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nackedsnake

Engaged Member
Jan 29, 2019
2,833
3,943
As I think I have mentioned before, the version that has been uploaded here is for Godot, which is still in development for when we transfer all/most of the content across to it. The version that gets update can be found on the blog page. Currently everyone gets the same version so there is nothing lost by using the official website.
It's just most people on this site using the links from the 1st page and most of the time they are up to date.
This is the only game I know that offers download links that don't really work, meanwhile mentions nothing about it (i.e. all the installing info on official site), and for years no one corrects it.
Makes you wonder if it's a bot auto-upload :unsure:
 
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I3lanca

New Member
Aug 12, 2018
9
0
How do i play this game? Non of the buttons work on startup and when i go to the official site its just loading indefinetly.
 

nackedsnake

Engaged Member
Jan 29, 2019
2,833
3,943
How do i play this game? Non of the buttons work on startup and when i go to the official site its just loading indefinetly.

Flexible Survival (Singleplayer)

Ways to Play
  • Flexible Survival: (Windows)
  • Raw files, play with your own choice of interpreter:
    Usable Interpreters for Windows: WinGit, Fotz, ...
    Usable Interpreters for Mac: Splatterlight, Gargoyle, Zoom, ...
    Usable Interpreters for Android: Fabularium

    Note: When a new update comes out, just grab the raw file above and switch it out with the one you already have. Save files are version specific, to transfer over your playthrough process, click the "export progress" button within the game, then once you have the new version open "import progress" (this might take a few minutes)

  • Raw files for older games in a similar scenario: ,
I really struggle to understand why so many people hav difficulty for things this simple...
 

Highland_Hunter

Well-Known Member
Aug 26, 2019
1,349
560


I really struggle to understand why so many people have difficulty for things this simple...
Okay, guess I'm one of 'those people' then . . .
So, Are you saying, that we don't need what was downloaded, ( FSGodot2022-10-09C.rar), from the OP page, at all ? :oops::rolleyes:

If so, that should be stated on the OP , or, better explained, as-in, one needs to "Download" from both here AND the Blog page, OR, Just from the Blog page . :unsure:
 

nackedsnake

Engaged Member
Jan 29, 2019
2,833
3,943
Okay, guess I'm one of 'those people' then . . .
So, Are you saying, that we don't need what was downloaded, ( FSGodot2022-10-09C.rar), from the OP page, at all ? :oops::rolleyes:

If so, that should be stated on the OP , or, better explained, as-in, one needs to "Download" from both here AND the Blog page, OR, Just from the Blog page . :unsure:
  • I'm not a mod, I've no idea what they put in OP.
    • Probably the new framework prototype the devs are working on
  • Of course all you need is the downloads from their Official site.
    • There's no elusive contents you need to pirate for this game
  • That official Ways to Play page I quoted has already given all the info you need to know, I don't know what else you want.
 
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Reactions: Highland_Hunter
Nov 8, 2021
368
316
I believe a found a bug:
When winning against the leopardman and performing "Turn around and bend over, smacking your ass" [LeopardmanVictorySexAnal] the last passage of the text is being skipped.
I can read the first with "You know what this man wants,[...]" and then the second passage starting with "After a few minutes of his stroking,[...]". But the last passage is not being displayed, despite the source indicating that:

Code:
Leopardman.i7x

to say LeopardmanVictorySexAnal:
    say "     You know what this man wants, [...]";
    WaitLineBreak;
    say "     After a few minutes of his stroking, [...]";
    WaitLineBreak;
    say "     You start to wonder [...]";
The game jumps straight to the looting after fight. I use Git on Windows for this game.
 
Mar 1, 2018
62
55
I believe a found a bug:
When winning against the leopardman and performing "Turn around and bend over, smacking your ass" [LeopardmanVictorySexAnal] the last passage of the text is being skipped.
I can read the first with "You know what this man wants,[...]" and then the second passage starting with "After a few minutes of his stroking,[...]". But the last passage is not being displayed, despite the source indicating that:

Code:
Leopardman.i7x

to say LeopardmanVictorySexAnal:
    say "     You know what this man wants, [...]";
    WaitLineBreak;
    say "     After a few minutes of his stroking, [...]";
    WaitLineBreak;
    say "     You start to wonder [...]";
The game jumps straight to the looting after fight. I use Git on Windows for this game.
I have no idea what could be causing this, sorry. I shall consult with the other writers.
 

Wolframm

New Member
Aug 2, 2022
14
13
I have no idea what could be causing this, sorry. I shall consult with the other writers.
looting may clear the screen, so unless there's a waitlinebreak at the very end of the last paragraph, all the text since the last waitlinebreak will be said, then immediately wiped in a fraction of a second before anyone could read it. adding that last waitlinebreak should fix the bug. sometimes it's hard to see something like that when what's causing it is somewhere else in the huge swath of codebase one isn't working on.


I believe a found a bug:
When winning against the leopardman and performing "Turn around and bend over, smacking your ass" [LeopardmanVictorySexAnal] the last passage of the text is being skipped.
I can read the first with "You know what this man wants,[...]" and then the second passage starting with "After a few minutes of his stroking,[...]". But the last passage is not being displayed, despite the source indicating that:

Code:
Leopardman.i7x

to say LeopardmanVictorySexAnal:
    say "     You know what this man wants, [...]";
    WaitLineBreak;
    say "     After a few minutes of his stroking, [...]";
    WaitLineBreak;
    say "     You start to wonder [...]";
The game jumps straight to the looting after fight. I use Git on Windows for this game.
Thanks for the heads up on this. it should be fixed soon enough.
 
Mar 1, 2018
62
55


Blanche and Woofs: You can now manually set what how you want your children to refer to you in addition to the existing Mom/Dad and Mommy/Daddy.
Cock Cannon: Our lovable cock monsters have gotten a slight redesign and shiny new artwork to go with that. Go check it out, but watch out for the blasts.
Damien: Received a complete rewrite of the events prior to his reappearance at the Hellfire Club. More specifically, his introduction and the scavenging events were revamped, as well as some part of his backstory, all the way until you meet him again at the Club. These changes are meant to be a part of a overhaul process for human Damien which drastically alters his personality to better flow with subsequent optional events that see him transformed into a demonic dragonmorph. From that point onwards, expect to find yet some inconsistency in his sex scenes and dialogue from other NPCs, which will be addressed only in future patches.
Demon Fox infection: Changed to fit Kal' Ren's new appearance.
Diavoborg: The red behemoth has seen a minor addition in the form of a new dialogue option in his talk menu to converse about Vuukzasqig after he has been captured with his help.
Fang: Fang can become a more gentle alpha if you have shown him sufficient compassion. Instead of asking him to be your beta, you can trust him with leadership.
Kal' Ren: All existing content has been given a fresh coat of paint. His appearance has been clarified, and 3 new scenes have been added for those that submit to him on their first meeting.(with 6 different extra passages for players, including special scenes for those carrying the kinky, twisted capacity feats.) To access the new scenes, summon him again after he apologizes to you and you've submitted to him once.
Lindsey: Lindsey may now invite you back to his home where you can meet his former boyfriend and two of the wolftaur's recent recruits.
Nerdy Mouse (Wesley): The nerdy mouse you can run into on the campus was expanded quite a bit, giving him an actual name and personality. You'll be able to interact nicely with him (if you surrender or defeat him without being mean), or... not so nicely (got bullying options and a sex menu along that track). Be aware that he'll never trust someone who abuses him again. Meanwhile, on the nice side, there's the option to have some consentual fun with each other after you get to know him (after you talk to him first, at the earliest in your second meeting - gotta build some trust).
Sturm: Witness Sturm play against his mother at chess along with a brief glimpse into his past.
Tristian: The stallion of the Palomino has gotten some new artwork to his name.
Wyvern Patriarch/Vuukzasqig: Vuukzasqig has finally received a talk menu, so it is now possible to speak to him.


Bug Fixes:
Chris
: The correct (naked) icon of Chris in his breeder form should now be shown in Chris's sex menu scenes.
Oliver: The ocelot dom now has a less violent past.
Twelve Labours: Events should now have a chance to trigger upon navigating to an area rather than requiring movement within the area.
Urik: The correct (naked) image should now be shown in Urik's sex menu scenes.
 
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riolu4535

Member
Apr 2, 2020
126
28
How to get out of the bunker? There are only two rooms and the options don't help. So what can I do?
I'm playing through the browser
 

Rexaureus

Member
Oct 21, 2017
117
111
How does the multiplayer version compare to the single player? Is it nearly the same thing or does it have more content?
 

Infinatious

Member
Aug 10, 2017
150
166
How does the multiplayer version compare to the single player? Is it nearly the same thing or does it have more content?
The multiplayer is vastly different compared to the singleplayer, and it's rather difficult to get into and truly get a grasp on the systems. I've been poking at it every once in a while for the past ~2 months and I still barely feel like I understand it.
 
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Rexaureus

Member
Oct 21, 2017
117
111
The multiplayer is vastly different compared to the singleplayer, and it's rather difficult to get into and truly get a grasp on the systems. I've been poking at it every once in a while for the past ~2 months and I still barely feel like I understand it.
Thanks for the quick reply, and If you don't mind answering, how much of a multiplayer system is there? Can you play as you would in single player, with little to no contact with others, or the interaction between players is constant?
 
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