and the spacing between events felt a little long, but finished that with almost 2 weeks left in fall. The first encounter was a bit early for me probably, but then it felt a little awkward not knowing how to get the event to trigger again.
I also saw something posted in the notes about a scene for when the temp in the inn is low, but try as I might, I couldn't get that to happen. Not sure if it was because I was at the end of the game content wise. I would love some scratch book feature at some point to even give a hint at how many scenes are left unseen, as that alone would help find the conditions to test for getting the scenes. For example, I didn't even know there was a scene for peeking on the elf since I failed it so many times. I just assumed it wasn't added yet, or was for something else.