JorogrArt

Active Member
Game Developer
Nov 3, 2020
553
2,253
what are all the places i need to tidy up
  1. Fish Tank
  2. Coffee Maker
  3. Toilet
  4. Spider Web
  5. Cereal Bowl
Anyone found all Brooks insults?
If you're missing insults, Nicole will essentially give you a walkthrough if you ask her about it. If you're looking for the completionist reward for getting all of them, four insults are found in the house. The other two are at the arcade.
  1. Shower Thoughts
  2. Talk to Jasmine
  3. Watch TV
  4. Bookcase
  5. Talk to Scott
  6. Talk to the Zoltar Machine in the Arcade
 
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Ode Trendl

Newbie
Jun 9, 2022
31
28
A thing that slightly bothered me is the fact that double-click to run only works for walking. So if I want to quickly move to a door to leave the room, or to interact with any object, I need first do double-click nearby, then click on the object in question.

But I'm being very nitpicky about this. I'm not bothered too much and I don't think it's a urgent problem to be solved ASAP. I wouldn't be surprised if such small things would be the hardest to change (programming can be weird at times). Just throwing my two cents.
 
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JorogrArt

Active Member
Game Developer
Nov 3, 2020
553
2,253
A thing that slightly bothered me is the fact that double-click to run only works for walking. So if I want to quickly move to a door to leave the room, or to interact with any object, I need first do double-click nearby, then click on the object in question.

But I'm being very nitpicky about this. I'm not bothered too much and I don't think it's a urgent problem to be solved ASAP. I wouldn't be surprised if such small things would be the hardest to change (programming can be weird at times). Just throwing my two cents.
I agree this is a problem and folks have long wanted "fast travel" options. It's particularly an issue walking past the couch in the Living Room and navigating past the dining table en route to the kitchen. Out of curiosity, I looked into how difficult this would be to fix and I found an option I had previously not noticed before.

1657197260902.png

From preliminary testing, setting Exit hotspot Double-Click action to "Triggers Interaction Instantly" makes it so that when you enter the Dining Room and double click on the Kitchen Exit hotspot, MC teleports over there instantly and puts you into the Kitchen, so you don't have to do "mouse cursor parkour" to maneuver MC around the dining table.

Seems promising and I'll add this to all open doorway "Exit" hotspots at a minimum for the hotfix (assuming it doesn't somehow cause other problems).
 
Jul 6, 2022
129
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Hi there, so... i'm stuck with scott roaming around the house and i don't have anything else to sell him (not that i can find at least) i've searched every room and i'm stuck at 1545$. i can't go to sleep and i can't go outside. it's midnight and i think this might be a bug too. thanks in advance
 

Ode Trendl

Newbie
Jun 9, 2022
31
28
Hi there, so... i'm stuck with scott roaming around the house and i don't have anything else to sell him (not that i can find at least) i've searched every room and i'm stuck at 1545$. i can't go to sleep and i can't go outside. it's midnight and i think this might be a bug too. thanks in advance
After Scott finds the guitar in the basement + the comics in the attic he should be leaving immediately. Didn't this happen?

If the problem is that you can't continue the questline with Aunt Irene, the solution was discussed few messages ago in this thread.
 

JorogrArt

Active Member
Game Developer
Nov 3, 2020
553
2,253
Hi there, so... i'm stuck with scott roaming around the house and i don't have anything else to sell him (not that i can find at least) i've searched every room and i'm stuck at 1545$. i can't go to sleep and i can't go outside. it's midnight and i think this might be a bug too. thanks in advance
You have to take Scott to three different rooms in the house: The basement, the attic, and the dining room. If you haven't been to the attic (I'm surprised how many players don't even know it's up there), there's a pull cord on the ceiling in the upstairs hallway. Aside from that, someone reported that while lugging Scott around, there are some actions you can do (such as cleaning the fish tank) that will break him and you'll be stuck with him. I've fixed this for the upcoming hotfix.

Has anyone else encountered the same problem? Any advice?
She's not in the game yet. That's a renegade line of dialogue and I've removed it for the upcoming hotfix.
 

WORLD EATER

New Member
Oct 16, 2017
11
19
This is kind of a small one, but if you're not playing in a high enough resolution you straight up cannot go to Aunt Irene's house. Might want scrolling for plebs like myself.

If you haven't been to the attic (I'm surprised how many players don't even know it's up there), there's a pull cord on the ceiling in the upstairs hallway.
Also on stuff like this and The Wine Question I don't think a logistic rework is really needed. People who play standard VNs and porn games get kind of lazy and forget in a game like this you really can't be. The wine isn't really that hard to find and the plant sticks out like a sore thumb, but I did that way later than necessary because I just wanted to progress with Meredith. When it was time to actually complete the task I had already forgotten because I was busy trying to solve another problem and I had already seen the room multiple times. A fix for this would be to create a more robust and detailed list/journal system. It's kind of erratic right now, but if you were to break it up by room or something and let the player know that there are more things to be found it would jog the memory easily. Same sort of thing with the attic, a visual cue might be nice to help realize exactly how long the hallway is even if it's subtle and not a massive arrow.
 
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JorogrArt

Active Member
Game Developer
Nov 3, 2020
553
2,253
Tell me were going to get a footjob scene with Meredith in the future,please?
Yes. It is intended that there will be a foot job scene on the couch in the future.

This is kind of a small one, but if you're not playing in a high enough resolution you straight up cannot go to Aunt Irene's house. Might want scrolling for plebs like myself.
Damn. The main reason I added the red exit button to the lower right for closeups rather than the side hotspots in previous versions is to avoid having to worry about aspect ratio bugs. I've been thinking about locking the aspect ratio to 16:9.

Also on stuff like this and The Wine Question I don't think a logistic rework is really needed. People who play standard VNs and porn games get kind of lazy and forget in a game like this you really can't be. The wine isn't really that hard to find and the plant sticks out like a sore thumb, but I did that way later than necessary because I just wanted to progress with Meredith. When it was time to actually complete the task I had already forgotten because I was busy trying to solve another problem and I had already seen the room multiple times. A fix for this would be to create a more robust and detailed list/journal system. It's kind of erratic right now, but if you were to break it up by room or something and let the player know that there are more things to be found it would jog the memory easily. Same sort of thing with the attic, a visual cue might be nice to help realize exactly how long the hallway is even if it's subtle and not a massive arrow.
The quest journal is almost always the thing I do last and it's a pain in the ass to tweak and test. I've improved Irene's hints substantially for the upcoming hotfix and I know there are areas of Meredith's that need dramatic improvements, which I will look at in the next day or two.
 
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