- Dec 12, 2017
- 39
- 49
The first image looks good, it's better than 95% of the 3D games on this site already. Do you plan to add environments to the characters later? If you have a rendering time of 2 hours now then there will be (major) trouble up ahead.
As others also have mentioned, creating custum props is not a good idea. There is tons of well made props out there that will fit most scenarios you can imagine. Doing it yourself if very difficult and extremely time consuming. In general is would seem that you will need to team up with someone who can do some time managment for your project and keep you in line.
As others have mentioned the expression on the second character is not good. It makes the character look insane in a bad way. It's extremely common in 3D games for some reason to have expressions like this. The second render has a similar problem. It's hard to make some expressions look good in Daz, especially open mouth smiling. Anyway, if the character looks insane, tone the expression down or try something else.
Great start and good luck, if you can keep the production up to speed then I'm sure your game will be great.
As others also have mentioned, creating custum props is not a good idea. There is tons of well made props out there that will fit most scenarios you can imagine. Doing it yourself if very difficult and extremely time consuming. In general is would seem that you will need to team up with someone who can do some time managment for your project and keep you in line.
As others have mentioned the expression on the second character is not good. It makes the character look insane in a bad way. It's extremely common in 3D games for some reason to have expressions like this. The second render has a similar problem. It's hard to make some expressions look good in Daz, especially open mouth smiling. Anyway, if the character looks insane, tone the expression down or try something else.
Great start and good luck, if you can keep the production up to speed then I'm sure your game will be great.