Speaking of cheats, is there a way to force certain npc's even if they are on different paths, like Spike and Jimmy. One requires Alexandra's bad path and the other is the good path. Since Spike can become a ally at the bunker, is there a way to force that event so can keep Alexander on the good path for the corgi?
Unlikely, the next closest thing to cheats is debugging tools that auto level 30s, gives items and all that jazz. I'd like to be proven wrong and learn about a method to change npc routes though if you or others find it.
I haven't tried this myself, but it might be possible to do this using a save editor (I wrote a very basic one that can be found
You must be registered to see the links
) to reset Alexandra's various variables in the exported data files (the specific variables that need reset can be found in the comments of the source:
You must be registered to see the links
and
You must be registered to see the links
—note that most of the variables overlap). I'm pretty sure there isn't an event tied to Alexandra (that is, I think she's just a random "enemy" encounter), but you may also need to reset that as well if there is (either using
zUnresolve
or by doing more save editing).
I made a post a few months ago that gives a general overview of the
FSCharacterVariablesSave3.glkdata
file, which should take you most of the way there after you find her entry.
Since Spike and Jimmy are separate NPCs, the current state of Alexandra
shouldn't impact them.
So yeah, it's almost certainly possible to pull this off, though it's not going to be the most straightforward task.
As for other debug codes that might come in handy, I went through
Debugging Tools.i7x
and documented the most relevant ones
here, should you want to play around with them.