This months change log (google translate). I'm not subscribed at the moment, so sorry I can't post the demo.
★Various developments at Blueskin Forest
(During development, changes may be made in the future.)
★Demo fixes/updates
・Located in W Rabbit Yamabiko as base
・Set up one H event
・Added English translation (partial only/to be continued in the future)
・Now return to base after defeat
・Slightly changed menu design
The previous version had only one save slot, but from this time on, there will be three. The first selected slot will continue to be overwritten, and it will not be possible to overwrite other slots.
★Introducing MP to skills
An MP gauge has been introduced, and MP is now consumed by skills. MP will be recovered automatically. The amount and upper limit of MP consumption will increase or decrease depending on the equipment of items and treasures.
Up until now, it was difficult to introduce things like dash and double jump because they were classified as skills, but since these have been moved to abilities, we have decided to introduce them this time.
Switching between weapons and skills will be possible directly from the menu, or by pressing "Q" and "W". Until last time, we had planned to have a system where you could select up to three items and switch between them, but we decided not to do so because the settings were cumbersome. (The maximum number is about 5 anyway, so I don't think there's much of a difference.)
The images have changed over time, but currently only the knife and slime wall can be used.
★How to switch languages:
If you press the "↑" key at a save point, you can switch between Japanese and English.
Eventually, it will be possible to switch languages on the settings screen. Since the settings screen is not yet complete, please make the switch here for now.
★About H event
There are points during the adventure where H events occur. In the H event, you can see new H positions such as existing characters. In the previous version, there was a monster panel, but please think that the panel will be replaced with an H event.
I would like to incorporate the monster ecology that I talked about last time into this H event.
During the H event, there are various items that can be controlled, but please think of it as if the base H with the captured monsters has become a little more luxurious.