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VN Ren'Py Formula Zero [v0.02d] [Celeritas.VN]

4.60 star(s) 41 Votes

UnoriginalUserName

Forum Fanatic
Sep 3, 2017
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*plays*

Lots of content, without actually having "content".
Cool, well writen story, well rendered models (some more than others), slightly weirdly done personality scores based, I assume, on the few conversation choices you're presented with (don't ask me how answering a racing question during an interview translates into getting a better scene with the "main girl", but apparently it does).

There's some weirdness as well. There's apparently some duchess in the MC's past that randomly made out with him while he was busing tables that's going to make an appearance at some point, and the compulsory hideously tatted girl shaved her head (she's the blonde on the left of the banner - the sooner she looks like that, the better, this GI Jane shit isn't doing her any favors). And I can't help feeling by the intro that the MC dies at the end of the story. That or he retires.

Oh, and there's no sex yet. There's a bit of nudity, mostly girls in a shower, or the MC in a shower. But that's it. There ARE plans for some fucking, right? :unsure: There's no way the MC isn't constantly at at least half-mast with his childhood friend / Best Girl being around him in underwear all the time or literally sleeping on him. :ROFLMAO:
 
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Zorro#34

Active Member
Apr 23, 2022
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Here's a short breakdown of the choices and what sort of roleplay they offer. They are usually presented from top to bottom in the same order I list them here.

World Perception:
Gentleman - a diplomatic team player
Rebel - a joking daredevil
Candid - a professional sigma male

Girls Perception:
Loyalist - mostly for Emma path, friendly with other girls
Charmer - for seducing girls
Romantic - for romancing girls

(Charmer and Romantic sometimes share the same choice)
 

Canto Forte

Post Pro
Jul 10, 2017
22,517
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Well, well, well .... after F1 has brad pit showcase his later in life habbit of always getting handouts (Nascar handouts, javier barden handouts, mechanic stunner sweetheart handouts), this game goes the reassuring route of the supporting driver, the one with the family friend in his corner, which is on par with the family being there for the drivers in all motorsports, especially this early in the business. Discount how aged out Brad still has handouts basically pouring out of his pockets despite countless good directors and good younger actors struggling to find eachother and actually make movies not featurettes for this or that movie star - KUDOS to Guillermo del Torro who went the smaller names with big action sets route for his latest money sink - Frankenstein - project.
The manager, provider, actual bread winner and wholesome companion Emma is the star, gorgeous inside and out, with the usual bumbling MC stumbling into a very good time with nothing for effort. Funny how the nepo babies are the more outgoing coalescent types around (one uptight dark mare not withstanding) when MC is the underdog on all fronts and needs to foot the team player bill in order to stay relevant.
Other thoughts:
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redle

Active Member
Apr 12, 2017
665
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Game has a pretty unique and well done presentation. Two things left me a bit hung-up though...

1. The rather lengthy cost breakdown up front lost me with the 12%. I'm curious how you work your numbers.
APR: 12% -> interest roughly $83,000
Monthly 12% -> interest roughly $2,240,000
Quarterly 12% -> interest roughly $400,000
One-time 12% -> interest $132,000
($224,000 would equate to a tad under 30% APR)

The $224,000 in the game looks similar to the above monthly value but with the wrong decimal location...
Ultimately I'll move past the oddity and ignore it in the game as the actual amount owed is the only relevant thing (and possibly not even that, as there's no current obvious player income control). But as I said, I'm curious what that 12% represents and thought I'd mention it since the game seemed to spend a bit of time focusing on it.

2. The hidden stat system.
a. I'm not sure I like not knowing what any of my stat values actually are.
b. I have no idea when/if I'm missing scenes or branches because of my stat values (or what is needed to trigger them).

Playing through once can still be enjoyed simply making whatever choices I feel like making. Might be how I'd play a first play through whether branches/stats are transparent or not. But after that I have no idea if I've seen 100% of content or 10% of content. I have no idea if it might be worth playing again or not or how to make a new playthrough worthwhile. Are there even stats at all? Or is the player simply instant-flavoring the current scene text? (These questions can be answered or not here, but in my opinion it is more important that the answers are clear to a player in-game rather than someone who looks up FAQ/cheats/walkthroughs)

Dev's should make games the way they want. The above is just food for thought from one player's perspective. The rest of the aspects of the game (characters, graphics, general story theme and progression, etc) all were quite enjoyable so far.
 

Quetzzz

Active Member
Sep 29, 2023
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a. I'm not sure I like not knowing what any of my stat values actually are.
The dev confirmed there will be a personality page where players can view the statistics in an upcoming version.

I have no idea when/if I'm missing scenes or branches because of my stat values (or what is needed to trigger them).
This is where a gallery and/or in-game achievements would come in. So far, I don't think any of the choices will have permanent consequences.

That said, some games show a border around the render (or another kind of notification) if the current render or scene could've been different due to previous choices. This too could work well.
 

redle

Active Member
Apr 12, 2017
665
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The dev confirmed there will be a personality page where players can view the statistics in an upcoming version.
Okay, so already planned. Thanks for the info.

This is where a gallery and/or in-game achievements would come in. So far, I don't think any of the choices will have permanent consequences.

That said, some games show a border around the render (or another kind of notification) if the current render or scene could've been different due to previous choices. This too could work well.
Honestly I'd often not notice a special border. And even if I did, unless I wrote down a list outside the game (which I'm not going to do) come the end of a playthrough I wouldn't have any idea how much I had missed or how to see the alternates. Just isn't a system that would be useful to me personally.

The gallery or achievements would help provide a scope on much has been missed, but with a stats based system rarely gives feedback on how to reach the missed ones. I know some people like doing all the tracking themselves and trying every possible combination of choices. For myself I need a bit more direct target.

Although if the personality page extends to each character, they could have clear enough targets/preferences listed there when combined with a gallery/achievement system. The combination could work.
 

Meabe37

Active Member
Mar 9, 2023
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a. I'm not sure I like not knowing what any of my stat values actually are.
b. I have no idea when/if I'm missing scenes or branches because of my stat values (or what is needed to trigger them)
If that the case, it mean you don't use URM. I kinda want to say that no AVN should be played without it ( if you want to know about every variations, scenes, hidden stats, game mechanics and requirements). It seem too me that it's what you would need/want. Maybe looks into that.

Even with a stats and personality page the VN (and all the others) will never really tell you about the different variations, exclusive scenes and paths.
 
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Quetzzz

Active Member
Sep 29, 2023
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The gallery or achievements would help provide a scope on much has been missed, but with a stats based system rarely gives feedback on how to reach the missed ones. I know some people like doing all the tracking themselves and trying every possible combination of choices. For myself I need a bit more direct target.
I suspect you're making things more complex than they are. The dev wrote that the MC's personality won't dictate an LI's availability. So regarding LIs it will come down to how you interact with them, and potential mutually exclusive choices or situations... But those are fairly self-evident.
It's likely that the MC's personality will elicit certain reactions from people close to them, but those are more flavor than missed content, I think.
 
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xXwankerXx

Engaged Member
Jul 21, 2017
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We want all, Harem, Maledom, Femdom & Upcoming! What is Upcoming btw?
We want NTR harems with virgins, the secret sauce that makes the crowed go wild!
C'mon, man... we already got a spoiled rich girl bitching about male privileges and that eternal evil incarnate patriarchy... I repeat, a RICH girl, with some potential for racing, is bitching about MC's male privilege without giving a race car's ass to hear his life story and ALL the actual struggles he went through as well to be there.:FacePalm::FacePalm:

Why am I not surprised it's always the same "me me me and even more me... the others only matter when it benefits me" type of flawless logic with most of these ever-so-progressive, open-minded ppl, in fiction and IRL ??

I don't even wanna know what'd happen if she had a realistic reaction to NTR and maledom content, just for the lolz and giggles, and see her channel her inner Lorena Bobbitt final form on all those evil, oppressive men for her own screw-ups and all those obvious daddy issues she has.:whistle:

Btw, was it really necessary to ruin Eve's hairstyle like that? :(
If you think about it, it does fit her feminist views, judging from her lil butthurt rambling about that oh-so-oppressive AND actually nonexistent Western patriarchy and male privilege male race car drivers supposedly benefit from, while her majesty has to work sooo hard to be noticed as an actual driver, not just a pretty face on the roster.

Problem is, the only obvious things about her are all her daddy issues and all those tats screaming drama queen and attention you-know-what from outer space even aliens collectively facepalm after listening to her dumb rants.

Bitch sounds like she in desperate need for a big ass dildo and vibrator with a damn Bugatti engine to cope with all those frustrations of hers, not more indoctrination bullshit.

What I'm holding on to my popcorn for is to see the matching blue hair dye to complete the look... the low IQ is already gracing us with its profound intellectual and accurate 'facts'. Now, we just need her to start protesting for all kinds of dumb shit she barely knows anything about and accusing the MC, Brad, or any other top dog in the business of consensual 'rape', and she'd be as accurately written as it gets.:whistle::coffee:
 
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DiskMatter

Newbie
Dec 16, 2017
41
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Hey Celeritas.VN, great game till now, incredible potential. Thank you for the beautiful game.

No complaints from me on lack of sex, no demands about kinks etc.

I don't need much, just give me harem, and even that's not for me, it's for the girls, I don't want to break hearts of these beautiful girls. Lol. Keep everything as realistic you want, just break the realism here.

Thanks.
 

JackBrazen1

Newbie
Jun 9, 2024
27
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My 2 cents on the Harem/Polygamy route and keeping the realism you want is to keep the story moving just as it is, with the MC too focused on racing to have to think of relationships. Still needs release though, and you set him up already as having this magnetic charisma that draws the women in, so why not go with the friends with benefits if you want no attachments while some women who have feelings can be polyamorous with MC. A couple are already willing (Emma and Yuki, possibly Grace). Could be a throuple route.

Polyamory (from Ancient Greek πολύς (polús) 'many' and Latin amor ' love ') is the practice of, or the desire for, romantic relationships with more than one partner at the same time, with the informed consent of all partners involved.

Problem solved? It opens the possibility for any and all LI's while maintaining a level of realism for a guy with that kind of talent and charisma.

polyamoury_cheap_car.jpeg
"But what would you rather have? Automatic transmission, air conditioning, and a 400-horsepower engine? Or Michelle and Tammy and Alison?" :love:
 
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4.60 star(s) 41 Votes