Code:
"Hey Sab, can I ask you something? You always seem so cold and distant. Why is that?"
"Come on, Mar, you can tell us. What’s the worst that could happen? Are we doomed to die from eating meat anyway?"
"Whoa, that sounds risky. Mar, you’re telling us not to bring those here for a good reason, right?"
I'm assuming these lines were meant to be variables? While they could also theoretically work as shortened nicknames, the fact that you can change the characters names means they wouldn't make sense if for example someone changed Sabrina's name to Laura or Marlene to Jessica.
Code:
"I’ve been thinking… as weird as life is here, sometimes the simplest things bring the biggest joy."
The compact ellipses are not in the fonts you are using so shows an error character instead.
Code:
"Also, what if that weird thing from last night shows up again? You know, the creature [m] mentioned..."
You can talk about the lake before you start sleeping together and you see the creature, so this line doesn't always make sense.
What also doesn't make sense is that the MC tells the group he found the lake (immediately afterwards they start appearing in it bathing in the lake images), and then has individual conversations with them where he tells them he found the lake and they act surprised by the news and like they are afraid to go... IMHO either delete the lake conversation around the fire, or have it not trigger the images of the girls at the lake and make the individual conversations strictly about convincing the girls to go to the lake you already told them about instead of acting like it's news
Code:
"You know I’m your [mtomar], and there are people like [miatom] I care about."
This line is a mess. First variable should be [martom], but aside from that the whole line just seems awkward, starting with the fact that the last person that addressed her was Dregor...whom she is not his [martom]. So the line needs to specifically address the MC. Then the second variable should probably be "your [miatom]s".
So I have to say the majority of the English this time seemed pretty good. Except for this mushroom conversation... Honestly quite a bit of that conversation seems like it wasn't a very good translation. Maybe try running the original through DeepL or a few other online translators?
Code:
"Wow, bingo! Even if they’re weird, it means we’ve discovered something unique."
"Yeah! I’m just happy to have some variety. Let’s just be careful, okay?"
The first line is also awkward as hell. "Wow, bingo." is something that no one would ever say. The context also doesn't seem to fit. People say "bingo" to mean something like "correct" or "exactly". Like the person they are saying to just agreed with what they said or were thinking. However the rest of this line makes it sound like the MC is maybe disagreeing with her that it's worth the risk for something different? Or maybe I'm misinterpreting...
The second line I'm not sure who Mia is supposed to be agreeing with? Is she saying they should risk the mushrooms anyways just because she wants variety but be careful when they do it? Or is she saying I'd like something different, but only if it's safe? The way it's written now sounds like she's saying two contradictory things.
Code:
"Come on, Mar, you can tell us. What’s the worst that could happen? Are we doomed to die from eating meat anyway?"
Is she asking if it's not unhealthy/dangerous to only eat meat?
"Come on, [mar], you can tell us. What’s the worst that could happen? Aren't we doomed to die from just eating meat anyway?"
Or is she asking if they are going to be forever stuck eating nothing but meat?
"Come on, [mar], you can tell us. What’s the worst that could happen? Are we really still doomed to die here eating nothing but meat?"
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The crafting table needs a way to go back without actually crafting/attempting to craft something. The same goes for clicking on any of the girls to have a conversation when you are trying to see if a new option has opened. Especially since you disable the skip forward it's really dumb to have to click through an repeat conversation over and over. There should either be a back/cancel button or else clicking anywhere else on the screen other than an menu button should go back to the location. (Button would be the more intuitive option)
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The spying minigame is GOD AWFUL!!! By far one of the WORST minigame implementation that I have ever seen in an game on this site. I mean it not only moves absurdly fast but it even randomly changes speed? And you lose 20 trust points for a miss when you only get 1 trust point for each correct hit... And you need 22 hits in a row to unlock the "Offer to Help"? (backing out lets you keep your trust points earned but resets your progress and for some character you have to skip forward an ENTIRE WEEK to try again...more on that in a moment.) The hell kind of math is that if you don't have rollback enabled to cheat and undo that is absurd! Hell sometimes it even looked like I got a hit in the green and still got caught... WTF?
The whole lake bathing system is just bullshit levels of frustratingly stupid. So to even have the dam lake bathing conversation with a girl they need to
1) Be scheduled to bathe that day. (Each girl has a secret schedule and only bathes a few times each week.)
2) Not have bathed before you have the conversation with them.
So let's look at Mia's schedule for example:
Sunday (7) - Mia bathes in the morning so you can't ask her and can't spy.
Monday (1)- Mia bathes in the morning so you can't ask her and can't spy
Tuesday (2) - Mia doesn't bathe
Wednesday (3)- Mia bathes in the evening but she never sunbathes so you can't ask her and can't spy.
Thursday (4)- She sunbathes and bathes after so you can FINALLY ask her and spy that day.
Friday (5)- She doesn't bathe
Saturday (6) - She bathes in the evening but she never sunbathes so you can't ask her and can't spy.
So seriously ONE FUCKING DAY you can ask her and spy on her!
BTW the other girls schedules (ie the only day you can talk to them and spy):
Samantha - Sunday, Tuesday
Margaret - Wednesday, Thursday
Madison - Monday, Thursday, Friday
Sophia - Sunday, Tuesday
Sabrina - Monday, Thursday
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Why is lighting the candles in the house an constant objective? Does it actually do anything? I have yet to trigger a scene...but yet that objective comes back every single day?
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Is Sophia meant to be brain damaged? I mean the conversation about changing clothes with her is about convincing her to put on more clothes so she takes more off? (Not to mention the whole believing worms will grow on you thing which is a conversation one might use to trick an six year old at most?) And what the hell is this face she starts making mid-conversation?