Ability to add world info (lorebook) entries would also be nice - should help alleviate some of the amnesia issues with smaller context windows.Also multilingual support, ability to edit AI text and current stats and so on.
Ability to add world info (lorebook) entries would also be nice - should help alleviate some of the amnesia issues with smaller context windows.Also multilingual support, ability to edit AI text and current stats and so on.
It could be trying to incorporate a for mobile and pc is limiting its potential a conflict in the coding. Seperating that code to focus on PC or Mobile.if I put focus back into the textbox, phone users will find the game unplayable because the keyboard takes up the entire screen when they type :c
I could update game logic to only do this if not on phone but its hard to detect that hmmmm
You can edit some stats in the setting but make sure you save the preset text to notepad to avoid screwing things up.Ability to add world info (lorebook) entries would also be nice - should help alleviate some of the amnesia issues with smaller context windows.
You can change the system prompts, but the only way to add lorebook entries is to clone the scenario and edit it in the "world editor". It would be helpful to be able to add entries for characters you encounter, new creatures etc. as you play.You can edit some stats in the setting but make sure you save the preset text to notepad to avoid screwing things up.
I plan to add advanced features like inventory tracking, character notes where the AI keep notes of characters you came across in memory, the ability to add and remove traits, and so on.You can change the system prompts, but the only way to add lorebook entries is to clone the scenario and edit it in the "world editor". It would be helpful to be able to add entries for characters you encounter, new creatures etc. as you play.
What coding process are you currently using? I can suggest a few decent ones. I heard on the grapevine Savin is currently working on Trials in Tainted Space 2(TiTS2) which is using Google Docs (a free parser) with AI Text Generator LLM.I plan to add advanced features like inventory tracking, character notes where the AI keep notes of characters you came across in memory, the ability to add and remove traits, and so on.
HOWEVER each of these features increase the complexity of the prompt and also require much more memory, so I have to at least make them togglable which makes my code more complicated![]()
Wait wait wait this sentence doesn't make sense xDWhat coding process are you currently using? I can suggest a few decent ones. I heard on the grapevine Savin is currently working on Trials in Tainted Space 2(TiTS2) which is using Google Docs (a free parser) with AI Text Generator LLM.
Lorebook/world info entries are tagged with one or more keywords and only injected into the prompt if one of the keywords occur in the prompt or the context - so the size of the lorebook shouldn't have that much of an impact on memory usage. I use world info extensively in KoboldCPP, just to keep track of people and places etc. I've often wished for some way to have the lorebook automatically update when new people/creatures are encountered though - if you're taking requestsHOWEVER each of these features increase the complexity of the prompt and also require much more memory, so I have to at least make them togglable which makes my code more complicated![]()
That would make sense. I'll let you know if it keeps happening and make a save file at that point.the logic to typing your own prompt and using the suggested options are the same, so I think the problem here is the new version allow the AI to ramble too much, eating all the limited 2k memory so the AI forgot about the message before that. I'm limiting the AI response to one paragraph next update.
would be quite challenging mostly because different worlds have different stats, if you move from one world to another, how to handle stats? do I merge all stats together? remove stats from the old world?That would make sense. I'll let you know if it keeps happening and make a save file at that point.
I'm not a programmer, so I don't know if it would be harder or easier, but what is the possibility of having the worlds and scenarios selectable like traits? For example, having to escape from the slimes in the jungle, being a combat drone in the city, etc.
That's a good point. I'll think on it and see if I come up with anything useful.would be quite challenging mostly because different worlds have different stats, if you move from one world to another, how to handle stats? do I merge all stats together? remove stats from the old world?
FYI new update onYou must be registered to see the linksshould address most of these issues! AI shouldn't forget things now that the default response length is 1 paragraph (instead of it rambling on and on and forgetting everything prior). Also multilingual support, ability to edit AI text and current stats and so on.
I'm trying to upload the update to F95 but my internet shat its pants
I did figured out, for the shadow raptor, i offered him by carefully approach him, speaking to him like if he was a puppy and rubbing my thigths to his nose, he became a very obedient good boy. Even when my pg was on her four, i thing you got what i'm intending.Managed to set up local ai on the new 1.1.2 version, and I'm having a surprising lot of fun in the Veilwood...
Not dealt much with chat ai before, but it's been unusually fun messing with custom actions outside of the basic suggested ones.
Like making the sticky mud from digging in the swamp 'devolve' indo living mudsuit entrapment, getting pulled down into the swampy mud, and resulting encapsulation being fed aphrodisiac air through muddy vines.
Or licking on the end of a root ending up with a vine entangled forcefeeding session.
Gotta see if I can't figure a way to have fun with the shadow raptor now... or maybe try some of the other world settings.
are you using the default AI? To prevent it from writing giant paragraphs (and also forgetting about everything else due to limited memory), reduce the max output tokens in the settings to around 256Getting some weird issues still.
1) Holly giant paragraph Batman!
2)Game constantly says stuff like "you take a drink" or "you eat" but then asks you to confirm again to eat/drink in order to apply changes, yet with no respect to location or what was said before.
3) One of the AI models seems to be stuck in debug mode and will add "Action:" as a selectable option with no further context.
4)Game still forgets states, like one moment plant was infesting me, then nothing...
5) One moment lost in sewers, then suddenly somehow lost in alleys/streets from random options.
I just grabbed latest version 1.1.2 that had defaults set to Max Mem - 2000 and Max Out 1024.are you using the default AI? To prevent it from writing giant paragraphs (and also forgetting about everything else due to limited memory), reduce the max output tokens in the settings to around 256
You can set the max to 512 or even 256. For me I never seem to get those giant long paragraphs >.<I just grabbed latest version 1.1.2 that had defaults set to Max Mem - 2000 and Max Out 1024.
Try using Cursor it runs way better and cost around $20-$27 for monthly usage or Pop ai which is a free alternative. BTW are you by chance using claude 3.5? due to it's limitations it could be hindering the games potential output.Wait wait wait this sentence doesn't make sense xD
How can Google Docs be used as a parser?
My coding process is just VS Code + Cline (with either Claude or DeepSeekV3)
May i suggest a qol ehnancement?You can set the max to 512 or even 256. For me I never seem to get those giant long paragraphs >.<