You can setup kobold AI to do image generation and stat bars, the only thing this game does different is it renders a 3D model, but it hasn't been setup well enough to change values in play I thinkI like the concept are there any other games where you interact with an ai model?
Thank you for this in depth run up of what to expect. I'll come back when it's further along.As of now (v1.0.0), it's basically a tech demo. Also, I'd say I'm an AI enthusiast who has had many chats with AIs. Now, with that in mind…
Very noticeable technical issues:
...
if you put some key words in, the stuff works completely fine. you just need to know the right words for the AI, as it is different for each computer somehow.As of now (v1.0.0), it's basically a tech demo. Also, I'd say I'm an AI enthusiast who has had many chats with AIs. Now, with that in mind…
Very noticeable technical issues:
Opinionated AI issues:
- Newlines not being rendered. Instead of starting a new paragraph, you just see
\n
.- User action gets cut off if it's too long. Example: What should be
Continue your destruction of the city
only showsContinue your...
. Maybe consider a hover or something.
Gameplay: Not much to comment here, cause there really isn't any content yet. What I hope the creator do in the future with this project is a curated experience. Like, make an actual game with set scenarios, hand-crafted events, that kind of stuff, and with the code to back it up; Not just "Hey AI, here are blocks of text. Make a game out of it." Otherwise, I'm gonna get all the issues associated with AI anyway (hallucinations, unreliable, unrealistic, …), why would I play this instead of just talk to an AI directly?
- The creator decided to say this to the AI:
game_text should be as long as possible!
Obviously, the AI will try its best to generate very long text - to the detriment of the game, because often it'll generate over the limit (set byMax Output Tokens
), after which it'll be cut-off mid generation, and the game then fails to parse the output. (imo a likely cause for many of the errors other comments mention.)- The way information is sent to the AI. Example: The AI has no idea about the current/min/max values of each stat, because it's not sent. World information is sent… as a massive unclean json dump, with redundant text (does the AI really need to know the entity id) and strange formatting (why does every
"
come with a\
before it).- No place to change samplers, which are parameters used to change how the AI behaves.
For now though, there's no game besides the initial scenario setup here, so imo not worth a download. You can get a 99.99% similar experience (minus the ok visual elements I guess if you really like that) without downloading this, by just talking to an uncensored AI directly.
Thanks for that, it made Ooba almost work (correcting port to 5000). Computer does generate text but sadly it gives me an error when it's finished.Seems to work quite well with KoboldCPP, just need to change the endpoint toYou must be registered to see the linksonce you're in game.
I've never used oobabooga; but you could try theThanks for that, it made Ooba almost work (correcting port to 5000). Computer does generate text but sadly it gives me an error when it's finished.
As I expected ...Yes, it did said you will need at least a 2080 to run the model locally in the previous updated page.
It's a shame to debate, but I've tested it on two PCs, one with integrated graphics (amd 8500G + 32 RAM) gives that, while with an RTX 4070 and a Ryzen 9 7950X + 32 RAM it doesn't give it!As I expected ...
Just wanted to point it out to those, who complain about slow response of the (game)AI ... or not reacting at all ...
Playing on an outdated system or mobile would most certainly not work ...
You need to use the correct koboldcpp (or whatever) URL that's meant for chat endpoint. Also the AI model needs to be smart enough (instruct model) to produce coherent JSON responses, I recommend mistral instruct models. At east 7B....if for some reason it don't work if u run it locally......with ur own shit....tell me and ill yeet the thread.....