Oh great, an easier to work with engine ! Do you have tools to decrypt and unpack PGM ? If not, I still have something around that worked pretty good so far for every pgm gamed I tested. It's a bit cheap and dirty because I needed it to do the job for me, but it works. Assets, audio and project json recovery aren't an issue, the big problem with PGM is cocos. When they use japanese character in path the asset won't load on Linux. It's very annoying. At some point I should make something to auto fix and translate PGM games on Linux, but I've so many things to do...Also you need PGM engine or be very patient if you wish to mod the project as it's everything in one big file.
Is PGM modding well established?