In v2.02,
- is there any story content after getting Lucy/Elsie/Willow/Ailis to 400/400/300/100 max affinity/interest? (I'm assuming I've exhausted the current state of v2.02?)
- does forging materials (consuming iron ore) produce anything?
- is there a use (in v2.02) for the half-key or broken wight blade?
- once the army leaves, does it ever come back? Or does the player lose the opportunity to purchase power-ups from the army once they're gone?
- if the player has low food, a hosted visitor/group consumes the remaining food before feeding Lucy. The first couple times this happens, the player can see "oh, whoops, better watch out for that." Mid-game (before it's trivially easy to keep food stocks always maxed), it could be nice to have an ability/tooltip that warns "hey, if you host this visitor/group, Lucy will go hungry."
- grinding for the materials needed for the fey armour/weapon (at least, once the army is gone and no longer able to barter) is somewhat frustrating, and (IMHO) unrewarding because the armour/weapon available for purchase from the army merchants (esp. once enchanted) seems better... I see that the fey armour/weapon growth is recurrable in the greenhouse, and that seems to give levels to the items, but (in the current game state) that doesn't seem to significantly change the effectiveness
- The fifth inn upgrade name (I don't recall exactly -- hot springs?) doesn't match the fifth inn project name (temple) -- in either case, I assume neither of those things are implemented yet?
- Mana potion description (when hovered during enemy encounter) says "Mana potions heal 1D6 hit points..." -- I'd have assumed mana potions regenerate/refill mana? I haven't actually used them, but I'd have thought the Health potion would be for healing hit points and the mana potion would be for regenerating mana.
- When selecting an item to use during enemy encounter, hovering over the item does not indicate what the item does (and the Items inventory overview in the top right is inaccessible during the encounter); I like that the potions when hovered show a tooltip indicating effect, and would be glad for the same for items
- The Help/Info button below the music button shows three Resources/Actions/Combat buttons... which don't show anything? I'm guessing these are yet-to-be-implemented; if so, will look forward to it.
- I soft-locked myself for a while once the army showed up, where I didn't have enough room to host any guests (crippling my gold-earning ability) and didn't have enough gold to buy more rooms. If I played again, I'd know what to avoid; it was just annoying that selling kegs (was? seemed to be?) the only way to slowly recover.
- It wasn't obvious to me that clicking the [X] while an experiment was running would cancel the current experiment and not refund any spent resources (gold, reagents, etc.) -- similarly in the greenhouse, clicking the [X] will reset the plot and lose any progress on the current growth, with no confirmation/"are you sure?" dialogue. Sure, once I'd done it once or twice I realised my mistake, but it was still irritating/surprising.
Overall, good content for an alpha game. I was curious/hoping to see if Lucy orgasming while highly fractured would have different outcome/dialogue/visuals. Felt like the mid-Fall thru Winter season stage of the game was relatively grindy; it feels like there's
more to manage (still have to manage wood/food/alcohol/materials/reagents/temperature, while also having more clicks to manage cellar/tower/greenhouse/forge) but
less to do?
1. If you've maxed out affinity, you've likely seen what's there. More coming soon!
2. No, but it will be useful in 2.2 onwards. While making coal or iron, however, it does raise the minimum temperature in the inn so it still somewhat useful.
3.No, but there will be in either 2.2 or 2.3 - depending on quickly I can get it added.
4. Once the army leaves, you lose the opportunity to interact with them in the current build. Eventually you will get access to everything again (in the Spring updates).
5. Lucy never goes hungry, you can always get her to conjure some food. She just doesn't like it.
6. Both fey armor and weapons have unique enchantments on them, but it's okay if you prefer the other weapons. A larger balance pass will be done eventually.
7. The shrine / hot springs aren't implemented yet.
8. Thanks for the spot on the mana potion, ill get the typo fixed.
9. Yeah tooltips need a pass. I'll be sure to get those added soon.
10. The help button is getting a rework - I got a chunk into it and then needed to divert my attention to another system. I'm prepping a steam demo right now and so a bunch of things are getting implemented at the same time. There is a road map on my patreon page that gives an idea of what's coming, but the game is very much still in Alpha and so lots of stuff isn't implemented or incomplete.
11. Balance is WIP but thanks for pointing that out. I reduced the number of rooms the army needed a few builds ago to help solve this, but I'll keep an eye on it.
12. Totally understandable. Likely when I do a polish pass on the UI I'll be fixing a bunch of things like that.
Thanks for taking the time to leave all that feedback. A bunch of it is just the result of the game being alpha, but I still like to know where the friction is. It all helps me get the game into a better spot.