This game is quite an .... experience. It took an hour for me to exit the first room. And advices from my inner self of pressing a certain button didn't help either, because it only helps for a controller and I have no controller and it was pure luck and a lot of shouting against an innocent monitor because of the incredible complicated movement system in gravity, until I found out that x key is for trusting and which moves somehow could bring me at least in the direction of something.
Of course, it's still unbelievable hard to aim at a certain handle with both hands behind the back to grab something and because of the camera needs constant adjustment for looking in the right direction, even make certain body part movements in the right direction.
Not realizing to activate spider mode (besides knowing it was activated in the options) or get up with left Alt when an orange icon with a human like shape appears, that is explained much later, I mostly just floated in zero gravity. Often I missed the target I should get, because even with Gecko Mode, my hands didn't want to grab the handle right behind me.
It feels like the developer of this game likes to torment players and even the game itself mocks me with inner dialogues, because I took too much time to grab that certain handle. I was in a state between sadness, crying and the urge to smash something, because it is so incredible frustating to know that somehow it has to work, but feeling too stupid to get it, even after reading everything again and again.
Finally, after an hour (and pure luck, I assume) I made progress and without Gecko and Spider mode I probably would still try to get inside the next hatch, because with these controls and camera view system it's like aiming on a target while someone beats you in the stomach the whole time. There are moments in the game when you just have to wait until something happens while you already thinking why it doesn't work or you can't go on, because everything is very detailed and happens like there are real processes in backgrorund that just needs more time in that nothing else will happen.
But hey, there are great moments in the game, too. I mean, there is a really good story in this game. The female protagonist is beautiful ... but a part-time bitch, as she said to herself. After I was able to manage it to undo the handcuffs, there is even a detailed clothing system inside the game. And the environment is beautiful. And ... now I am stuck again, taped by a robot and no idea why the door to freedom is locked and how to unlock it. Controls are not highlighted, so you have to guess, what can be pushed or used and I haven't found it yet.
I think, if I hadn't the view to a beautiful cameltoe the whole time during the first hours of gameplay, I wouldn't try to get this far. I don't know what the intentions of the developer are, but I can't imagine what he thinks who wants to play a game that is so difficult, not in fighting enemies, but control the own character and with no real assistence to help those out, who are really struggle with the mechanics. Like, aiming on an object and the character somehow floats to it automatically. Maybe even a first person view could help.
I would share a save game for after losing the handcuffs, but couldn't find the location.