- Sep 8, 2019
- 542
- 922
Like I said, in addition to Inform being strained (there's plenty of evidence of that from a former FS dev in this very thread, as well as tickets opened on Inform's bug tracker) the build system is a sluggish pain in the ass. I generally feel like I have a lot of patience, but I was turned away very quickly by the build times. I can't even imagine what the experience would be like to someone who doesn't have development knowledge.I think my big problem with the claims that it's down to Inform being strained (which I was understanding of when I still believed they were doing a Godot port) and them losing interest is that they claimed around an update or two ago that they've gotten a lot of new contributors and yet...there's no evidence of that.
Yep, no arguments here. When you start accepting money for a product you absolutely need to keep people in the loop.I can fully understand how the game being too big for Inform now and them not being willing to tiptoe around all the characters they can no longer write for would cripple development, but there's an immense lack of transparency when it comes to what work - if any - they're doing on the game.
It's hard to say, really. I think a lot of gooners would argue that FS already is a pretty big slog simply due to its IF roots, coupled with the fact that its built-in map system (ZPS) being introduced way too late and still featuring a ton of jank. I don't remember when CoC came out, but I'm fairly certain the two games came out at a similar time, and CoC absolutely trounces FS in terms of approachability. I'm not sure what the writer's experience is like with CoC (or CoC2/TiTS), but I can't imagine it being worse. I mean, the FS writers have to reuse character stats like strength and intellect to track story variables. :|It paints a pretty grim picture of where the game is going and even if they choose to make a new Flexible X type game, the likelihood of it even being half as fun (not even saying expansive, because there's no chance of them ever rivaling over 14 years worth of content) is nil.
Considering how much clout FS still has, if they created a sequel that had a better user experience and featured less friction for the writers I think it would have a much greater opportunity for growth than continuing the stumble down their current path. That said, I'm not sure how many experienced programmers they have on their team. The Godot port didn't exactly look stellar last time I looked into it, and I'm not sure how much progress has actually been made on it.