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Zane Carlson

Well-Known Member
Sep 22, 2023
1,874
995
199
What's new in this ver?
What's new:
・Added two H animations (Underling Mouse (H event blowjob), Water Tiger (swallowing))

[Bug fixes]
・The price of the Ring of Revelation is now 3000G (ENG)
・If the language setting on the game screen in the upper left is set to English or Simple Chinese, the menu explanations will not be displayed.
・If you equip the Adventurer's Bracelet, the slime achievement will not be achieved.
・If you fall through the floor near a wall, you will be buried in the wall.
・The protagonist's transparency control during H is not working.
・The position of the chair in the victory ceremony is strange.
 

StapleComm

Well-Known Member
Apr 24, 2020
1,086
1,076
338
Ok, either I'm misunderstanding smth or I installed the game incorrectly cuz there's nothing new in the game. Like the map, bestiary and achievements are all the same

Edit: nvm I was misunderstanding. Kinda sad there's no new regions
 
May 16, 2019
65
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The game engine has some quirks (what engine is it even using?). I have a modestly spec'd PC with a 5800X3D and 2080Ti and in one of the older builds I was stuck with 10 FPS after triggering an H-scene until I restarted the game. Also May build isnt out yet.
Oh, alright, thanks ^^
Hopefully some optimisation will be done, a man can always dream :D
 

P-1000

Member
Jan 2, 2022
189
86
62
Does anyone know how to extract both the A and B version, aswell as FOBS R animations and sound files? In the "audio" folder of the latest FOBS R build theres the ".ogg" files, but they wont play with VLC, while the "animations" folder is empty. Can anyone help?
 

lewdwe

Newbie
Nov 6, 2023
85
111
52
Does anyone know how to extract both the A and B version, aswell as FOBS R animations and sound files? In the "audio" folder of the latest FOBS R build theres the ".ogg" files, but they wont play with VLC, while the "animations" folder is empty. Can anyone help?

Audio and image files for FOBS R are encrypted. No way to play or view them outside of the game atm. You can extract the "animation" files for FOBS A/B and R by ripping the scene/frame during live play and extracting the sprite sheets from texture data, then slice them into single images and turn them into gifs:
YamaBikoTempUpscaled.gif tempUpscaled.gif

I've been slowly working on turning all the current animations in FOBS A/B and FOBS R into looping GIFs for upload to a public library but its honestly a pain with how Zell has their system set up.
 
Last edited:
4.40 star(s) 30 Votes