paw_beans

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Sorry, I realize that replying is probably a much better way to get a response. I'd love to help out and I've been a lifetime DM for the past decade. Creative writing and interactive fiction is my shit.
The best way would be to join the discord if possible. Ping me in the general text channel and we can walk through a few things where you might be able to help out. Thanks for the interest in contributing!
 

Grizloy

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May 3, 2019
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Galvanized is a continuation of the game. Currently there are already quite a few changes but it has not yet been released. You can find all of the details on the official discord. We have taken that one under our wing as well.

Current changes and differences can be seen in there under progress reports.
Is there any chance that it reverts/changes that idiotic trait rebalance that happened around 1.4, or at least fixes the rigged RNG?..
 
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paw_beans

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May 23, 2022
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Is there any chance that it reverts/changes that idiotic trait rebalance that happened around 1.4, or at least fixes the rigged RNG?..
Do you have a few examples? I can certainly look into it and discuss it with Naraden.
 

nackedsnake

Engaged Member
Jan 29, 2019
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Galvanized is a continuation of the game. Currently there are already quite a few changes but it has not yet been released. You can find all of the details on the official discord. We have taken that one under our wing as well.

Current changes and differences can be seen in there under progress reports.
Any plan to open your own Thread for it (and attach a link to this thread) ? I think it might draw more attention.
Or you will wait until a full "release"?
 

Grizloy

Member
May 3, 2019
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Do you have a few examples? I can certainly look into it and discuss it with Naraden.
Um, examples of what?
If we're talking about RNG - it has been infamously bad for whatever reason (maybe some hidden variable that doesn't shows in the "expected succes chance", but still factors in the final result?). Just try testing it by making 100 save-scum rolls and you'll see that it's clearly rigged towards the failure/critical failure. From what I recall, it's been a problem mentioned by people since the earliest versions.
And if we're talking about traits - at the beginning of development traits used to be more... "disbalanced" isn't the right word, but there were some traits that were valuable (like, for example, "intelligent", which gave small boost to most skills with no downsides), and there were traits that were bad (like "dumb", which was the opposite). Thanks to that system there was actually an incentive to try to get a character with good traits. But at some point later (around v1.4, I think?) all traits were rebalanced into the boring +0.3/-0.3 (so if we're talking about the same "intelligent" and "dumb" traits - now it's simply "+0.3 knowledge/-0.3 sex" and "+0.3 sex/-0.3 knowledge"), which took a lot of fun from it as it went from "find a valuable pawn with great traits" to "find a pawn with min-maxed value in stats".
 

Curon

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Sep 8, 2017
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Great that this game allows you to mod in your own images, getting a bit stale seeing the same few portraits over and over again lol
 
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Hello, I am trying to install several image packs into the game through the settings tab, but for some reason, the game is not reading these image packs being within the game folder when I try to add them.
 

Curon

Member
Sep 8, 2017
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Hello, I am trying to install several image packs into the game through the settings tab, but for some reason, the game is not reading these image packs being within the game folder when I try to add them.
You have to edit the Imagemetas.js for the game to properly register your images as valid
1758112220291.png

Also there's a whole gitgud section that darko has which teaches you how to add the images into your game.
It's perfectly okay to copy paste the brackets since you're not posting it as community contribution image pack.

I just use this to add feral images and all that shenanigan
 
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You have to edit the Imagemetas.js for the game to properly register your images as valid
View attachment 5256913

Also there's a whole gitgud section that darko has which teaches you how to add the images into your game.
It's perfectly okay to copy paste the brackets since you're not posting it as community contribution image pack.

I just use this to add feral images and all that shenanigan
Thank you very much.
 

Jushak

Newbie
Mar 22, 2019
80
220
105
After having played this one after a long break I've got to say I really hope the continuation version cuts some slack on the number of slavers you can have. Going from 50k to 500k for the next 2 slaver slots is absurd. Deciding which slaves to use as quest fodder and which ones to sell is hard enough at times, trying to decide which slavers to retire to make room for those mandatory spellcasters when you FINALLY find the quests for them is a pain in the ass.
 

Curon

Member
Sep 8, 2017
381
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After having played this one after a long break I've got to say I really hope the continuation version cuts some slack on the number of slavers you can have. Going from 50k to 500k for the next 2 slaver slots is absurd. Deciding which slaves to use as quest fodder and which ones to sell is hard enough at times, trying to decide which slavers to retire to make room for those mandatory spellcasters when you FINALLY find the quests for them is a pain in the ass.
Don't get me started on Slaver Duty, shit feels better off just hiring a specialist than putting your guys on it
 

Blue2272

Newbie
Feb 24, 2019
32
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Any plan to open your own Thread for it (and attach a link to this thread) ? I think it might draw more attention.
Or you will wait until a full "release"?
Finally bro thank you I actually joined a couple years back then left because someone told me they weren't even making mods for the game I was so disappointed
 
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