KorusSan

Newbie
Jun 12, 2025
65
59
37
"Netorare focused game".

"Netorare is avoidable".

Hey Jimmy give me a NTR game with nuthin polly-o-cheese.gif

Not even trying to be pedantic or anything, I just feel like trying to make a game "aiming to please both sides" might as well be developing two games at the same time (if both sides are going to be satisfying...).
 
Oct 28, 2022
50
244
101
I can't believe "Main character is already in a relationship and they love each other" is so extremely rare to find and this game does an excellent job in just about everything I've seen so far! I hate NTR so I'm glad (at least so far) all of it is avoidable! VERY promising game, can't wait for more!
 

erokinng

Member
Oct 25, 2018
100
177
110
"Netorare focused game".

"Netorare is avoidable".

Hey Jimmy give me a NTR game with nuthin

Not even trying to be pedantic or anything, I just feel like trying to make a game "aiming to please both sides" might as well be developing two games at the same time (if both sides are going to be satisfying...).
A lot of the best NTR games have avoidable NTR. When it says "NTR focused" that typically means a focus on NTR content, not just that NTR is 100%. As the dev claimed in another post, they are looking at majority NTR (60/40 or 70/30) content. The romance/NTR split is also player action based, not just "Do you want to disable NTR?" prompting at the start or anything.

It's probably more accurate to say something like, "NTR is preventable" rather than avoidable. Avoidable makes it sound like you can passively skip it. Here though you have to actively stop it.

Besides... some people genuinely enjoy playing NTR games just to avoid the NTR lol, even if it has no vanilla content to supplement.
 

fatpussy123

Well-Known Member
May 9, 2020
1,317
4,106
428
"Netorare focused game".

"Netorare is avoidable".

Hey Jimmy give me a NTR game with nuthin View attachment 5532234

Not even trying to be pedantic or anything, I just feel like trying to make a game "aiming to please both sides" might as well be developing two games at the same time (if both sides are going to be satisfying...).
It's one route for NTR and one for romance. Two routes. How is having two routes limiting either for either side? You take away one route and you don't have a game, you got a novel. Dev previous game had 4 main routes and most games on the website have more than 2.

Besides, for a lot of players having the choice to avoid corruption makes the actual corruption better. Makes the choices feel like they actually matter rather than a guard rails kinetic novel.
 

kopiluwak

Member
Jul 25, 2020
323
1,271
308
It's one route for NTR and one for romance. Two routes. How is having two routes limiting either for either side? You take away one route and you don't have a game, you got a novel. Dev previous game had 4 main routes and most games on the website have more than 2.

Besides, for a lot of players having the choice to avoid corruption makes the actual corruption better. Makes the choices feel like they actually matter rather than a guard rails kinetic novel.
To be fair there's not really "two routes", the only gameplay is when you go out gathering supply, and if you want to see the NTR then you have to... not play? basically buy the lawn chair and skip the expedition.

I really hope the dev would come up with something more interesting than that, in all honesty.
 
  • Like
Reactions: Thronico

vall6269

Member
Nov 16, 2020
378
556
277
Planning to add more scenes were the player is more involved soon!
Please take some inspiration from other games in the genre! I think a lot of the appeal from NTR as the male protag is to "barely see" what happens/happened, and we really don't have enough games with this plot being used.
Good luck on the project though!
 

DistShadow

New Member
Sep 5, 2022
4
1
79
some bugs :
- Evelyn calls me out of nowhere a traitor and tells me to get out and Parker says Evelyn has an addiction. Those lines of dialogue clearly go after some event that never happened in my playthrough so it is confusing
Seems like it happens when you talk to parker in the evening even if their plot hasn't started yet. Got it the first day I was able to free roam
 
Apr 5, 2022
937
1,869
267
Femdom is indeed avoidable. As I wrote, you'll be able to become her SUB (she dominates you) or her DOM (you dominate her).

NTR is fully and totally avoidable, if you'll want to fuck Julia and not share her, that'll be possible.

Yup, working on the plugin with the coder already. Sometimes it messes up scripted movement too, I think it skips a little too fast. Thanks for the report!

Answered in the discord server.

No, at least not yet. There are hints towards it, though - you can ask Nora to flash Andrew instead of paying him money.

I agree, but non AI art costs a lot and takes a very long time to make. If all scenes had 3x the cg's then there would be 3x less scenes :(

Will add an option to fast forward/finish sentences with space and make it not select choices :)

I think so too! You guy who composed is in the credit section, he has some bangers on sound cloud!

Glad to hear it!

There kind of is! A single scene, for now. The event in which Nora strips for the first time to her undies, if you, as the player, walk to Andrews room during it (in the afternoon), you can knock on the door and talk to her about it :) Planning to add more scenes were the player is more involved soon!
Please include NTR scenes from the MC's POV, such as hidden NTR.
 

Pagoramix

Member
May 22, 2019
214
380
251
Oh, I'm around! I just lurked for the first few hours, reading all of the comments and not replaying :D

The plan is to let the player experience both the romance and the NTR route in the early game, so indecisive players can pick whichever suits their fancy. After the SECOND expedition starts (not the one coming in the next update, but the one after that), the romance route will be inaccessible if you have too many NTR points. So even if you gather enough supplies, Nora will start refusing sex with you.

Yes, I am leaning towards one route - the NTR one. It'll get a little bit more scenes each update. Romance fans don't need to worry though, there'll be plenty of chicks who want to smash them, including a new one, which I already have the character models for- she'll show up a little later! ;) They'll have their own routes/dates/scenes.

About Evelyn and Parker - Yes, you're either her sub, or her dom. Or at least, will become one after a while. Telling Parker about her infidelity won't have any consequences for a while (if you took Evelyn's deal), but she will find out eventually that you were the one to tell him. Parker will also fundamentally change depending on what you told him.

About Julia - she's not the scientist's spouse, she's the wife of the shopkeeper, Rowan! And yes, she'll have romance events and "you watch as she fucks" events, lol.

I think I can handle it. The SUP was a lot bigger in terms of routes, so I'm pretty confident I can make everything coherent enough, it'll just take time. I plan to add 8-16 scenes per update, depending on how well the Patreon does, so in two or three updates I can properly update every single route. + The non Nora routes will be shorter and will have maybe 50% of the scenes Nora will have, too.
Thank you to come out of lurk for lil ol'me:oops:

Am happy to see that you are confident in your ability to handle all of those routes, and please blow my mind! There isn't so many rpgm games that did the branching story quite right. More often than not they weren't planing their story enough, leading to an unsortable mess.

Just another word about that pure/ntr route coexistence in the first chapter; even if you intend us players to be able to experience both route; i think it would be kinda poor to leave it the way it is. As it is now, it feels like the 'runs' isn't a minigame that you can win or loose, it feel like it's simply a plain old "choose your route", which it is alright, but for the sake of immersion in mind, it shouldn't be that direct at this point. I think most people will win and fail regardless of their intention toward the route they wish to take, even if just to try things out.
In my last comment i took one example which felt the best, but i think it apply more widely.
For instance, in the pure route, sergent Andrew is (rightfully) annoyed that the MC never failed at all, though when i started loosing on purpose, Andrew and Nora act as if we never succeeded any run at all.
Perhaps you could simply make these endrun dialog not so categorical? Like having andrew complain that we succeed, not specifically in a row for the pure route. And quite the same for the NTR route, that we failed this day, that we are failling too much, not that we are a failure as a person period(though i just fail nora. on purpose :whistle:). These thing i would expect they come but when the route are set.
Anyway i gave your game a single run so far and it's been a few day, maybe you are not that "categorical" and my memory is deceiving. And whatever am saying, it's already solid work and the game don't suffer that much from it. Just wanted to share my two cent of opinion :)

About Julia, i didn't quite catch that, my bad :WutFace: Honestly i don't even remember her intro that well, but i am pretty sure she always was in the lab,right? I assumed too much. Anyway it all make sense now :KEK: She complained her husband didn't touch her for years, meanwhile i was fetching a fleshlight for who i thought the husband was. Thought there was something fishy goin on :WeSmart::KEK:

Thanks again for your answer and keep up the good work (y)
 
4.70 star(s) 17 Votes