I can't say I know how this works, but I have a custom variable with a 100 Max value and if I take a trait that has 100 Max value, then I have 200 after starting the game.
My problems are also the regeneration and that the game is editing the values "realistically", but I haven't played or tested much. It would be nice to know how to hock into the basis variables.
My problems are also the regeneration and that the game is editing the values "realistically", but I haven't played or tested much. It would be nice to know how to hock into the basis variables.