this girl was in the gallery if i recall well, also not everything that is in the files is used in the games, u can see krongorka videos on fobs version with tons of unused animations.so i extracted both shirotane tower, and FOBS. How the fuck do you get this animation in shirotane tower i haven't seen it before View attachment 4503469
Which build are you playing, just to be sure? In the December build, Yamabiko gives you a skill after defeating her, but it isn't coded in yet. In the January build, she just doesn't give you a skill at all, which is intentional, as the only monster skill coded in is the slime wall. As for the items, assuming you mean the ones in the second screen and not the first one, some are key items, so you can't equip them because they're not meant to be equipped, but rather used elsewhere. If you are playing the December build and mean the first screen, same idea as Yamabiko's skill. The framework is there, but is not implemented.But am i able to equip abilities already or do they need to be reimplemented? i got the white robe girl but i seem to not be able to equip anything even items
Are you using the settings on the top of the game window or the settings in the game itself? The former doesn't work at all, but the latter should work just fine.I keep going to game settings to change language to English but despite selecting it everything is still in Japanese, is this a known bug or is English ver still wip
It does, but you'd need to either be able to read Japanese or mess around in the menus to know. The first button is New Game, the second is Load Game (as in functionality, I have 0 idea if they actually say that).Game also doesnt save progress it seems, ive beaten the orc girls and unlocked double jump but it resets when exiting the game
Once again assuming you're on the January build, go fight Mashira.How do i unlock the stone shrine?
I'm using the january buildWhich build are you playing, just to be sure? In the December build, Yamabiko gives you a skill after defeating her, but it isn't coded in yet. In the January build, she just doesn't give you a skill at all, which is intentional, as the only monster skill coded in is the slime wall. As for the items, assuming you mean the ones in the second screen and not the first one, some are key items, so you can't equip them because they're not meant to be equipped, but rather used elsewhere. If you are playing the December build and mean the first screen, same idea as Yamabiko's skill. The framework is there, but is not implemented.
Are you using the settings on the top of the game window or the settings in the game itself? The former doesn't work at all, but the latter should work just fine.
It does, but you'd need to either be able to read Japanese or mess around in the menus to know. The first button is New Game, the second is Load Game (as in functionality, I have 0 idea if they actually say that).
Once again assuming you're on the January build, go fight Mashira.
i tryed that, but did not workScroll up a bit, I posted a solution and the link for it. I'm not sure if it'll work, since it's been a while since I used it, but hopefully it'll fix your problem.
Huh...I'll look into the issue and see if I can figure out a workaround for you, I have no idea where this issue is coming from...i tryed that, but did not work
Okay, then yeah, the issues you mentioned are wholly intentional. Zell is still working on getting the game into a full demo-worthy state, so some things either just aren't there or are implemented weirdly. (e.g., key items appearing to be equippable when they aren't, and having no distinction to say they're key items)I'm using the january build
I managed to fix it, I had to study the DLL files, I just had to take a look at the correct versions, but anyway, does anyone know what was new in this version? and where to find the new monsters?Huh...I'll look into the issue and see if I can figure out a workaround for you, I have no idea where this issue is coming from...
1. I'm glad you were able to fix it, congratulations. (I'm not trying to be sarcastic, just thought an ! was a bit much.)I managed to fix it, I had to study the DLL files, I just had to take a look at the correct versions, but anyway, does anyone know what was new in this version? and where to find the new monsters?
We'll just have to wait until he finishes the demo and hopefully the new pixel game maker he mentioned will give him a chance for shiratane towerOkay, then yeah, the issues you mentioned are wholly intentional. Zell is still working on getting the game into a full demo-worthy state, so some things either just aren't there or are implemented weirdly. (e.g., key items appearing to be equippable when they aren't, and having no distinction to say they're key items)