Anon21

Active Member
Mar 29, 2017
926
2,079
My pet peeve with this game is that it has 'battle fuck' mechanics that kick in sometimes when one of the women is 'near death'. The other thing that sometimes happens when one of the women is 'near death' is actual death, or a party wipe. This is not cool for an ironman style roguelike. I accidentally wrote over the wrong save files trying to trigger these events with different mobs. :FacePalm: Lost all my levels, equipment, party and ragequit.

The game isn't challenging, trying to see all the porn without losing stuff is challenging.

Pheeew, is it normal to die always at the first dungeon? Its feels unfair und very unbalanced to me. They are WAY to many random factors. There is absolutely no fun to die and you can do nothing about it wtf?
Unfortunately it is a 2/10 for me :/
One thing I did not realize for an embarrassingly long time is that you can LEAVE THE DUNGEON EARLY. So you can get equipment, gold, etc. then dip out before dying horribly. Put on new equipment in the Inn, level up in the Brothel.
 

joselelerele

Newbie
Oct 14, 2017
30
48
The game mechanics need to be improved. It would be interesting to be able to capture female enemies to sell them to the slave trader. The only thing that would be necessary would be to include the option to have them surrender before killing them in combat. You can take them prisoner and sell them.
It would even be fun to be able to use them before selling them.
 

zarqupang

Conversation Conqueror
Nov 2, 2017
6,746
1,924
that would be a two way street then because the enemy could do that to your party as well
 
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Briare0s

New Member
Dec 17, 2024
10
3
I don't usually play turn-based combat games, but this one caught my attention.
I've played for a few hours, even though I'm not used to these types of games, and it's really entertaining. I miss the ability to capture slaves to sell to the slaver, and I see places like the church and the slaver that don't work or aren't implemented yet.
I've been able to try out all the characters, and I really appreciate the graphics, although I haven't seen a way to evolve characters in a non-automatic way. Perhaps because I'm not familiar with the gameplay, I don't know how to do it the way I do in other RPGs.
In short, it's a curious game that I'd like to play once it's finished.
 

f96zonetrooper

Engaged Member
Dec 21, 2018
2,609
2,518
Just gave it a short try but in current state (v0.1.2) the game is no fun.

- I don't see where my party is in the dungeon.
- I cannot explore the room where my party is currently.
- I cannot see the status of my party unless they are in combat.
- Party does not regenerate HP and MP between fights.
- Cannot use heal items between fights.
- Cannot rest or leave dungeon. There seems to be no working entrance/exit once your party is in the dungeon.
- Range and support characters like mage and healer in 3rd and 4th place are easily killed by focus melee attacks from the enemy group. There is no tank/block/guard mechanism to protect your party.
- wrong type of enemies for a lewd game
- you deal known damage to enemies and their HP bars shrink, so in practice it is possible to calculate each monster's number of HP. (Example : You deal 10 damage and the monster looses 33% of its HP bar, so the monster likely has 30 HP max and is now down to 20 HP.)
It would be nice if enemy HP numbers would be shown in battle after dealing some damage to this type of enemies.

I would suggest to play some other lewd dungeon games for gameplay inspiration, eg
https://f95zone.to/threads/sakura-dungeon-v1-0-5-winged-cloud.997/
There you battle sexy monster girls, can enslave them and add them to your party, level them up, ...
Damage is shown as clothing damage, defeated monster girls in your party recover when leaving the dungeon ...
The game allows to save in dungeons while not in a battle.
There are teleport items and portals to exit dungeons any time you want (while not in battle) to go back to the village.
(It's been almost 10 years since I played this game but it was way more fun than this one ...)
 
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Fiamos

Member
Jan 4, 2020
183
152
AfaIk the game wants to be hard and so decides when and where to save.
Well the main inspiration for the game is Darkest Dungeon, famous for its difficulty and autosave only mechanic. It's pretty fun imho.

I suggest folks to try out Ero Dungeons first to see if they're into this sort of gameplay, or maybe even for an easier(comparatively) experience.
 

matt2c2

Member
Jan 26, 2018
172
128
became a patreon, went to the collections, selected the proper tier and the download is 404, the discord is invalid and you cant message the dev. the only other download I can find doesn't give access to the early access character cuz its not identifying me as a patreon.
 
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Mar 12, 2025
15
187
became a patreon, went to the collections, selected the proper tier and the download is 404, the discord is invalid and you cant message the dev. the only other download I can find doesn't give access to the early access character cuz its not identifying me as a patreon.
You can always contact me via patreon or subscribestar. Just shoot me a PM.

As for the download link, use the one in the pinned post. That one is working for sure. The ones in the collection was an oversight, they are outdated (updating them now).

EDIT: I've updated the links everywhere.
 
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f96zonetrooper

Engaged Member
Dec 21, 2018
2,609
2,518
Beginners Question :

I started with the first dungeon, cleared a few rooms. My party now is damaged.
How can I rest or leave the dungeon to treat wounds, regenerate mana and hp? (Otherwise the group will likely die in the next encounter ...)
How can I check the party's inventory to see gold, weapons, armor, etc and use items?

All I see is a blinking square where my group can go deeper into the dungeon ...
There are no options to manage the party at all. No buttons, no text, only a map (image) of the dungeon layout and a blinking square ...

When I exit the game and enter again, the group is still stuck in the dungeon.


Edit :
Ok, I found a way to exit the dungeon. You have to get into a fight to get the button to abandon the dungeon. You cannot leave outside a fight.
When you abandon the dungeon, your group looses its xp from all the fights in the dungeon.
So after winning several battles my adventurers are still at Lvl 1 with 0 xp.
I found several items like an armor and a shield but after leaving the dungeon I don't see the items in my inventory when I prepare for the next adventure.

There are random events to rest the party in the dungeon, but they are too rare and random to allow you to regenerate health for a beaten group.

I also ran into a problem finding new dungeons. I selected a group and went to the outscirts of the town but found only the Cult Hideout.
It took a while to (re-)discover that clicking three times on the "Adventure" button leads to the dungeon selection screen.

I would suggest for dev to start a new game and go through all the steps a new player has to do and check how user-friendly and intuitive the UI is for new players who know nothing about your game. Majority of players will likely abandon the game within minutes since they get stuck in the UI.

Regarding the dungeon map :
You should add an icon for the party's current location.
It would also be nice to have different "styles" for unexplored and for explored / cleared parts of the dungeon map.

Edit 2 :
In search for the missing loot I started a new dungeon, found an armor near the entrance and tried to take/equip it. Clicking on the exit button of the equip screen aborted the dungeon. The window for equipping the armor is still active in background and visible from time to time.
I started a new dungeon and in first fight the armor loot window was visible in background from time to time.
After starting several more dungeons I found and claimed now several different armor items.
 
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f96zonetrooper

Engaged Member
Dec 21, 2018
2,609
2,518
Some more feedback :

- The entrance square of a dungeon can only be looted after stepping one (or more) squares into the dungeon and then back on the entrance square. There should be an option to directly search the square where the party starts.
- The loot UI seems unneccessary complex with its several different screens.
- If the player clicks on a container : why ask the player if he really wants to open it? Why would the player not want what is inside the container?
- Once a container is looted it would be best to deactivate (= not-clickable) the container in the screen. Otherwise players may click the container again and go through the loot screen again.
- The loot screen is slow and usually shows the previous container when opened before slowly updating to the current container.
- I would suggest to reduce the loot UI so that clicking a container would just show the small loot window above the current screen for a short time ... just one click to loot one container.

- Please add mouse-over informations to the "buttons" so that players can read in advance what a specific button will do, especially the Adventure - button.
- When checking gear for an adventure and clicking the "back" arrow, the mc is teleported to the start location in the streets of the village, even if the mc was just in the guild.

- When loading a campaign from main menu (especially after starting the game), there should be no message window that loading a game will loose unsafed progress.

- When using the Gear Up window to select equipment, it would be useful to see the stats of the item which is currently equipped and maybe even a forecast on stat changes if the character equips the selected item.
- When using the Gear Up window and eg selecting armor to equip and eg accidently clicking the back button, the mc is teleported and afterwards the armor select window is no longer accessable. This happened to me for both the armor and weapon screen. No access to the stored equipment.
(That probably was also the reason for the assumed vanished loot reported earlier since at that moment the armor window was also not selectable.)
-> Only fix was to visit the blacksmith and there the "lost" windows for armor and weapons appeared in the background and could be closed.

- It seems characters can either use a weapon or a shield but not both ???
 
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2.80 star(s) 21 Votes