- Sep 8, 2019
- 535
- 912
Ah yeah, I don't have a copy of that version. Assuming all you did was start a new game with the default settings, export, then immediately import, the latest build on their site definitely fixed that.
If you're referring to which files to open up in my editor, it's going to depend on exactly what sort of data you want to edit. The most useful one is probably FSPlayerListsSave, as that stores the player's inventory and feats. That's the only file I've really bothered to edit on any of my playthroughs since I usually end up regretting my early perk choices at some point.
I'm fairly sure that the numeric player stats (hunger, level, exp, etc) are stored in FSCharacterVariableSave (in the row that begins with "yourself") but I'm not sure what all the fields mean. I haven't made any real attempt to actually document the table data yet, but if I get another burst of pandemic-related boredom I might give it a shot.
If you're referring to which files to open up in my editor, it's going to depend on exactly what sort of data you want to edit. The most useful one is probably FSPlayerListsSave, as that stores the player's inventory and feats. That's the only file I've really bothered to edit on any of my playthroughs since I usually end up regretting my early perk choices at some point.
I'm fairly sure that the numeric player stats (hunger, level, exp, etc) are stored in FSCharacterVariableSave (in the row that begins with "yourself") but I'm not sure what all the fields mean. I haven't made any real attempt to actually document the table data yet, but if I get another burst of pandemic-related boredom I might give it a shot.