RANT ALERT!
Okay, so I kinda forgot about this game for quite a while. But it's one of those simple, yet nicely done ones with "just one more turn" feeling growing on you... When I started a new game, it was around 19:00. When I stopped, it was 4:22 in the morning. Anyway, I feel like this game needs a bit more... ajustments.
1. The weird.
- Why I can't work during weekends? There's inn to run and fractured ones to kill!
- Patroling should be available also during midday, given quite the amount of new interactions on the region map.
- Making potions should be available at all times. Currently gifting Lucy alchemical supplies in the evening is more time efficient and profitable option, making normal potion brewing simply obsolete.
- Brewing in COLD cellar aside (because magic!), cellar is a very wierd first option to be restored with whole inn ruined, rain pouring through the roof and starvation at the horizon (Yes, I am aware Lucy can conjure some magical food) Having a proper shelter and garden to grow food should be the priority in "fracured infested" area.
- Lucy and MC having to develop and maintain wards around tavern would be a good idea to make it more secured.
- Stasis Ritual is OP, please nerft. It's making the materials obsolete. Time left to disperse would also be nice.
- Proper storage facilities to be build (to hold all that materials and ores) should be required, not to keep those in MC's pockets.
- Stats and leveling are enough for 90% of the content.
- Equipment doesn't matter much. I aquired halberd only because I like it as a weapon.
- With fight being MC+Companion vs 1 enemy, going full glass cannon is the way to go. Huge hit, dodge the attack (or block, whatver you prefer), revoery and finish it with a companion.
- Recovery is removing all status effects, making using potions obsolete.
2. The start
- Starting is kinda ridiculous. I picked all the pro fight options (training with sword, fighting fractured ones, training at the guild buying equipment), but I started with a character having 13 Power, 10 Agility and 10 Defense. Reload the game, another try 15/11/13. Seriosuly? What MC was training, his own shortsowrd? I am not asking him to be 100/100/100/100/100, but having so low starting statistics is pretty immersion breaking for pro fighting MC.
- Monster presence: DANGEROUS!!! Isn't dangerous at all. I get it, it supposed to be a "region" map, but I find it kinda funny, that after killing the first fractured foe, finding another one on the next day is bloody hell a miracle.
- Having to research undead first before Scout goes clean about it is making her help of brewing stuff a promise of future months. And cellar, at this point, is basically useless.
3. Mid game
- Dryad in the garden is making food management and alcohol production trivial.
- Overpriced potions for soldiers. Seriously, it's a gold mine.
- Forvalaka's claws grind for Ole is borderline masochism. This creature (per Lucy description) is supposed to be rare and invincible. Yeah, it is rare, I agree with that. So rare I only managed to fight three of those. And when I do, it seems procuring it's claws is borderline impossible. POI for this creature on the map is needed.
- Why I have to pay so much for outposts in the area? Are they made of gold or something? Why do I even have to pay for then in the first place when they are military ones? I should be the one getting paid for supplying them!
4. 
end Winter game.
- Chop wood, chop wood, gift alchemical supplies, Fuck Lucy or a companion. - Repeat at nauseam until snowstorm is finished. It supposed to be cozy, yes, and even is, but it's slowy getting boring withou stuff to do.
RANT OVER!
Anyway, I like the game. I hope it succeeds but, at least for me, it's not "there" yet.
Cheers.