Spend some time searching the dining room.When i try to take new glass of wine, it sayes, allready gave wine to mom
what are all the places i need to tidy up
If you're missing insults, Nicole will essentially give you a walkthrough if you ask her about it. If you're looking for the completionist reward for getting all of them, four insults are found in the house. The other two are at the arcade.Anyone found all Brooks insults?
I agree this is a problem and folks have long wanted "fast travel" options. It's particularly an issue walking past the couch in the Living Room and navigating past the dining table en route to the kitchen. Out of curiosity, I looked into how difficult this would be to fix and I found an option I had previously not noticed before.A thing that slightly bothered me is the fact that double-click to run only works for walking. So if I want to quickly move to a door to leave the room, or to interact with any object, I need first do double-click nearby, then click on the object in question.
But I'm being very nitpicky about this. I'm not bothered too much and I don't think it's a urgent problem to be solved ASAP. I wouldn't be surprised if such small things would be the hardest to change (programming can be weird at times). Just throwing my two cents.
After Scott finds the guitar in the basement + the comics in the attic he should be leaving immediately. Didn't this happen?Hi there, so... i'm stuck with scott roaming around the house and i don't have anything else to sell him (not that i can find at least) i've searched every room and i'm stuck at 1545$. i can't go to sleep and i can't go outside. it's midnight and i think this might be a bug too. thanks in advance
Leave the house from the front door, it's in the terrace.I swear to god bro I cant find the spider web
Has anyone else encountered the same problem? Any advice?Finally, is the time-traveling girl actually in the game? I found the MC referencing to her in the last Meredith scene, but I never triggered her appearance... what do I need to do to meet her?
I've heard of dxvk before but it just seems a whole lot of messing around with things like lutris, which I don't really understand.I can verify that the game runs without any problems on linux via wine. Perhaps you need to install dxvk?
You have to take Scott to three different rooms in the house: The basement, the attic, and the dining room. If you haven't been to the attic (I'm surprised how many players don't even know it's up there), there's a pull cord on the ceiling in the upstairs hallway. Aside from that, someone reported that while lugging Scott around, there are some actions you can do (such as cleaning the fish tank) that will break him and you'll be stuck with him. I've fixed this for the upcoming hotfix.Hi there, so... i'm stuck with scott roaming around the house and i don't have anything else to sell him (not that i can find at least) i've searched every room and i'm stuck at 1545$. i can't go to sleep and i can't go outside. it's midnight and i think this might be a bug too. thanks in advance
She's not in the game yet. That's a renegade line of dialogue and I've removed it for the upcoming hotfix.Has anyone else encountered the same problem? Any advice?
UPTell me were going to get a footjob scene with Meredith in the future,please?
Also on stuff like this and The Wine Question I don't think a logistic rework is really needed. People who play standard VNs and porn games get kind of lazy and forget in a game like this you really can't be. The wine isn't really that hard to find and the plant sticks out like a sore thumb, but I did that way later than necessary because I just wanted to progress with Meredith. When it was time to actually complete the task I had already forgotten because I was busy trying to solve another problem and I had already seen the room multiple times. A fix for this would be to create a more robust and detailed list/journal system. It's kind of erratic right now, but if you were to break it up by room or something and let the player know that there are more things to be found it would jog the memory easily. Same sort of thing with the attic, a visual cue might be nice to help realize exactly how long the hallway is even if it's subtle and not a massive arrow.If you haven't been to the attic (I'm surprised how many players don't even know it's up there), there's a pull cord on the ceiling in the upstairs hallway.
Yes. It is intended that there will be a foot job scene on the couch in the future.Tell me were going to get a footjob scene with Meredith in the future,please?
Damn. The main reason I added the red exit button to the lower right for closeups rather than the side hotspots in previous versions is to avoid having to worry about aspect ratio bugs. I've been thinking about locking the aspect ratio to 16:9.This is kind of a small one, but if you're not playing in a high enough resolution you straight up cannot go to Aunt Irene's house. Might want scrolling for plebs like myself.
The quest journal is almost always the thing I do last and it's a pain in the ass to tweak and test. I've improved Irene's hints substantially for the upcoming hotfix and I know there are areas of Meredith's that need dramatic improvements, which I will look at in the next day or two.Also on stuff like this and The Wine Question I don't think a logistic rework is really needed. People who play standard VNs and porn games get kind of lazy and forget in a game like this you really can't be. The wine isn't really that hard to find and the plant sticks out like a sore thumb, but I did that way later than necessary because I just wanted to progress with Meredith. When it was time to actually complete the task I had already forgotten because I was busy trying to solve another problem and I had already seen the room multiple times. A fix for this would be to create a more robust and detailed list/journal system. It's kind of erratic right now, but if you were to break it up by room or something and let the player know that there are more things to be found it would jog the memory easily. Same sort of thing with the attic, a visual cue might be nice to help realize exactly how long the hallway is even if it's subtle and not a massive arrow.