thx for the quick response and my bad. Could have had a quick look in the thread before reporting.Hello, thank you for the message. This bug was reported a few pages back, so I've looked at it, fixed it, and it will be in an upcoming patch to fix this along with a handful of other issues that were found.
Despite bumping up the Max Saves setting in Adventure Creator to 1024 and taking it on faith that it would, in fact, allow up to 1024 save games, I didn't test to make sure it would go up that high, and only tested a few past 32 (or whatever the previous limit was).
I did discover that the AC SaveSystem code has an internal MaxSaves getter that returns a hard limit of 50. I bumped this up to 1024 to match what I put into the AC Save Settings and it seems to work much better now, although I haven't (and won't) test all the way up to 1024.
Cheers!
If there is a limited amount of available saves to be made I wont complain. It is after all the limit. When the previous cap existed I overwrote my previous saves, simple as that. I tend to save a lot for various reasons such as revisiting certain bits of the story but if there is a cap i wont complain. So the problem I adressed isnt really in regards to a limited amount of saves but that the devs intended improvement wasnt completly implemented as stated and I simply adressed that.Is that a problem ? Why so many saves and what's stopping you from deleting the first saves. It's called: "a problem out of nothing". ))
At least include the full changelog:Five of a Kind v0.4.0.2 [HOTFIX]
PC(x64): Mega
PC(x32): Mega
MacOS: Mega
Notes
- This patch is primarily to fix bugs that were found.
- You'll notice these ZIP files are about 15-20 megs lighter than previous versions. This update includes a much-needed technical redesign of MC's computer interface to facilitate new screens that are needed for Brooke's upcoming route.
- Aunt Irene will now walk in all four directions when wandering around her bedroom instead of just left/right.
There was a bug in 0.4.0.1 where the game could mistakenly think it's snowing, preventing some players from being able to find Meredith in the back yard on weekends. This was fixed in v0.4.0.2.what is this missing content that has been fixed ? how do i get the scene of meredith in the backyard with bathing suit
did u fix the stock drinking bugg as wellAt least include the full changelog:
Changelog
Major Bugs
- Fixed a bug where the game could sometimes permanently think it's snowing (even though it visibly is not), preventing some users from ever seeing the Meredith back yard lounging scene.
- Fixed a bug where it was possible to trick Meredith's portrait in the kitchen to play a wedding dress scene after the initial wedding dress scene in the attic.
- Dirty Talk II now works during Aunt Irene's sex scene during the screwing stage.
- Fixed a bug where it was impossible to ask Scott about "Endeavors" under certain circumstances, making it impossible to bring Caydence back to 1985.
- There is apparently a way to escape Aunt Irene's house after giving her the jazz/reefer without her taking her top off. I've added an "I changed my mind. Let's see em!" option to her Chablis dialogue tree to rescue the game from being in a dead end.
Minor Bugs
- Fixed a bug where the save game increase to 1024 wasn't going past 50 saves due to an internal hard-coded value in Adventure Creator.
- If you've managed to get out of Irene's house after giving her the Jazz/"Oregano" without Irene taking her top off, the quest journal will give a proper hint for that situation.
- You will no longer get bogus "You Lost Your Virginity!" popups if you've already lost it to another character.
- Lucy's Journal Page will now give a note that she was the one who took MC's virginity (similar to the way Irene's does).
Gameplay Improvements
- Aunt Irene's sprite rig will have forward and back-facing sprites instead of just left and right.
- MC's computer interface PTree & CommPost screens have been redesigned to use Tilemaps to achieve the 80x25 ANSI terminal effect.
There was a bug in 0.4.0.1 where the game could mistakenly think it's snowing, preventing some players from being able to find Meredith in the back yard on weekends. This was fixed in v0.4.0.2.
That was fixed in v0.4.0.1, along with some of the soft locks people were experiencing (clicking on Irene's wine glass during the gallery scene), entering Meredith's room when she was in the attic or outside, etc.).did u fix the stock drinking bugg as well
I agree. I will take a look at it. For the most part, in the dialogue shots, the characters are going to appear to be the same-ish height, regardless of their stated height in their bio in order to simplify having the eye lines (somewhat) match up. Otherwise, you have the problem of having the character on one side seeming to stare at the other's neck.So this is a little thing but... Meredith is at least as tall as the MC is, yet in her bio it says she's 5'7 and MC is 6'0. Jorogr can you just edit it so that Meredith is 6'0 too?
This has nothing to do with the fact that I'm into taller women of course... just striving for consistency![]()
Totally fair enough! You're creating a masterpiece and I appreciate you taking the time to replyI agree. I will take a look at it. For the most part, in the dialogue shots, the characters are going to appear to be the same-ish height, regardless of their stated height in their bio in order to simplify having the eye lines (somewhat) match up. Otherwise, you have the problem of having the character on one side seeming to stare at the other's neck.
That said, 5'7 is too short for Meredith and increase her stated height. MC probably doesn't need to be listed as 6'0.
Cheers!
I believe there is an issue with the quest journal when Charlotte's influence alters Brooke's schedule where it still tells you to look for Brooke in the Afternoon or Evening. In other words, it's misleading and doesn't account for Brooke's schedule change. The true effect of Charlotte's presence on Brooke is that Brooke's Night time "fan service" slot is no longer available (meaning you can't barge in on her changing clothes, see her on the phone, or showering).i don't think it's a bug or glitch but just know that progressing to far in the Charlotte storyline without completing Brooke or Meredith story will lead to not being able to complete them (at least for now i hope)...i was ready to return to Brooke after changing her grades but when i entered her room it showed the cutscene of here and Charlotte arguing and now Brooke is never home and i can't continue her quest line,i also miss out on the haircut with Meredith for some reason. (Gonna probably do another playthrough anyways when another patch comes out,i just thought i'd give my 2 cents)
Nevermind, apparently she's there at Night now instead of afternoon/Evening
Great Game, Keep up the good work.
I know that when you play in some smaller, windowed resolutions the inventory icons will appear a different size than the action icons. Is it the case that the binoculars are larger than the other inventory items? That wouldn't surprise me. I believe the icons for the Binoculars and Vas-O-Lube jar are the first two icons I drew for the game and may not have standardized the icon sizes at that time.
Actually, Lucy appears in random points of the house by night after being freed from the basement. You can see her breasts poke from the wall in your room, the bathroom, the living room or the upstairs hallway.Ok, I may just be slow today but I'm having a problem finding Lucy towards the end of her quest line.The quest log has, "Do you have anything that would impress a girl from the 1840's?" I didn't have the locket when she showed up in the MC's bedroom, so I went and got it the next morning. Now I can't figure out where she is to give it to her. Thought she'd show up in the MC's room the next night. What am I missing?
EDIT: Nevermind, found her. Hallway on Brooke's portrait.