not yet was hoping for an extracted version D: my pc doesnt like the installerFSGodot is still WIP and not stable ain't it?
Have you tried the installer version?
not yet was hoping for an extracted version D: my pc doesnt like the installerFSGodot is still WIP and not stable ain't it?
Have you tried the installer version?
Never seen one.not yet was hoping for an extracted version D: my pc doesnt like the installer
Just checked the OP, no idea what those links are even for lol. The game is around 500mb...Raw files, play with your own choice of interpreter:You must be registered to see the links
Usable Interpreters for Windows: WinGit, Fotz, ...
Usable Interpreters for Mac: Splatterlight, Gargoyle, Zoom, ...
Usable Interpreters for Android: Fabularium
Note: When a new update comes out, just grab the raw file above and switch it out with the one you already have. Save files are version specific, to transfer over your playthrough process, click the "export progress" button within the game, then once you have the new version open "import progress" (this might take a few minutes)
I don't know about a batch download on those images sorry.Is there a way to batch download those images, or extract them from game files?
an everyturn rule:
if debugactive is 1:
if Humanity of Player < 9:
now Humanity of Player is 9;
one of the big issues ive expirenced is that it doesnt like to run under wine very nicely.The Godot version is practically just a preview. the major systems are in development: UI, infection, enemies, situation, ect. there's pretty much no content in it, and there won't really be until the game is more of a solid piece than a patchwork of half finished systems.
The engine it's running on, godot 4.0, also just entered beta, so that's also going to be affecting things. They may both reach a release state around the same time.
You should consider trying the Linux version instead of running it through wine. The beauty of Godot is that it's relatively easy to export to multiple platforms. However, since Godot 4 is in the beta phase right now, there may be some bugs and inefficiencies. Those will get ironed out once flexible survival itself is in the beta phase. currently, it's still in alpha, which means major systems driving the game are still being built.one of the big issues ive expirenced is that it doesnt like to run under wine very nicely.
well to my knowledge they only offer the windows download here and my pc doesnt support the required opengl thingYou should consider trying the Linux version instead of running it through wine. The beauty of Godot is that it's relatively easy to export to multiple platforms. However, since Godot 4 is in the beta phase right now, there may be some bugs and inefficiencies. Those will get ironed out once flexible survival itself is in the beta phase. currently, it's still in alpha, which means major systems driving the game are still being built.
well to my knowledge they only offer the windows download here and my pc doesnt support the required opengl thing
my best guess is it doesnt support "Intel UHD Graphics 620" which is my graphics cardYou must be registered to see the links
This web page should have the latest versions. Just keep in mind the Godot port is far from finished, and lacks pretty much all content. The only reason to download it would be curiosity. I'll look into the opengl issue, but i'm unsure if i can do much about it, so i can't make promises.
huh is there a trans version of eric? if so, how do i get that?It is possible that there has been an error in flagging, especially if there are people like me who got their tags mixed up while coding. It is also possible that tags weren't assigned in the first place for some creatures, so I can have a look through when I get some time.
There has been some progress in making opposite genders for some infections/creatures, usually the more popular ones, so this may be remedied in time.
As for Eric/Erica, I think the command 'give pomegranate seed to Eric' needs to be typed. There are still some instances where hyperlinks weren't added. (I don't know why they weren't put there in the first place. The game has had hyperlinks for as long as I can remember.) The tome will give a scene with some tentacles, but I think that the majority of the content is for 'trans' Eric rather than 'Male' Eric or Erica. Some of the Tome scenes are male exclusive due to the writer's personal tastes.
I'll see if one of the more code-savvy people has any ideas to make stashing more convenient.
The Intel UHD 620 shouldn't have a problem with it. It only requires OpenGL ES 2.0, which any card from within the past 14-15 years will support.my best guess is it doesnt support "Intel UHD Graphics 620" which is my graphics card
well I am running linux not windowsThe Intel UHD 620 shouldn't have a problem with it. It only requires OpenGL ES 2.0, which any card from within the past 14-15 years will support.
Try installing the driver package that Intel provides on their web site. Maybe the driver Windows is using doesn't support OpenGL (I'm not sure how common this is now, but that was a common issue in Windows XP through 7). Uninstalling and reinstalling the driver package might also help get it working.
You get him to accept being a woman, then go find the Temple of Hera in the Museum. Hera will send you to find one of her followers in the junkyard, and give you a pomegranate seed as a reward which you then can give to Eric to turn him completely into a woman.huh is there a trans version of eric? if so, how do i get that?
I know about that, the one I replied to talked about a trans version tho. Separate from 'Erica'.You get him to accept being a woman, then go find the Temple of Hera in the Museum. Hera will send you to find one of her followers in the junkyard, and give you a pomegranate seed as a reward which you then can give to Eric to turn him completely into a woman.
You tell Eric to accept who he has become rather than encourage him to become a woman.I know about that, the one I replied to talked about a trans version tho. Separate from 'Erica'.
You'll probably need to install OpenGL ES support libraries. I think mesa only covers standard GL.well I am running linux not windows
Proton is probably translating the ES calls to standard OpenGL or Vulkan.oh got it to work by running it under proton
yep its translating them to vulkan and is suprisingly stableYou'll probably need to install OpenGL ES support libraries. I think mesa only covers standard GL.
glxinfo indicates the drivers support ES 3.2, and Godot 3 only uses up to 3.0 (and I'm sure FS uses 2.0).
Proton is probably translating the ES calls to standard OpenGL or Vulkan.
You'll probably need to install OpenGL ES support libraries. I think mesa only covers standard GL.
glxinfo indicates the drivers support ES 3.2, and Godot 3 only uses up to 3.0 (and I'm sure FS uses 2.0).
Proton is probably translating the ES calls to standard OpenGL or Vulkan.