Supreme Dumbass of Thyme

Well-Known Member
May 12, 2022
1,067
937
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Before I update the FOBS guide, I wanna give y'all some tidbits that are not gonna be included in the guide. It *is* a capture guide, not a full game guide (yet), so for now I'm going to stick with that. (If I do choose to make a full guide, I might have to snatch one of y'all to help me build a website, because putting all of that on a Google Doc would be messy and horribly inconvenient for those not using F95Z.)

Tip 1: Double Jump

FINALLY, THE MOST ICONIC VIDEO GAME ABILITY--ahem, excuse my excitement. The Double Jump is now available in the game, accessible by finding the Kappas and going to the room left of them, which is the new place that you'll find the Mushes, as well as one Mushroom Girl. (For those new to this game, yes, there's a very distinct difference despite them both being mushrooms.) The ability will be in the chest at the end of the room. You can get across just fine without fighting, but dash-jumps will be your friend if you're gonna do that.

Tip 2: Dash-Jump

As many of you already know, the Dash can be chained into a jump, allowing you to travel much faster than you would just walking or dashing. Contrary to popular belief, this has been in the remake for a while, it just went undocumented up until a few builds ago. However, something to keep in mind is that this does not work with the double jump. Whether or not this was intentional is up for debate, but while the double jump will not cancel the afterimage trail to get after a double jump, it will reset your momentum back to normal walking speed, making it slower than just chaining dash-jumps. This doesn't mean it's useless, however. For areas like the very room you get the double jump in, dash-double-jumping (better name pending), it can be used for a burst of speed to bridge longer gaps, with the double-jump making up for the distance the first jump can't make. This is also just much safer than chaining dash-jumps in an enemy-dense area.

Tip 3: Items

The items aren't glitched. Not as far as I can tell. Their purchase displays are broken, but each of them are coded the way they are intentionally. I think that the reason for certain items that cost 2 points being non-equippable is that 2 is the default cost for what we in the RPG business call key items. Why the default value for them is 2 is yet to be determined, but these key items cannot be equipped because they have an external use. The literal key the Orc Gatekeeper drops, the green orb from Mashira, and the leaf from the cliff room (left from the home area's entrance) are examples of this. None of them can be equipped because their use has nothing to do with buffing you, but instead interacting with the world around you. Based on my current findings, the [vase? teapot? container???] and Forest Dweller mask have no explicit use yet, but based on how they're coded, the plan is for them to be key items. The question then becomes not "why are they not equippable?" and instead "why are they key items?" They might have an immediate use, but I haven't found them if that's the case, so if there's any findings on that, please do share with the class.

Tip 4: Achievements

The achievement board has been entirely reworked. The reason things are missing is because they are likely impossible to get right now. Meaning that Zell has taken notice of some bugs and is making progress in terms of working on them. There are some exceptions, however.
- Slime Girl's Captor: Already unlocked from the get go. I'm starting to think the slime is a running gag, because you START with her ability and achievement, but still can't capture her for whatever reason.
- [The last 2 star one on the second page, I haven't gotten nor revealed it yet]: If we're assuming this is the same one from last build, then this is the achievement for finding the Forest Dweller Sanctuary, who's code got mixed up with the Kappa's achievement. Neither action triggers the achievement, so unless it's an entirely new achievement now, it's just been deactivated for repair.
- Petite Orc: Check the guide.
 

insane77

Newbie
Jan 6, 2018
19
27
89
I think i found out how to capture the small orc. I pretty much defeated one and entered one of the tents in the cave area on the top floor's left door. There is a 3 some scene where you can capture her after. This is as os of the 1/30/2025 build
 

Supreme Dumbass of Thyme

Well-Known Member
May 12, 2022
1,067
937
199
I think i found out how to capture the small orc. I pretty much defeated one and entered one of the tents in the cave area on the top floor's left door. There is a 3 some scene where you can capture her after. This is as os of the 1/30/2025 build
Yeah, that's it. It's much simpler than what I expected, but hey, it is what it is.
 

izaro

Newbie
Nov 3, 2018
82
32
163
someone now a guy ho makes videos of the gallery? of the monsters?

and my game dont open becouse of the same problem yet :/
 

Supreme Dumbass of Thyme

Well-Known Member
May 12, 2022
1,067
937
199
someone now a guy ho makes videos of the gallery? of the monsters?

and my game dont open becouse of the same problem yet :/
Scroll up a bit, I posted a solution and the link for it. I'm not sure if it'll work, since it's been a while since I used it, but hopefully it'll fix your problem.
 

P-1000

Member
Jan 2, 2022
177
64
62
But am i able to equip abilities already or do they need to be reimplemented? i got the white robe girl but i seem to not be able to equip anything even items
 

stahp2020

Newbie
Feb 25, 2020
84
57
110
I keep going to game settings to change language to English but despite selecting it everything is still in Japanese, is this a known bug or is English ver still wip
 

Meriance

Member
Sep 28, 2023
110
181
167
so i extracted both shirotane tower, and FOBS. How the fuck do you get this animation in shirotane tower i haven't seen it before 343.png
 

P-1000

Member
Jan 2, 2022
177
64
62
Game also doesnt save progress it seems, ive beaten the orc girls and unlocked double jump but it resets when exiting the game
 

Supreme Dumbass of Thyme

Well-Known Member
May 12, 2022
1,067
937
199
But am i able to equip abilities already or do they need to be reimplemented? i got the white robe girl but i seem to not be able to equip anything even items
Which build are you playing, just to be sure? In the December build, Yamabiko gives you a skill after defeating her, but it isn't coded in yet. In the January build, she just doesn't give you a skill at all, which is intentional, as the only monster skill coded in is the slime wall. As for the items, assuming you mean the ones in the second screen and not the first one, some are key items, so you can't equip them because they're not meant to be equipped, but rather used elsewhere. If you are playing the December build and mean the first screen, same idea as Yamabiko's skill. The framework is there, but is not implemented.
I keep going to game settings to change language to English but despite selecting it everything is still in Japanese, is this a known bug or is English ver still wip
Are you using the settings on the top of the game window or the settings in the game itself? The former doesn't work at all, but the latter should work just fine.
Game also doesnt save progress it seems, ive beaten the orc girls and unlocked double jump but it resets when exiting the game
It does, but you'd need to either be able to read Japanese or mess around in the menus to know. The first button is New Game, the second is Load Game (as in functionality, I have 0 idea if they actually say that).
How do i unlock the stone shrine?
Once again assuming you're on the January build, go fight Mashira.
 

P-1000

Member
Jan 2, 2022
177
64
62
Which build are you playing, just to be sure? In the December build, Yamabiko gives you a skill after defeating her, but it isn't coded in yet. In the January build, she just doesn't give you a skill at all, which is intentional, as the only monster skill coded in is the slime wall. As for the items, assuming you mean the ones in the second screen and not the first one, some are key items, so you can't equip them because they're not meant to be equipped, but rather used elsewhere. If you are playing the December build and mean the first screen, same idea as Yamabiko's skill. The framework is there, but is not implemented.

Are you using the settings on the top of the game window or the settings in the game itself? The former doesn't work at all, but the latter should work just fine.

It does, but you'd need to either be able to read Japanese or mess around in the menus to know. The first button is New Game, the second is Load Game (as in functionality, I have 0 idea if they actually say that).

Once again assuming you're on the January build, go fight Mashira.
I'm using the january build
 

Supreme Dumbass of Thyme

Well-Known Member
May 12, 2022
1,067
937
199
I'm using the january build
Okay, then yeah, the issues you mentioned are wholly intentional. Zell is still working on getting the game into a full demo-worthy state, so some things either just aren't there or are implemented weirdly. (e.g., key items appearing to be equippable when they aren't, and having no distinction to say they're key items)
 

izaro

Newbie
Nov 3, 2018
82
32
163
Huh...I'll look into the issue and see if I can figure out a workaround for you, I have no idea where this issue is coming from...
I managed to fix it, I had to study the DLL files, I just had to take a look at the correct versions, but anyway, does anyone know what was new in this version? and where to find the new monsters?
 
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