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4.70 star(s) 10 Votes

CycIops

New Member
Jun 5, 2023
1
2
Wow, this is like opening Pandora's box. I have no experience with programming or AI but i installed this game, read the thread and have been tinkering a lot since.

I have now reached a stage where I get a nearly 100% coherent narrative over 50+ prompts that takes twists and turns i never imagined or planned.

In my most recent game (no smut so far, but i don't care; also exclusively picking AI-generated choices) my char developed the ability to time travel and now ponders to travel back to see what happens if she kills her grandfather before he sires her parent.

There have been dozens of choices i didn't make that make me wonder what would have happened had i gone down that road.

This game is highly addictive.
 

Guest117

Newbie
Dec 3, 2023
48
6
I only read two posts and I don't really play ai based games or ones with the ai cg but the strange stuff I read I'm trying this
 
Sep 1, 2018
49
25
is there a way to make AI read the entities description when a new event is created. i mean, i made a creature that turns agressive when exposed to sunlight, and no matter how much i specify that sunlight was present on the place, sunlight reaching the creature, etc, the event just describes how sunlight is present and that, but doesnt trigger that "mechanic" of the creature
 

Nouvi

Member
Jul 24, 2018
137
263
is there a way to make AI read the entities description when a new event is created. i mean, i made a creature that turns agressive when exposed to sunlight, and no matter how much i specify that sunlight was present on the place, sunlight reaching the creature, etc, the event just describes how sunlight is present and that, but doesnt trigger that "mechanic" of the creature
Hmm. I'm not entirely sure how well trying something like that would go. It would probably be best to create a condition in prompts that will force the AI to basically add a block of text to every response that defines data related to sunlight rather than just location description, however it's still very unreliable getting it to be tracked consistently long term.
Basically, the instant the AI thinks you're not at a place exactly defined in the locations 'for ai' description, the AI throws just about everything in it out the window, which is why you can see quite a few people complain that you very often just suddenly get put in a forest even if they're supposed to be in an urban area.
You'd have to either try editing the world file and the world rules/prompts, or try the game text prompts, and get creative.

To be fair, I've already tried working on relatively similar stuff for keeping track of randomly generated traits, and that works fairly well, but they're just linked to very direct effects on the player, and not based on the environment, which is still very tricky to get tracked properly.
I'm also working on a, should we say, 'conditional action override' similar to your idea, which I was hoping to basically get to situationally interrupt and override whatever you try to input as a prompt, but even that is very much a "Nah, don't wanna" or "okay, will do", maybe even "I'mma do it anyway and just say it's hypothetical" coin flip from the AI. (basically, scenarios involving hypnosis, possession and getting overwhelmed by animalistic instincts - and yes, if you've read this far you MIGHT've realized I'm tweaking the hell out of Serpream's mutagenic outbreak scenario while waiting for next version to be dropped)


Basically, just know that getting a single thing to be tracked consistently and recognized for a long time is tricky, much less getting two such values tracked at once AND interact.
You could try adding something like this which ought to make 'sunlight strength' a trackable value for your entity description (IE make "If intensity value of 'sunlight strength' is greater than x%, it gets very aggressive" possible, possibly, maybe.), 'ought' as I'm pretty much an amateur myself, and no promises it will work (untested), AND be aware it WILL slow down response generation some:
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tacosnap123

Active Member
Mar 3, 2018
733
209
ya thats why i wanna figure out how to give the ai the memory that it needs to rember the finer details or to keep things consistance
 
4.70 star(s) 10 Votes