Others Finding Color in the Ashes [Alpha v2.41] [MooncatcherStudios]

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sillyrobot

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Apr 22, 2019
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Multiple kegs are tied to Scout (a companion you can meet in the meadows) and multiple plots in the greenhouse are tied to the Dryad (you will need to press the little X in the top right corner of a greenhouse plot to clear it, then plant the heartseed and give it time to grow).

Manual saves / loads are not in the game. I recently built a bunch of the code for them so they are coming, just a bit of a lower priority right now while I get core mechanics in. Manual loads tend to break a lot of things, and fixing that stuff takes away development time from building those core mechanics. Once the shape of the game is a little more finalized, itll be easier to build proper manual saves / loads.

No way to change the font. Once I get into setting up the multiple language support we can probably look at font choices at the same time.
Scout is already a companion. How do I interact with her to add the kegs? I chat/play dice so it's not there.

OK, I had a planter not growing and didn't think about getting rid of it.

No real worries on the font. I consistently confuse the one and two numerals, but that is a me issue more than a problem.
 

Soulcatch

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Sep 28, 2023
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Scout is already a companion. How do I interact with her to add the kegs? I chat/play dice so it's not there.

OK, I had a planter not growing and didn't think about getting rid of it.

No real worries on the font. I consistently confuse the one and two numerals, but that is a me issue more than a problem.
Have you been given the instructions to research the undead? Spend some time doing that at night
 

sillyrobot

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Have you been given the instructions to research the undead? Spend some time doing that at night

Everything is researched that I've been offered. On that note, I did find it somewhat odd I can't spend time during the day reading.

I've progressed Scout enough I've made some of her special vials and accompanied her on a night mission. Boy was that a mistake. Running into a powerful were using an axe and boiled leather was an unpleasant albeit very short battle.
 

Soulcatch

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Everything is researched that I've been offered. On that note, I did find it somewhat odd I can't spend time during the day reading.

I've progressed Scout enough I've made some of her special vials and accompanied her on a night mission. Boy was that a mistake. Running into a powerful were using an axe and boiled leather was an unpleasant albeit very short battle.
If you can go on missions with scout, you should have access to her skill tree. Click on the companions button in the bottom left corner and buy her skills that unlock the 2nd and 3rd keg.
 
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sillyrobot

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Grammatical error:

Barbarian EXP conversation

"You can't image" should be "You can't imagine".
 

sillyrobot

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If you can go on missions with scout, you should have access to her skill tree. Click on the companions button in the bottom left corner and buy her skills that unlock the 2nd and 3rd keg.
Thanks I found it. I just never paid attention to the pretty design to the right of the character.
 

sillyrobot

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Another UI question:

Is there a way to see how effective individual spells have become from tower experimentation? I've spent a few months experimenting and really have no idea how much bonus any individual spell has received. It'd be nice if there was a way to compare effect like I can for gear.
 

Dman1791

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Sep 10, 2023
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Is there a way to see how effective individual spells have become from tower experimentation? I've spent a few months experimenting and really have no idea how much bonus any individual spell has received. It'd be nice if there was a way to compare effect like I can for gear.
In the gear menu, you can click the "Spells" button at the top to see the bonuses you have to each spell.
 

sillyrobot

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Haha unlikely, the UI is *very* busy and could use some tutorials + signposting. This will get better with time.
I think it's not so much being too busy but part of the design aesthetic. Because you eschew colour, you have fewer tools at your disposal to help users identify control surfaces. Once it was pointed out to me, it was embarrassing to realize I missed something so obvious.

I'm terrible at UX, but my first thought would be a thicker border weight around controls might go a distance to train users what to look for.
 

sillyrobot

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Spelling mistake:

First conversation with Scout in the woods near the inn when she's asking for long-term residency: "liesure" should be "leisure".
 
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sillyrobot

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Hopefully a final noob question:

How do I give vials to Scout? I've made a few and they are sitting in my inventory under tools. Is there something further I need to do to get them to her?
 

sillyrobot

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Spelling error:

A few found in the conversation with the dryad at her heart tree.

Lucy says "aroun" should be "around"
Dryad says "palce safe" should be "place safe"
Dryad says "I doubt I'd fair" should be "I doubt I'd fare"
 
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U'm$@UPj

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Dec 11, 2022
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Hopefully a final noob question:

How do I give vials to Scout? I've made a few and they are sitting in my inventory under tools. Is there something further I need to do to get them to her?
When in a fight, "item belt (Menu)" > has the "Small Blood Vial"s on top.
 
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sillyrobot

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Am I correct in the assumption spell bonuses from research are capped at +10? I keep getting offered research in the same areas and it looks like the score does not rise past that.

I just discovered you can only own one of each piece of equipment. That's annoying since you it means you need to hope you guessed which enchantment you want longer-term correctly. you can't compare use in the field.

Can multiple rituals be active at once? Only one is reported on the Inn status line.
 

BigJuicy211

Formerly 'randomname12345gebnrgebed'
Jun 1, 2022
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how do i update the game? just download and extract over it? or do i need to do a fresh install
 
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