Too complicated to play with one hand and too bad to play as a normal game.
Too complicated to play with one hand.
Looking at the game from the perspective of the adult genre, despite the decent artwork and a relatively large number of scenes, the scenes themselves are very short, and between them, there is a long and highly concentrated gameplay that takes all the player's attention. This makes elements like nude NPCs less satisfying as fan service. In the end, you get 10 minutes of gameplay (or 20 if you play without guides or if you're a bit slow like me), followed by 10 seconds of a scene.
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Too bad to play as a normal game.
One might assume that if the gameplay takes all the spotlight, then maybe the game isn't bad as a... game? But here, too, there are problems. In short, the game is a 2D platformer with Metroidvania elements. We have multiple locations/rooms. In each of them, there are hostile NPCs and some spatial puzzles leading to transitions to other locations/rooms. Sometimes paths in locations are blocked by obstacles that can be overcome by obtaining a tool through the main plot, motivating the player to return to previously cleared parts of the map.
What problems does the game have: level design and enemy design suggest a fast pace of progression, but starting from the middle of the game, the main character lacks the toolkit to keep the pace consistently high. Using magic requires holding a button and pressing the attack button after the animation appears, which will be impossible in high-intensity combat, as the character won't attack in such a case. Moreover, the magic holding button may simply not work if pressed after another movement to prepare the ability in advance. Melee attack has only one combination and strictly forward, making it impossible to attack someone slightly above or below the hitbox, not to mention flying enemies. Furthermore, performing a combination moves the character forward, making the combination unusable in narrow spaces, especially noticeable when fighting bosses. The ranged attack does not change throughout the game and is simply firing projectiles forward. The character takes damage from touching the enemy frame, even if it does not attack, which sometimes leads to issues with hitboxes. Some "spatial puzzle" levels are quite often populated with such enemy placements that force you to clear enemies before moving around the map.
All of the above gains more weight considering that some locations will have to be overcome dozens of times, and enemies respawn when entering a room anew.
In the end: As the story progresses, the locations become more challenging, and the main character gains new tools for navigating the area, but their combat abilities remain the same as they were at the very beginning.
I didn't mention the main feature of the game: the protagonist can change gender with the press of a button. However, gameplay-wise, it doesn't have a significant impact. Non-hostile NPCs simply dismiss dialogue with the 'wrong' gender, making one branch of the dialogue always a dead end. In battles, it doesn't affect anything, and the changes in activity platforms or moving platforms, in my personal opinion, don't look particularly impressive.
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In conclusion: Nice art design of the game, adult content looks good, but with such a strong emphasis on gameplay, the adult content could be completely removed from the game, and little would change. As a Metroidvania, the game quickly becomes routine and does not bring pleasure from the gameplay.
Personal comment: I would forgive the game a lot if they added many more close combat attacks allowing attacks from more angles relative to the character, not just forward. This is especially relevant against flying enemies that ignore obstacles moving strictly towards the character from somewhere above.