- Mar 9, 2019
- 1
- 6
Out of every game on this site that I've played, this is the only game that I like enough that I feel the need to talk about it a bit. I'll start off by saying that even without the porn content, the game is full of references and dialogue that is simply enjoyable to go through. I came here looking for a specific type of content,(I don't need to say what type because it's already obvious) and instead of just fulfilling all of that content and moving on, I wanted to finish all of the neat little bits aswell. I wanted to find the secrets, get the unlockables, and finish all the quests, even if it didn't add anything onto what I was actually after. The art direction is new and refreshing, the setting is, well, I don't know a word for it aside from 'Corny' which would be a more negative way to say it, but I absolutely love the setting. Everything in the house feels, looks, and interacts as you'd imagine it.
The gameplay is the most enjoyable I've played yet. I enjoy going through new areas and looking for things to interact with, or trying to interact with old objects when I get a new item. Even if nothing happens 90% of the time, it is simply fun to try out all the different things. And while the travellingcould get monotonous before, the addition of the easy to access fast travel made the game a whole lot smoother when you were going through quests, speaking of which.
The quests in this game are genuinely fun and interesting. It's obvious that a lot of care and effort goes into making the quests equally unique and witty, with solutions being so incredibly simple that you need most of the time end up overthinking. Overall, I think that, aside from a few small things, the pacing of the game is phenomenal. It doesn't need to have a novels' book length, because the anticipation and tension is built up as you go downstairs and walk past Meredith sleeping in the couch, waiting for her dreaded work day to start. It makes you want to finish it, and by the time you do, it doesn't matter if there aren't atleast 40 lines of dialogue, because all of the buildup has already been completed through the use of environmental storytelling and subtle hints.
One of the only problems I have pacing wise with the game is that the Blowjob scene with Meredith is unlocked a bit too fast, but that's about it. I like how 'To the point' the game is, it makes it refreshing because I can just interact with the things around me and have those things tell the story for me rather than 1k word dialogue exchanges. I'd much rather actively do stuff for an hour, get a 2-5 minute dialogue, then get a scene, than sift through 1 hour of dialogue for a scene.
The final problem that I have with the pacing is that thighjob scene makes the sex scene feel so close, but when you actually go through the bonus scene, there are quite a few things that are yet to even be talked about in the main game. And this makes me worry about the possibility of the thighjob to sex gap is going to be rather large.
NOW, while I love going into detail about these things, I don't want to write a post that is too hard to digest. So now, I'll get to some suggestions.
1. Add more small interactive scenes that can call npcs to your location and cause a small exchange of words. Example: If you are decently far into Merediths story, when you enter the bathroom you might see her underwear on the floor. Your character think it a nice gesture to take it and put it in the laundry, but right as you grab it, Meredith enters, causing a small exchange of words, some slight teasing, and then she leaves again. This doesn't necessarily have to actually go anywhere, but small things like this can aid in building anticipation throughout.
2. Be careful with how much time you spend on side characters. While I understand that from a writers perspective, you might want to add side characters that allow you to make it easier to build up the main casts' plot, from a player perspective, too much time away from the main cast makes it much harder to keep interest, and due to the time gap between updates, the chance that an update misses the mark grows bigger. I didn't personally like Charlottes update that much because it added very little, and while it still advances the main cast story, I felt bummed out knowing I will likely have to wait a couple more months now until I get more content. (I don't dislike Charlottes' character, I think she's fucking great, I just didn't like the lack of things the update added)
That's all I have to say. I will say again, I love this game. It's such a treat amongst the sea of games on this site that are just the same visual novel style with endless text. Fun gameplay, amazing art direction and art in general, great theme and setting, great characters, story and pacing. I can't wait to see whatever you might choose to update next!
The gameplay is the most enjoyable I've played yet. I enjoy going through new areas and looking for things to interact with, or trying to interact with old objects when I get a new item. Even if nothing happens 90% of the time, it is simply fun to try out all the different things. And while the travellingcould get monotonous before, the addition of the easy to access fast travel made the game a whole lot smoother when you were going through quests, speaking of which.
The quests in this game are genuinely fun and interesting. It's obvious that a lot of care and effort goes into making the quests equally unique and witty, with solutions being so incredibly simple that you need most of the time end up overthinking. Overall, I think that, aside from a few small things, the pacing of the game is phenomenal. It doesn't need to have a novels' book length, because the anticipation and tension is built up as you go downstairs and walk past Meredith sleeping in the couch, waiting for her dreaded work day to start. It makes you want to finish it, and by the time you do, it doesn't matter if there aren't atleast 40 lines of dialogue, because all of the buildup has already been completed through the use of environmental storytelling and subtle hints.
One of the only problems I have pacing wise with the game is that the Blowjob scene with Meredith is unlocked a bit too fast, but that's about it. I like how 'To the point' the game is, it makes it refreshing because I can just interact with the things around me and have those things tell the story for me rather than 1k word dialogue exchanges. I'd much rather actively do stuff for an hour, get a 2-5 minute dialogue, then get a scene, than sift through 1 hour of dialogue for a scene.
The final problem that I have with the pacing is that thighjob scene makes the sex scene feel so close, but when you actually go through the bonus scene, there are quite a few things that are yet to even be talked about in the main game. And this makes me worry about the possibility of the thighjob to sex gap is going to be rather large.
NOW, while I love going into detail about these things, I don't want to write a post that is too hard to digest. So now, I'll get to some suggestions.
1. Add more small interactive scenes that can call npcs to your location and cause a small exchange of words. Example: If you are decently far into Merediths story, when you enter the bathroom you might see her underwear on the floor. Your character think it a nice gesture to take it and put it in the laundry, but right as you grab it, Meredith enters, causing a small exchange of words, some slight teasing, and then she leaves again. This doesn't necessarily have to actually go anywhere, but small things like this can aid in building anticipation throughout.
2. Be careful with how much time you spend on side characters. While I understand that from a writers perspective, you might want to add side characters that allow you to make it easier to build up the main casts' plot, from a player perspective, too much time away from the main cast makes it much harder to keep interest, and due to the time gap between updates, the chance that an update misses the mark grows bigger. I didn't personally like Charlottes update that much because it added very little, and while it still advances the main cast story, I felt bummed out knowing I will likely have to wait a couple more months now until I get more content. (I don't dislike Charlottes' character, I think she's fucking great, I just didn't like the lack of things the update added)
That's all I have to say. I will say again, I love this game. It's such a treat amongst the sea of games on this site that are just the same visual novel style with endless text. Fun gameplay, amazing art direction and art in general, great theme and setting, great characters, story and pacing. I can't wait to see whatever you might choose to update next!
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