SPAR97AUNfsgytb, when you need to explain the joke that thorougly, take it is a hint that whatever tiny part of your mind said, "Don't even crack it, it is that damn bad, dad", was the one you should've listened to.
I never joke, and I am simple genius. Do not be so envious, all see it. Be jealous and cry.SPAR97AUNfsgytb, when you need to explain the joke that thorougly, take it is a hint that whatever tiny part of your mind said, "Don't even crack it, it is that damn bad, dad", was the one you should've listened to.
no. just no...It has to do with the fact that the game has, as of writing, over 10000 lines of voiced, lipsynced dialogue while being developed by one person. Such files need to be bulk-generated from in-editor dialogue sequences and trees and reviewed for quality, then referenced back to be played back as sound and lip-sync data by the correct actor at the correct time. During active development where things get added and changed constantly it is much faster and more efficient to store dialogue context and content as folders and filenames, rather than set up and constantly update a data store that relates anonymous files to scenes, actors and voice lines (let alone directly adding such files into Unity and manually assigning them to relevant dialogue). Most one-person games don't have thousands of lines of voiced dialogue to process and manage, therefore require no time-efficient and practical workflow for associating such a volume of files to in-game events.
That is just the demo/prologue?Newest versionYou must be registered to see the links
That's definitely the demo as it is the same official gofile link for the public/demo version.Newest versionYou must be registered to see the links
And that is the full version, confirmed by loading a savegame just before day 2.Not the demo here's the changelog also a mega link Mega
Probably the best feedback in this entire thread.I recommend you watch someone play the game for the forst time and look what they are struggeling with.
I can beat it but it takes a decent amount of time, I'd rather not have to do it every time I play. I got to the first zero g bit still couldn't save then noped.Buddy if you can't beat that you're going to hate the rest of the game.
Thx for the uploadView attachment 4378833
Overview:
Flight of the Swallow is a story-driven bondage-themed erotic 3D adventure game that puts you in the shoes of Sandra "Sandy" Curnow, a flight engineer aboard the Diomeda spaceship.
You control Sandy's body and limbs using a physically simulated active ragdoll system to navigate through the ship in low- and zero-gravity environments, with regular movement being possible when in low orbit.
As you explore the ship's various sections in challenging traversal sequences and struggle out of restraints in bondage escape scenarios, you'll get to interact and build relationships with the ship's crew, unfolding the story through cutscenes and dialogue while trying to figure out why you woke up stripped and in handcuffs one day.
The current prologue version of the game covers the first day of the story, providing several hours of playtime, with day two currently in development.
Thread Updated: 2025-10-18
Release Date: 2025-10-18
Developer: marinekelleyYou must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Censored: No
Version: 0.18.0.1
OS: Windows
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Controls:
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Some file names exceed the Windows character limit of 256, causing issues when extracting with Winrar.
DOWNLOAD
Win:You must be registered to see the links-You must be registered to see the links-You must be registered to see the links- PIXELDRAIN -You must be registered to see the links
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Check the developer notes in the first post.i cant extract the game anyone know why?
Extract to a short path, e.g. C:\FOTSi dont unteasrd waht i need to do ;-;