Hrm.... Well, I was able to get the files (unpacked resources/app.asar, unpacked ver212_v.patch over that). Did the usual Tyrano exepath hack, removed electron references and reduced the preload list to one entry. Spent an hour fumbling around because all global variables were somehow missing until I realized that jQuery was loaded twice, once as a regular script and second time as a module. The latter causing everything else to be executed in a "background" context. Anyone whoever played with JS modules probably knows what I'm talking about.Hey ea3794 ,
Any chance you can try to make an any-OS version again of 2.12?
I tried with wine and arc_unpacker on the 1.98 base game but it does not seem to extract the EXE correctly. I don't get the extra_data file after extraction
First show-stopper was a bug in tyrano/plugins/ell/ell.disp_arry.set_common.js that tried to initialize a face called "anim_all" which doesn't exist. Updated the script to check for non-existent faces and was greeted with title music.

While I can start a new game, I'm getting various errors about layers not being found. This layer problem is preventing the settings dialog from displaying at all. As far as I can tell, the author hacked in a layer called "config_frame" without telling Tyrano. So Tyrano is now very angry. I'm not a Tyrano expert so I don't know the correct way of adding layers.
I need more tea.