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4.70 star(s) 10 Votes

Serpream

Newbie
Jun 7, 2018
69
22
Entwined Verdancy uses pre-generated images, not live sadly. For local AI gen its possible to rely on Comfy UI, but very few players even use it so I'm not sure if its worth implementing. I'm thinking of using AI Horde which is a volunteer-run, free AI image gen service instead.



May I ask if there was an issue in spotting the Clone and Edit world button? Did it not show on your screen and you have to scroll down?
I am not used to developers giving such freedom to edit gameplay so openly. So thank you for that.
I suspected it was a bunch of toglable options of things allowed.
The way it was blacked out on my Dark themed PC I also automaticly assumed it was a upcoming feature rather than ready now.
 

Breedking

Newbie
Jul 7, 2024
48
35
I'm having similar issues running local AI as well. I'll see if running it off the itch.io but feeding from my local AI makes a difference over the .exe tonight.
 

muoto8900

Member
Jul 7, 2018
127
63
Is there any source of debugging for this? I ended up adding to another users file but now it give me an error when I try to run it and I am not sure what is causing it. I get "Failed to process AI request and error 400.

Currently just trying to remove things I added one at a time to see if it didnt like something I added or if its actually just too much.

Update:

I figured it out, seems like I was trying to feed it too much info. I had to prune quite a few entities before it was happy.
 
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smirk

Member
Jul 2, 2019
157
207
Only issue from all my testing is really the choices often do not fit the current returned decsription. Often ignoring location, siutation or even choices listed in current AI return. Easy enough to just type a manual response to get it back on track.
Honestly, I would love an option to just disable the pre-generated choices entirely. I find myself typing my own more often than not and it would save a few seconds on each generation.
 

muoto8900

Member
Jul 7, 2018
127
63
Darn apparently I am right on the threshold of how much info I can send it. I can start my scenario but as soon as it starts giving prompts it craps out giving me the error. Really wish I could see any debug info or just know the max size you can send it and how to see how much I am attempting to send it. Anyone know a way to see this info?
 

fierylion

Member
Game Developer
Jan 18, 2019
223
419
Darn apparently I am right on the threshold of how much info I can send it. I can start my scenario but as soon as it starts giving prompts it craps out giving me the error. Really wish I could see any debug info or just know the max size you can send it and how to see how much I am attempting to send it. Anyone know a way to see this info?
are you using the default AI? how much memory limit did you set in the settings? I'll try to output more debug info next update
 

Breedking

Newbie
Jul 7, 2024
48
35
I'm thinking that might be the same issue I'm having. I'm going to prune and rewrite the entity list for my file and reupload it later tonight. Hopefully I can streamline it a bit now that I know how it works.

I'm running Nemo-Instruct-2407 locally, but it's not parsing properly. If I tell it to inspect the player's body (as an example) it'll describe the room as if I never gave the command. I'm thinking the AI is overloaded, so I'm going to try to condense things.

Example:



You:- Inspect body for changes
Event:As you step out of the dimly lit lobby of Ashburn General Hospital and into the even murkier gloom of the city streets beyond, you can't shake the feeling that something has changed within you. The iridescent serum you ingested back at the reception desk seems to have left its mark on your body, but just what that means remains to be seen. You pause beneath a flickering streetlamp, casting a pool of weak, greenish light onto the cracked and uneven pavement at your feet. Taking a deep breath, you turn your attention inward, exploring the boundaries of your new flesh
 
Last edited:

fierylion

Member
Game Developer
Jan 18, 2019
223
419
I'm running Nemo-Instruct-2407 locally, but it's not parsing properly. If I tell it to inspect the player's body (as an example) it'll describe the room as if I never gave the command. I'm thinking the AI is overloaded, so I'm going to try to condense things.

Example:

You:- Inspect body for changes
Event:As you step out of the dimly lit lobby of Ashburn General Hospital and into the even murkier gloom of the city streets beyond, you can't shake the feeling that something has changed within you. The iridescent serum you ingested back at the reception desk seems to have left its mark on your body, but just what that means remains to be seen. You pause beneath a flickering streetlamp, casting a pool of weak, greenish light onto the cracked and uneven pavement at your feet. Taking a deep breath, you turn your attention inward, exploring the boundaries of your new flesh
That example looks like the AI correctly followed your command tho? Just not to the T
Also nemo instruct is a general-purpose model so its not specifically designed for role playing, maybe try one of its fine tunes like celeste. I previously recommended nemo because the game required complicated JSON formatting which regular non-instruct models fail at, but new update greatly simplifies the format so even small RP models can get it right
 

Breedking

Newbie
Jul 7, 2024
48
35
That example looks like the AI correctly followed your command tho? Just not to the T
Yeah. I'm running the same world on Itch and locally right now to see if they run differently. They both are a little glitchy. I think I've just made things too complex for the AI to parse. I'll duplicate my json and edit the original to see if condensing things makes a difference.

Mostly because I'm a moron and was editing and editing and editing the same file without backing it up.

Edit: Yeah it's definitely a complexity issue. The older world I uploaded runs just fine. I wish I could roll back to what I had last night, it was perfectly balanced between giving detail and customization. Even if the AI went full body horror and mutated the character into a HR Geiger style monster. :LOL:

Edit: I also think it was a mistral 7b issue. I switched back to Nemo and immediately got more accurate answers. I'm still going to refine my prompts though.
 
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muoto8900

Member
Jul 7, 2018
127
63
are you using the default AI? how much memory limit did you set in the settings? I'll try to output more debug info next update
I am using the default and I set the memory to 5000 as that was what I had the best luck with in the last patch. It always craps out at 10000 and 2000 seemed to have a bit more issues. No idea what is ideal.
 

muoto8900

Member
Jul 7, 2018
127
63
Also is there a way to manually set stats? I have gotten it to work on rare occasions by saying something like ** set fatness to 0 **. I tried that as I have seen it used elsewhere in the games and I assumed it was a command. However, there are times it ends up messing up my stats to where it changes the max amount instead of the current or just changes a different stat all together.

For background info, I don't mind but I don't like the Fatness in the slime world as it only ever seems to go up no matter what I am doing.

Currently my character is a floating head with no body, so I am having to rollback to fix. :ROFLMAO:
 

Breedking

Newbie
Jul 7, 2024
48
35
Here's my updated slime world, in case anyone wants to look at the variables or other ways I'm trying to streamline it. It seems to run with a lot less issues now that I've greatly reduced the entity list. That said, I'm still tweaking and tuning the medication/serum/mutation prompts. As of right now, a lot of the colored serums (especially the black serum) will cause your character to grow tentacles. Continued use is... bad for them. I accidentally made my character a Last of Us clicker a bit ago seeing what would happen. :LOL: (I have no idea where that is coming from, except the eldrich slime serum.)

As always, if anyone has thoughts on streamlining, please let me know.



As for FireryLion, dude please keep being awesome. This is the most fun I've had trying to mod a game in forever. There's so much potential in your game.
 

muoto8900

Member
Jul 7, 2018
127
63
Here's my updated slime world, in case anyone wants to look at the variables or other ways I'm trying to streamline it. It seems to run with a lot less issues now that I've greatly reduced the entity list. That said, I'm still tweaking and tuning the medication/serum/mutation prompts. As of right now, a lot of the colored serums (especially the black serum) will cause your character to grow tentacles. Continued use is... bad for them. I accidentally made my character a Last of Us clicker a bit ago seeing what would happen. :LOL:

As always, if anyone has thoughts on streamlining, please let me know.



As for FireryLion, dude please keep being awesome. This is the most fun I've had trying to mod a game in forever. There's so much potential in your game.
How are you finding your save files? I looked in appdata as FieryLion said but I don't see any saves though the game says I have some. Is there another location?
 

Breedking

Newbie
Jul 7, 2024
48
35
How are you finding your save files? I looked in appdata as FieryLion said but I don't see any saves though the game says I have some. Is there another location?
I'm only exporting my .json world files from the world editor. Sorry, but I have no idea where the saves live, I haven't gotten that far into a playthrough as I'm still figuring out mechanics and prompts.
 

muoto8900

Member
Jul 7, 2018
127
63
Ah ok, yea I have been doing that as well. Wasn't sure if you were doing one from a playthrough or not. Any chance you could list mechanics and prompts that you know work? I am still figuring things out myself and only recently set up my API which allowed me to load my original edited world before ripping out all of the entities.
 

Breedking

Newbie
Jul 7, 2024
48
35
I'm still working on prompts, but I did realize there is a pen (?) icon in the bottom right under the variables as you play, that lets you turn them into sliders. You could adjust fatness with that.

I was hoping my pregnancy stat would work, but apparently it needed more work.
 

fierylion

Member
Game Developer
Jan 18, 2019
223
419
I am using the default and I set the memory to 5000 as that was what I had the best luck with in the last patch. It always craps out at 10000 and 2000 seemed to have a bit more issues. No idea what is ideal.
sorry but the default AI (my potato PC) memory limit is around 2500 in the settings panel, I set it to 2000 to be safe. If you want to increase this number you must use your own AI endpoint with a model that has more memory. If you set it to 5k the game will sill run, until it tries to use more memory than available (around 2.5k) and the AI will return error 400 then.

Also is there a way to manually set stats? I have gotten it to work on rare occasions by saying something like ** set fatness to 0 **. I tried that as I have seen it used elsewhere in the games and I assumed it was a command. However, there are times it ends up messing up my stats to where it changes the max amount instead of the current or just changes a different stat all together.

For background info, I don't mind but I don't like the Fatness in the slime world as it only ever seems to go up no matter what I am doing.

Currently my character is a floating head with no body, so I am having to rollback to fix. :ROFLMAO:
There's a little pen icon that allow you to edit all stats, and also the game text.
How are you finding your save files? I looked in appdata as FieryLion said but I don't see any saves though the game says I have some. Is there another location?
There is a download button in the load menu (and also a button to upload your downloaded save files), if you don't see it you are on a very old game version.
 
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muoto8900

Member
Jul 7, 2018
127
63
Holy crap, I never saw that pen icon. That is a game changer and I ended up setting up an API key which has made things much smoother. I honestly didn't see the tutorial for that before.
 

muoto8900

Member
Jul 7, 2018
127
63
Hmmm out of curiosity, I tried pulling some of the restrictions used in Entwined to try and restrict the AI in how it manipulates things such as stats but I think it just broke everything. It seems to start repeating what it says every so often like 5 times in a row. So back to limited rules but I am slowly adding it to see if I can control the AI a bit better.

Funny enough, I feel like the default one worked better in some ways and was more pliable to restrictions given though I only did that in game with that one. :Hmm:
 

muoto8900

Member
Jul 7, 2018
127
63
Whelp just found out the hardway that there is a daily limit for the free AI for OpenRouter. I also posted on your Itch discussions as I saw the section for connection issues as I was just trying to figure out why I was having it them.


Free limit: If you are using a free model variant (with an ID ending in :free), then you will be limited to 20 requests per minute and 200 requests per day.
 
4.70 star(s) 10 Votes