- Oct 27, 2017
- 624
- 664
Hum, no.Huh…every time I tried to do that, the game would hang when I tried to import the save. Maybe I'm just being impatient.
Are you using Windows Git, or a different Glulx interpreter (like Gargoyle)?
I'm just using their very basic set. It's a package on their site, it has everything (A git exe, and updated FlexibleSurvival glorb).
In any case, as I've said, the game lags importing when there's too much stuff (of course!).
A new game, without any cheats activated, has very little info to load.
For example, after using the cheat to unlock all locations, the importing process takes around 10 minutes (!!!), while having only a couple locations only takes like 3-5 seconds.
Also, DO NOT save with debug enabled.
I use it a lot mostly for items (when I want to finish some quest quickly), and what I do is type "debug" to enable, zitem whatever, then "debug" again to disable it.
I made a mistake and saved a game with the debugs on, exported, edited... and then the game just froze indefinitely when trying to import those files.
So:
-Fresh new game, without cheats/debugs enabled at all, should load literally in seconds when exported-imported.
-Do not save with debugs enabled, just in case. Enable, use it, disable it.
If you need to use the zitem debug a lot, remember you can always use the "up" arrow. Most likely you already know, but is worth mentioning (for someone else reading).
Ah yes, I remember doing that, but in time it was causing troubles I think.Before I found the debug codes I would set my experience way above the requirement, then hunt a bunch of latex foxes. After every fight the game would level me until it eventually caught up.
It's just easier to edit your stats (let's say 25-30 on all, or at least 15 to buy most feats), and level up normally.
I use martial artist/ black belt/ weaponmaster, and equip the Wukong staff, which lets you add all the mentioned feats bonuses (it's a staff that let's you use the hand-to-hand damage bonuses, plus evade bonus, and extra damage).
This, with a strength of -around- 30, not only lets you carry a decent amount of items, but also does massive damage. You can go straight to kill Behemots in 2-3 hits (which give HUGE experience, thus leveling up "normally")
That would be indeed better!, nice! Thanks for the tip.
I'll have to keep stuff like that in mind for the next version of the editor. Ideally, the user should be able to just add a perk and the editor will automatically increment the appropriate number value.
I was just pointing out in case it's helpful.
The "FSnumbersave" file is quite important, you should take a look at it.
The two most useful data there are freecreds, but more importantly, score. This last lets you explore the ending options easily (as you can outweight any penalization easily).