2.00 star(s) 1 Vote

Reapergod36

Well-Known Member
Jun 23, 2017
1,061
969
It says footjob, but I couldn't encounter any footjob content.


I'm sorry but I don't see the point of this 0.04 version, like except the fight gameplay added that is really basic af where you have to lose to get the H-content, like there is nothing else at all : no new characters, no new item, no new artwork for the characters ... just nothing. They promised a lot of thing on the patreon but there is absolutely nothing, and I'm a little bit pissed about it tbh
I can understand asking for non-lose content. But shaming a game for lose to get H content is a lot like complaining you have to put a basketball in a hoop to score points in basketball. It's very common across all H games. Especially femdom games at that.

EDIT: 11:15PM 12/24/2024Just found-out if you exit the demo it gets rid of any gallery progress...
 
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NGGYUNGLYDNGRAADY

New Member
Dec 31, 2023
4
4
I don't really complain on the fact that there is some h-content only available when you lose, I have no problem with it, but I complain about it because it's the only thing we have.
The combat system has nothing, there is no grab or whatever else, and the new version even got rid of some h-scenes (like before there was 2 artworks per characters, let's Say the build up and the climax, and now you only have the build up when you lose).

To continue on your basketball metaphor, it's like now you don't play a game of basket-ball, but now you only do those 3 points trials, and the net is missing
 

xlion

New Member
Apr 25, 2020
12
14
Hello all, I've seen all the praises and disappointment so I'll address the bits that i can comment on.

The maps are still being worked on so indeed these are place holders until we are able to complete the levels accordingly.
The introduction of the combat mechanic is obviously a step back but it is the base for the new mechanic that will have those grabs you're interested on.

I am personally in charge of creating all these animations/art so it's taking a while but we are still working on it, this is not a "it is what it is kind" of deal but more of a "work in progress" hence the demo aspect of the game.

More simpler enemies (slimes) take way less time than humanoid or more complex characters, so either we wait for the more complex or complain of the more simpler ones being added.

The game is being released here, so the patreon is truly for people who would like to support the game

I welcome all criticism, as long as it's reasonable and can help us improve the game so we'll definitely look into these and make adjustments as needed. So please reply to these what would you like to see improved next in level of importance to you and what would make you actually financially support this project. We'll definitely make our attempt to make it happen =)

Happy Holidays!
 

barbarbar2019

Newbie
May 15, 2019
17
57
My thoughts on the demo 0.04
- The character artwork, design and animations are great and the strongest point of the game, by themselves they are a great foundation for an H game
....
This is huge feedback, thank you tons Honwo.
Writing this down to review and improve the build.
 
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Reapergod36

Well-Known Member
Jun 23, 2017
1,061
969
I don't really complain on the fact that there is some h-content only available when you lose, I have no problem with it, but I complain about it because it's the only thing we have.
The combat system has nothing, there is no grab or whatever else, and the new version even got rid of some h-scenes (like before there was 2 artworks per characters, let's Say the build up and the climax, and now you only have the build up when you lose).

To continue on your basketball metaphor, it's like now you don't play a game of basket-ball, but now you only do those 3 points trials, and the net is missing
I agree with your points as well.
 
Oct 11, 2021
44
27
This is huge feedback, thank you tons Honwo.
Writing this down to review and improve the build.
Having tried the combat system, yeah, the bones are so bare you can see marrow. I can see the combat system working if you decided to add "stances" or "restraints" to it like many other H-games like Monster Girl Quest and Dreams have.

In this game it could work like this: enemies can attack or grab/restrain the player, with attack reducing the player's health (as it is currently) and grab requiring the player to either
a) block before it happens (in this case there is a warning that the enemy is attempting to grab) or
b) requiring the player to press certain keys like it was in previous versions, with the player losing hp when the time runs out (again like previously)

This could be further developed by adding a "lust meter" that makes getting out of grabs harder for the player as it increases by getting grabbed by enemies in different encounters and reduces over time or requires picking up items to reduce it.

EDIT: It would also be cool if defeating enemies unlocked them in the gallery too. This would be a good alternative to having to lose in order to see the animations.
Making gallery progress save would also be great but I understand this is a demo.

Nevertheless, the game shows great potential, and if developed further I can see this becoming a very successful project. It's also great that you directly respond to reviews and comments.
Nice art of the blue-haired elf girl btw.
 
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bossanova12

New Member
Jan 28, 2019
8
3
I like that it has good facesitting, I would also like to see forced kisses added. Can you save your games?
 

TeakOxls

Newbie
Apr 12, 2022
22
28
Hmm... We've had some solid changes since I last weighed in, might as well give some updated thoughts.
First up, the fixes. I noticed that Z, Space, and Enter now all progress dialogue and arrows also move, which is greatly appreciated, as is the borderless fullscreen option. Also, now that the bug with leaving the Warden's area is fixed, we can view the scene for the shackled elf! It's not my personal favorite, but it's still pretty solid, as are all of the others so far.
The combat... I'm sorry to say, but 'half-baked' would be an understatement. The oven's on, but all the wet ingredients are missing, and the flour is catching fire. It's very stilted, half of the options do nothing, there's no real 'feedback' or feel to it, and overall, it feels like a heavy downgrade over the previous style. Especially since, as GRAADY pointed out, it means we technically have less content in the game.
Otherwise, most things I'd talk about have already been covered. It'd be nice if the Gallery had indicators for characters who aren't implemented or don't have animations yet - like the blue slime(?) and Warden, respectively. I'm also still getting that error/crash upon the game-over screen for the glasses elf, and I managed to get a screenshot this time around:
Glasses Elf Turn-In Error.png
 

barbarbar2019

Newbie
May 15, 2019
17
57
Hmm... We've had some solid changes since I last weighed in...
Thank you again TeakOxls, and Happy New Year! I really appreciate the feedback
The combat system was something we REALLY wanted to be a core part of the game early on.
Having laid the (very bare) foundation for it, we're relieved we finally have something to build on in terms of it.
We knew there was far too long of a gap since the last release, and we didnt want supporters to feel like the project died... so we decided to roll this out at least as some confirmation that we are still actively working on this

Thank you for the screenshot, will definitely take a look into this bug.
 
2.00 star(s) 1 Vote